psparky
King
- Joined
- Feb 24, 2011
- Messages
- 624
Thanks for the comments. For the moment, I don't plan on mentioning this, unless someone comes up with a concrete difference - you say it may have been patched in Vanilla anyway, so there may now be no difference between the three games.Thanks very much for this effort, psparky! I've long thought of doing the same but was too lazy. One other very subtle and generally unimportant thing that I suspect differs among the versions is what happens to your units when they are "teleported" because of expanded or suddenly closed AI borders. I recall that early in CivIV history, you could arrange things to teleport to unexplored islands by cleverly positioning a unit before an AI's border popped--that may have been changed in a Vanilla patch.
A more important difference is that in Vanilla (and Warlords??), captured workers can move that same turn--in BTS they have 0 movement.
This is a good one - I'll definitely add it
- anyone happen to know the answer for WL?

Sorry I haven't been able to confirm this yet--tried in a couple old xOTM games but apparently you can't WorldBuild in them. After I'm finished with GOTM68 and have some time I'll try again.
from Workshop, Slavery low upkeep (not medium), Emancipation no upkeep (not low), Environmentalism no +2
from Windmills but gets +1
from Coal and Oil
per State
building, Notre Dame requires Music (not Engineering), Hagia Sophia requires Engineering (not Theology)
(not +2)