Suggest six civs for each age

If Iceland has been confirmed, then we’ll have the Norse explorers during the Exploration era. Denmark can coexist with a different approach. And finally, Sweden in the modern era, serving as a diplomatic power as it is always represented in Civ.
 
If Iceland has been confirmed, then we’ll have the Norse explorers during the Exploration era. Denmark can coexist with a different approach. And finally, Sweden in the modern era, serving as a diplomatic power as it is always represented in Civ.
If we get that many Scandinavian civs I really hope they fill out Africa and Indigenous America. It would be very wonky to have that expansive a path in that region (Norse -> Normans/Denmark/Iceland -> Sweden), while we’re stuck with…the Pirate Republic in the Caribbean.
 
If we get that many Scandinavian civs I really hope they fill out Africa and Indigenous America. It would be very wonky to have that expansive a path in that region (Norse -> Normans/Denmark/Iceland -> Sweden), while we’re stuck with…the Pirate Republic in the Caribbean.
I'd be surprised if we got both Denmark and Iceland in one Age. I think it's one or the other.
 
Exploration Europe is already wonky as is. The Normans and the Spanish Empire are treated as contemporaries which only works if we’re really stretching the timeline. Vikings in Antiquity is not out of the picture. Realistically I could also see them not including the vikings at all and having the Goths be the approximate predecessor.

I do think they could alleviate some of the weirdness if the Antiquity Norse civ is called “Old Norse” or “Scandia” and is a lot less viking themed (focusing more on archeological remains and Greek accounts).
 
I would be fine not getting Vikings in Antiquity and getting both Goths and Gauls instead, just because that's the area of Ancient Europe I'm more interested in.
 
I would be fine not getting Vikings in Antiquity and getting both Goths and Gauls instead, just because that's the area of Ancient Europe I'm more interested in.
Samee. I play Antiquity almost exclusively and I’ve grown used to seeing only the contemporary civs interact with each other. I’m fine with the Mississippians and Khmer as they existed in their own little bubbles irl. Assyria was kinda a whiplash as they feel like they belong in an earlier age that doesn’t even exist. Seeing the Vikings raiding my ancient Egyptian settlements might be too much for me
 
Samee. I play Antiquity almost exclusively and I’ve grown used to seeing only the contemporary civs interact with each other. I’m fine with the Mississippians and Khmer as they existed in their own little bubbles irl. Assyria was kinda a whiplash as they feel like they belong in an earlier age that doesn’t even exist. Seeing the Vikings raiding my ancient Egyptian settlements might be too much for me
I experimented with a rough four Age split (with flexible timelines in certain regions like the devs did) with Antiquity/Classical/Exploration/Modern but it's hard to find enough civs to justify that particular framework. Yet at the same time, you're right, the time period Antiquity covers is just long enough where some civs feel a bit anachronistic? (if that's the word)
 
I think for a fourth age, not atomic as there are certainly some landmines there, splitting Exploration in half makes the most sense into a feudal and enlightenment (Age of sail) eras with the crisis points being the wars of religion and Napoleonic wars. So Antiquity/Fuedal/Enlightenment/Modern.
 
I experimented with a rough four Age split (with flexible timelines in certain regions like the devs did) with Antiquity/Classical/Exploration/Modern but it's hard to find enough civs to justify that particular framework. Yet at the same time, you're right, the time period Antiquity covers is just long enough where some civs feel a bit anachronistic? (if that's the word)
From what I've seen I feel like Antiquity is fine. I think Exploration personally covers not necessarily a whole lot of time as Antiquity does, but definitely technological progress to where you have Spanish Tercios with gunpowder fighting with early Medieval units of other civs.
In that regard I think Exploration would be the better split as mentioned above with a Medieval/Feudal age before the Age of Exploration.
 
I agree Exploration would have been better split into two separate ages. The problem comes with naming them. Exploration as is, is already Eurocentric because the name (and gameplay) focuses on the "discovery" of the New World. I guess Feudal or Medieval would be a little less Eurocentric if you take into account Feudal Ethiopia and Japan. But that ship has sailed, no pun intended.
 
I think adding more legacy paths so that the Exploration era isn’t just about sending ships to discover new lands and colonize the ‘New World’ would help make the era feel less scripted. The game pretty much forces you to seek out new territories from turn one. Sometimes I’d just like my empire to be wealthy without constantly having to imitate historical Spain, Portugal, or the Netherlands.

