Succession game for RFC RAND?

Hm... which cities should I liberate to naked boy? I was thinking to keep 1 to produce settlers from... Quitu looks good.
 
Hm... which cities should I liberate to naked boy? I was thinking to keep 1 to produce settlers from... Quitu looks good.

I agree. South America is such a poor place in our map--the only productive spot I see is SW SAm. I would get to NAm ASAP (since Britain will probably start colonization soon).
In future versions South America should have no desert on high Earth-likeness, whereas Africa should have more desert.
 
Hey- I'll be absent for an indetermidate amount of time because of domestic/internet/computer problems. Please put me on autoskip. I could be back in a few days but it's unlikely. Sorry.
 
No prob Quotey. So that means.., AP is up?
 
I'll play today and so MAM you'll pick up after me.
 
I notice that the Vikings won't have too many techs to steal from, so I send our Great Spy towards Germany and settle him in Konigsberg.

1. 1520 Spy sent towards Konigsberg. I liberate Machu-Picchu since we are rapidly draining cash. Science now at 40% (was 30%)

2. 1530 Tarentum captured. We find Turkey and we got OB, sold him map and became friendly.

3. 1535 Arabia asks us to convert to Islam, no way. Germany builds University of Sankore.

4. 1540 Uneventful

5. 1545 We trade our map for literature and 20g from the Dutch. Germany builds the Sistine Chapel. We meet the Russians and got OB with them after selling world map.

6. 1550 Our stack reaches Mediolanum (which is a perfect space for bombing our great artist since it borders with Rom and Arretium quite closely, and Germany has Rom).

7. 1555 India demand that we stop trading with Germany--no. We steal music (prereq for military tradition) from Vikings. We trade for drama and some gold from Maya with compass.

8. 1560 A Viking spy is caught in Birka. I sold our world map for about 500g. Set research up to 60% at a loss. Germany becomes pleased with us after knowing our world map.

9. 1565 We learn education, set to liberalism. We vote for Ragnar for AP residency (since Germany's already pleased with us). This makes Ragnar pleased so I ask for 50g and peace treaty (same deal with Germany). Japan builds Moai Statues!

10. 1570 Frederick wins AP victory. I steal Divine Right from Germany. Gift guilds/music to Maya and direct them towards gunpowder (so that eventually they can research military science and tradition for us if we haven't stolen it already from the Germans).

Future directions:
1. Need more workers all around...too much unimproved land.
2. Send settlers towards the New World as soon as we learn Astronomy from liberalism (9 turns).
3. Steal more stuff from the Germans.
4. Bomb our great artist in Mediolanum.
5. Explore more and sell map to everybody.
6. Our stability is shaky and we need more money/courthouses.
7. Germany's rapidly becoming a powerhouse (they're about to finish Spiral Minaret), so maybe joining alliances against it might be a good idea.
8. Tarentum needs to whip a Christian missionary and send it to Orleans and it needs to spread from there on.
 

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If Germany would rather, I'd rather join them. If not, building alliances with Arabia and maybe Vikings might be wise.
 
Yeah germany is pretty strong because it seems that they are absorbing roman empire into them.
 
And here's how the story goes.

1570-Whipped War Elephant in Marseille,

1575-Started Spy in Marseille, Library in Lisboa, Courthouse in Mediolanum+culture bombed it upon capture

1580-Started+Whipped Grocer in Lyon, Whipped Castle in Birka, Settler in Orleans

1585-Started Market in Lyon, Culture in Birka, Whipped Missionary in Tarentum

1590-Started Grocer in Paris, Christian Missionary in Tarentum, Whipped Theatre in Quitu, Settler in Orleans, Market in Lyon

1595-Started worker in Lyon, Bank in Marseille, Amphitheatre in Orleans, Grocer in Bordeaux, Forge in Quitu, Turkey completes Temple of Solomon, Germany Spiral Minaret, Whipped Grocer in Paris, Stole Military Tradition from Germany.

1600-Started worker in Paris, Performed counter-espionage in Trondheim, Whipped Bank in Lisboa+Marseille, Grocer in Bordeaux, Amphitheatre in Orleans.

1605-Started Musketeer in Marseille, Market in Orleans, Harbor in Bordeaux, Musketeer in Lisboa.

1610-Started Musketeer in Paris and Lyon, Christianity failed to spread to Orleans, Hinduism spread in Bordeaux.

1615-Uneventful.

1620- Started Market in Birka, Captured Arretium.

Notes: I traded maps frequently within the first 5 turns but nobody wanted them after that. I don't recommend converting to Christianity as we already have too many other religions. Germany will get Astronomy on the same turn that we get Liberalism so I suggest we steal Astronomy from them and use Liberalism to aim towards Free-Religion. I have one settler built and ready to go. After the cities assigned to Musketeers are done they should produce settlers.

And that's about it, boy am I tired.
 

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You realize we don't have a state religion so more religions is good! And we're about to learn liberalism which will give us free religion. And we need the hammers from Christian temples and monasteries (and the latter will expire with SC soon).
Can you reload the turn for the Christian missionary and walk him to Lyon?
 
At this stability rating we cannot afford to switch civics anyways. We need to improve our economy very very badly.

I think I'm up; I'll play after you look into what AP was recommending.
 
Sorry, for some reason I thought Free-Religion was with Democracy. Was too tired to think about it last night. I'll tell you when I post a save.
 
