If Iceland has been confirmed, then we’ll have the Norse explorers during the Exploration era. Denmark can coexist with a different approach. And finally, Sweden in the modern era, serving as a diplomatic power as it is always represented in Civ.
If we get that many Scandinavian civs I really hope they fill out Africa and Indigenous America. It would be very wonky to have that expansive a path in that region (Norse -> Normans/Denmark/Iceland -> Sweden), while we’re stuck with…the Pirate Republic in the Caribbean.If Iceland has been confirmed, then we’ll have the Norse explorers during the Exploration era. Denmark can coexist with a different approach. And finally, Sweden in the modern era, serving as a diplomatic power as it is always represented in Civ.
I'd be surprised if we got both Denmark and Iceland in one Age. I think it's one or the other.If we get that many Scandinavian civs I really hope they fill out Africa and Indigenous America. It would be very wonky to have that expansive a path in that region (Norse -> Normans/Denmark/Iceland -> Sweden), while we’re stuck with…the Pirate Republic in the Caribbean.
Samee. I play Antiquity almost exclusively and I’ve grown used to seeing only the contemporary civs interact with each other. I’m fine with the Mississippians and Khmer as they existed in their own little bubbles irl. Assyria was kinda a whiplash as they feel like they belong in an earlier age that doesn’t even exist. Seeing the Vikings raiding my ancient Egyptian settlements might be too much for meI would be fine not getting Vikings in Antiquity and getting both Goths and Gauls instead, just because that's the area of Ancient Europe I'm more interested in.
I experimented with a rough four Age split (with flexible timelines in certain regions like the devs did) with Antiquity/Classical/Exploration/Modern but it's hard to find enough civs to justify that particular framework. Yet at the same time, you're right, the time period Antiquity covers is just long enough where some civs feel a bit anachronistic? (if that's the word)Samee. I play Antiquity almost exclusively and I’ve grown used to seeing only the contemporary civs interact with each other. I’m fine with the Mississippians and Khmer as they existed in their own little bubbles irl. Assyria was kinda a whiplash as they feel like they belong in an earlier age that doesn’t even exist. Seeing the Vikings raiding my ancient Egyptian settlements might be too much for me
From what I've seen I feel like Antiquity is fine. I think Exploration personally covers not necessarily a whole lot of time as Antiquity does, but definitely technological progress to where you have Spanish Tercios with gunpowder fighting with early Medieval units of other civs.I experimented with a rough four Age split (with flexible timelines in certain regions like the devs did) with Antiquity/Classical/Exploration/Modern but it's hard to find enough civs to justify that particular framework. Yet at the same time, you're right, the time period Antiquity covers is just long enough where some civs feel a bit anachronistic? (if that's the word)
I think for a fourth age, not atomic as there are certainly some landmines there, splitting Exploration in half makes the most sense into a feudal and enlightenment (Age of sail) eras with the crisis points being the wars of religion and Napoleonic wars. So Antiquity/Fuedal/Enlightenment/Modern.
Yeah, I think we were mainly speaking from an early development standpoint. Conceptually it would’ve made more sense to have four ages but obviously now it’s best to stick with three. And adding an Atomic Age would be the worst thing for this game imo.See, i think the naval exploration angle of the Norse makes them precisely better suited for Antiquity, which gives them a niche nobody else has. They would be one of only a handful of Civs (eventually) that could interact with the distant lands.
I don't think we should have a fourth age, period. I would not hate a split in Exploration, I suppose, but the age system is already so janky as it is...
The game has enough problems with three ages, adding a fourth would only add to it.
I think "Medieval" is the most Eurocentric out of all of them, even more than Exploration, considering it literally just means the "Middle Ages" of Europe. Feudal would probably have to be the way to go despite the fact that some nations like Japan and Russia still practice some form of Feudalism into the 19th century.I guess Feudal or Medieval would be a little less Eurocentric if you take into account Feudal Ethiopia and Japan. But that ship has sailed, no pun intended.
The best option right now would be a crisis to extend the Modern Age, which could act like a pseudo "4th age". Because I definitely don't want to see an age filled with ones that existed in the Atomic/Information Era.I don't think we should have a fourth age, period. I would not hate a split in Exploration, I suppose, but the age system is already so janky as it is...
The game has enough problems with three ages, adding a fourth would only add to it.
I've now heard that the Modern Age already lasts a fraction of the other ages as-is, so an extension to the Modern Age for Information-era technology is a must.The best option right now would be a crisis to extend the Modern Age, which could act like a pseudo "4th age". Because I definitely don't want to see an age filled with ones that existed in the Atomic/Information Era.
I've now heard that the Modern Age already lasts a fraction of the other ages as-is, so an extension to the Modern Age for Information-era technology is a must.