Kolath
Eternal Lurker
- Joined
- Nov 8, 2001
- Messages
- 169
Elephants currently fulfill the function of mobile, randomly impassible terrain. In effect they are like walking peaks for most of the game. Why? They are a str 6 unit (so nothing can kill it until you are pretty advanced) but they don't attack, merely walk around randomly blocking terrain tiles. As they currently are, they may be fulfilling everything the devs intended, but they could be better.
So, my suggestion is to allow elephants to trample terrain improvements like the Doviello War Machine. I also suggest that elephants be able to move within cultural borders. That way, a roving elephant could wander in and trample your farm or road and generally run amok. There is historical precedent for this in ancient China where elephants used to be a major nuisance to cultivation until they were gradually displaced by hunting and human settlement.
To balance this, you might decrease the strength to say 5 so that players might have a hope of killing them earlier. I think this would add a new and unique element to this lumbering creature.
Also, if defeated by a unit with subdue animal, it would be great if they could become an elephant pen that automatically provided ivory.
So, my suggestion is to allow elephants to trample terrain improvements like the Doviello War Machine. I also suggest that elephants be able to move within cultural borders. That way, a roving elephant could wander in and trample your farm or road and generally run amok. There is historical precedent for this in ancient China where elephants used to be a major nuisance to cultivation until they were gradually displaced by hunting and human settlement.
To balance this, you might decrease the strength to say 5 so that players might have a hope of killing them earlier. I think this would add a new and unique element to this lumbering creature.
Also, if defeated by a unit with subdue animal, it would be great if they could become an elephant pen that automatically provided ivory.