Okay, taking a look.
Initial thoughts:
Our stability is near the pits right now (unstable, -21), so this is something I'll be trying to fix quickly.
We seem to be building cottages on plains. I've always felt cottages on plains to be kind of a waste, and like to use plains for farmlands. Cottages on plains are almost never worked. Plus remember, food harvested per capita has an effect on economic stability. I'm not going to overwrite cottages (at least for now), but I'll start working on some farmlands.
Turn 0 (1620): We are unstable, with a very weak economy, so:
Trades:
wheat to Germany for deer
Copper to Arabia for incense, 1 gpt
Pig to India for dye
Wheat to Russia for 8 gpt
Whipped courthouse in Qusu, switched to courthouse in Quitu,
Turn 1 (1625): Finish Musketeer in Paris, start worker. Finish harbor in Bourdoux, start Library, Finish musketeer in Lisboa, start harbor. Finish courthouse in Qusu, start settler. Hinduism spreads in Paris. We are up to Shaky.
Turn 2 (1630): Finish liberalism, get economics for free for great merchant. I want to use him for a GA to switch civics soon. Start reseraching printing press. We'll steal astronomy from the Germans soon. Stability is up to -12. Economy is finally 3 stars again. Added 2 scientists and a merchant to Paris, causing -2 food per turn, but we'll get a GP in 9 turns for a GA and civic switch. Canceled forced spy in Marseilles (we'll get spies more quickly out of Lisboa once its developed more).
Turn 3 (1635): Germans finish Astronomy, but we're short on points to steal it. Cranked up Espionage to full and turned off science until we have enough points. Traded our maps around for a few hundred gold total, and canceled auto-explore on our caravel. I know its a bit annoying, but I like to manually explore when you're in the map trading phase. You can be a lot more efficient manually than with the autoexplore. Settle great general in Paris.
Turn 4 (1640): Finish worker in Paris, start musketeer. Finish musketeer in Marseilles, start galleon Finish Harbor in Lisboa, start Trading Company. Germans beat us to Neapolis thanks to a random declaration of peace with the independants which knocks our troops out of their territory. At this point I'm just going to let the Germans take Pisae, and focus our attention elsewhere. We can get a lot of land in the Americas and Africa. Stole astronomy from Germany for 1202 points. Germans are working on Printing press, and will get it faster than us, but I'd rather research it ourselves, and steal something else from Germany, like military science or constitution.
Turn 5 (1645): India completes Parthenon. We are unstable again thanks to new civic options. Definately need that civic switch soon. Removed engineer from Paris, as we probably want constitution before we switch civics anyways. 8 turns to GP in Berlin.
Turn 6 (1650): Finish musketeer in Lyons, start Salon. Finish courthouse in Milan, start Salon.
Turn 7 (1655): Germany wants us to adopt Christianity, no thanks.
Turn 8 (1660): Germany finishes printing press, starts replaceable parts. Finish musketeer in Paris, start salon. Whip galleon in Marseilles.
Turn 9 (1665): PLAGUE! Starts in Trondheim, and immediately spreads to Marseilles. Marseilles finishes Galleon, starts salon. Load up 2 muskateers and settler, and head to the new world. Bourdouex finishes Courthouse, starts Salon.
Turn 10 (1670): Plague hits Paris. Open borders with Dutch. Finish Market in Lyons, start salon. Finish christian missionary in Tarrentum, start courthouse. Germany takes Pisae. Vikings and Russians sign peace treaty. Removed all specialists from Paris due to plague. We'll still get a GP in 5 turns there. Picked out a place to land in the Americas near the Maya (see screenshot). We can't found this city until we get Resettlement, but we can park the settler here. We crept up to Shaky, but still at -20.
Future Directions
Fix our stability problem. This can be done once we get another great person by switching to Free speech, free religion, free market and resettlement, but it would be even better if we can hold out until we get constitution for representation.
Finish printing press, start constitution. Steal replaceable parts from Germany.
Prepare some more settler landing spots. At this point we almost might as well wait to start founding cities in the Americas until America spawns (or doesn't) anyways.
This should go without saying: We CANNOT afford any more expansion until we fix our stability. We can prepare settlers and even place them where we think we'll want them, but we just cannot found or capture any cities until we fix the stability.
Finish exploration, and sell our maps. We can probably get another 100-200 gold by shopping our maps around at least one more time, and we need this, as I've been running our economy on a deficit.