Okay, taking a look.

Initial thoughts:
Our stability is near the pits right now (unstable, -21), so this is something I'll be trying to fix quickly.

We seem to be building cottages on plains. I've always felt cottages on plains to be kind of a waste, and like to use plains for farmlands. Cottages on plains are almost never worked. Plus remember, food harvested per capita has an effect on economic stability. I'm not going to overwrite cottages (at least for now), but I'll start working on some farmlands.

Turn 0 (1620): We are unstable, with a very weak economy, so:
Trades:
wheat to Germany for deer
Copper to Arabia for incense, 1 gpt
Pig to India for dye
Wheat to Russia for 8 gpt
Whipped courthouse in Qusu, switched to courthouse in Quitu,
Turn 1 (1625): Finish Musketeer in Paris, start worker. Finish harbor in Bourdoux, start Library, Finish musketeer in Lisboa, start harbor. Finish courthouse in Qusu, start settler. Hinduism spreads in Paris. We are up to Shaky.
Turn 2 (1630): Finish liberalism, get economics for free for great merchant. I want to use him for a GA to switch civics soon. Start reseraching printing press. We'll steal astronomy from the Germans soon. Stability is up to -12. Economy is finally 3 stars again. Added 2 scientists and a merchant to Paris, causing -2 food per turn, but we'll get a GP in 9 turns for a GA and civic switch. Canceled forced spy in Marseilles (we'll get spies more quickly out of Lisboa once its developed more).
Turn 3 (1635): Germans finish Astronomy, but we're short on points to steal it. Cranked up Espionage to full and turned off science until we have enough points. Traded our maps around for a few hundred gold total, and canceled auto-explore on our caravel. I know its a bit annoying, but I like to manually explore when you're in the map trading phase. You can be a lot more efficient manually than with the autoexplore. Settle great general in Paris.
Turn 4 (1640): Finish worker in Paris, start musketeer. Finish musketeer in Marseilles, start galleon Finish Harbor in Lisboa, start Trading Company. Germans beat us to Neapolis thanks to a random declaration of peace with the independants which knocks our troops out of their territory. At this point I'm just going to let the Germans take Pisae, and focus our attention elsewhere. We can get a lot of land in the Americas and Africa. Stole astronomy from Germany for 1202 points. Germans are working on Printing press, and will get it faster than us, but I'd rather research it ourselves, and steal something else from Germany, like military science or constitution.
Turn 5 (1645): India completes Parthenon. We are unstable again thanks to new civic options. Definately need that civic switch soon. Removed engineer from Paris, as we probably want constitution before we switch civics anyways. 8 turns to GP in Berlin.
Turn 6 (1650): Finish musketeer in Lyons, start Salon. Finish courthouse in Milan, start Salon.
Turn 7 (1655): Germany wants us to adopt Christianity, no thanks.
Turn 8 (1660): Germany finishes printing press, starts replaceable parts. Finish musketeer in Paris, start salon. Whip galleon in Marseilles.
Turn 9 (1665): PLAGUE! Starts in Trondheim, and immediately spreads to Marseilles. Marseilles finishes Galleon, starts salon. Load up 2 muskateers and settler, and head to the new world. Bourdouex finishes Courthouse, starts Salon.
Turn 10 (1670): Plague hits Paris. Open borders with Dutch. Finish Market in Lyons, start salon. Finish christian missionary in Tarrentum, start courthouse. Germany takes Pisae. Vikings and Russians sign peace treaty. Removed all specialists from Paris due to plague. We'll still get a GP in 5 turns there. Picked out a place to land in the Americas near the Maya (see screenshot). We can't found this city until we get Resettlement, but we can park the settler here. We crept up to Shaky, but still at -20.

Future Directions
Fix our stability problem. This can be done once we get another great person by switching to Free speech, free religion, free market and resettlement, but it would be even better if we can hold out until we get constitution for representation.
Finish printing press, start constitution. Steal replaceable parts from Germany.
Prepare some more settler landing spots. At this point we almost might as well wait to start founding cities in the Americas until America spawns (or doesn't) anyways.
This should go without saying: We CANNOT afford any more expansion until we fix our stability. We can prepare settlers and even place them where we think we'll want them, but we just cannot found or capture any cities until we fix the stability.
Finish exploration, and sell our maps. We can probably get another 100-200 gold by shopping our maps around at least one more time, and we need this, as I've been running our economy on a deficit.
 

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Just a thought: Does anyone NOT know how to use your great person's golden age to switch civics without anarchy?

And I think Maax is up?
 
How could you justify reloading to get a religion spread? How does reloading on bad combat odds sound? Or rubbish events or just worldbuildering in religions?
 
Well, reloading is really not technically breaking any rule. There's no random seed on reload, so the advantage you had was basically to know what was going to happen (i.e. that missionary will fail in Orleans but succeed in Lyon). It's not like we cheated with world builder.
Try and play a UHV game as emperor without reloading. ;)
 
I don't usually reload for things as minor as religion spreads, but combat odds, and world councils often require reloads, sometimes many of them. I save before I hit end turn on every turn just in case.

Hell, on emperor its especially important because sometimes you'll lose multiple 99% odds just because the game doesn't like you.
 
I dislike reloading myself but I must admid I have done it few times.
Playing and posting today.
 
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