Adding alternative legacy paths would also help reduce complaints about some of the dull gameplay styles we’re forced to follow, such as Exploration-era religion. Bring back the much more enjoyable cultural victory from earlier games, where you could recruit great artists and create great works.
 
See, i think the naval exploration angle of the Norse makes them precisely better suited for Antiquity, which gives them a niche nobody else has. They would be one of only a handful of Civs (eventually) that could interact with the distant lands.

I think for a fourth age, not atomic as there are certainly some landmines there, splitting Exploration in half makes the most sense into a feudal and enlightenment (Age of sail) eras with the crisis points being the wars of religion and Napoleonic wars. So Antiquity/Fuedal/Enlightenment/Modern.

I don't think we should have a fourth age, period. I would not hate a split in Exploration, I suppose, but the age system is already so janky as it is...

The game has enough problems with three ages, adding a fourth would only add to it.
 
See, i think the naval exploration angle of the Norse makes them precisely better suited for Antiquity, which gives them a niche nobody else has. They would be one of only a handful of Civs (eventually) that could interact with the distant lands.



I don't think we should have a fourth age, period. I would not hate a split in Exploration, I suppose, but the age system is already so janky as it is...

The game has enough problems with three ages, adding a fourth would only add to it.
Yeah, I think we were mainly speaking from an early development standpoint. Conceptually it would’ve made more sense to have four ages but obviously now it’s best to stick with three. And adding an Atomic Age would be the worst thing for this game imo.
 
I guess Feudal or Medieval would be a little less Eurocentric if you take into account Feudal Ethiopia and Japan. But that ship has sailed, no pun intended.
I think "Medieval" is the most Eurocentric out of all of them, even more than Exploration, considering it literally just means the "Middle Ages" of Europe. Feudal would probably have to be the way to go despite the fact that some nations like Japan and Russia still practice some form of Feudalism into the 19th century.
I don't think we should have a fourth age, period. I would not hate a split in Exploration, I suppose, but the age system is already so janky as it is...

The game has enough problems with three ages, adding a fourth would only add to it.
The best option right now would be a crisis to extend the Modern Age, which could act like a pseudo "4th age". Because I definitely don't want to see an age filled with ones that existed in the Atomic/Information Era.
 
The best option right now would be a crisis to extend the Modern Age, which could act like a pseudo "4th age". Because I definitely don't want to see an age filled with ones that existed in the Atomic/Information Era.
I've now heard that the Modern Age already lasts a fraction of the other ages as-is, so an extension to the Modern Age for Information-era technology is a must.
 
The Modern Era really needs a major overhaul. The funnel-shaped tech tree is just stupid. There are far too few civics. The victory conditions are so easy to achieve that I often don’t even need to research my unique civics, or rather, I don’t even have the time to. I know this is just the base game, but honestly, Civ7’s Modern Era somehow manages to be even worse than Civ6’s, and that one wasn’t great to begin with. I truly hope a Modern Era rework becomes the top priority for the first expansion, because we might not even get a second.
 
Not sure about a total over hall for modern but think both modern and exploration need more meat in them. More techs, Civs and more layers with some of the victory conditions, mainly culture.

Ancient era I am generally content with but want:
1. Celts/Gaul/Iceni (don’t mind an occasional blob Civ)
2. Germans or Goths
3. Nazca
4. Nubia

Exploration (want way more love in this era)
1. Expand religion
2. Byzantium
3. Ottomans
4. Holy Roman Empire
5. Aztec
6. Shogunate Japan
7. Great Zimbabwe
8. Portugal

Modern
1.Brazil
2.Morocco
3.Australia
4.Turkey
5.Sweden
 
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Antiquity:
Kush (ancient Nubia)
Hittites
Ghana Empire
Bactria or another Hellenistic nation
Goths
Bosporan Kingdom
Exploration:
Portugal
Makuria (Coptic Nubia)
Kyivan Rus
Japan (Sengoku)
Holy Roman Empire
Byzantine Empire
Modern:
Kingdom of Italy
Sokoto Caliphate
Austria-Hungary
Ethiopian Empire
Sweden
Gran Columbia

Bonus civs: Poland-Lithuanian Commonwealth (Exploration), Haudenosaunee Confederacy (Exploration), Macedonia (Antiquity), Kushan (Antiquity), Great Moravia (Exploration), Celts/Gauls (Antiquity), Sassanids (Exploration), Parths (Antiquity), Babylonia (Antiquity), Mittanni (Antiquity), Scotland (Exploration), Caral culture (Antiquity)
 
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