Suggestions and bug reports.

One bug, when i was playing with Sumeria - neolithic period, i had warrior/general and when he got elite status he could be upgraded to Guardu unit.
This sounds impossible to me when I check the code:
There are two checks:
if pTeam.isHasTech(gc.getUnitInfo(data[2]).getPrereqAndTech()):
and later: if pWinnerTeam.isHasTech(gc.getInfoTypeForString("TECH_BUERGERSOLDATEN")): = Tech Civic Soldiers (Iron Age)

please post the save file, if this really happens!

(such failures can happen, if the game found a python error. this happens silently without ctd and then all the python scripts don't work anymore, so if you think something does or doesn't work as it should, save the game just as it is, load it still after that and then the python code resets and everything works again)
 
hm... I can put this patch online at once, if you want. (although there are very less changes, but it would be save game compatible). shall I ?
If this keeps the barbarians from garrisoning their cities with dozens and dozens of units, then yes please!
 
(I think, I didn't care about that and use the BTS mechanic of guerilla tactics :D this always worked.
If this means that those cities don't have 60-100 units in them, that's great.
If it means they send them out pillaging improvements and forcing the players to defend their borders, that's even better. :)

hm... I can put this patch online at once, if you want. (although there are very less changes, but it would be save game compatible). shall I ?
It would be nice to test it, but if a city in an existing game already had 60+ units would it immediately kick them out of the city? Having that many units suddenly in the field at once would be rough on the AI cities around them.
Personally I'd make a new game to try it out, but I start a new game with every major patch anyway so that I can test things. It's why most of my bug reports are for early game stuff.

If anything is going to get an immediate patch, I think the bug about not being able to cultivate strategic resources internally is more critical. Without cultivating more than one Horse, that cripples Cult of Heroes, prevents cities building Stables, etc.

As for Cults... I'll write everything up and post it soon.
 
If this keeps the barbarians from garrisoning their cities with dozens and dozens of units, then yes please!
no, sorry. thats probably a SDK bug, I still have to find.

If this means that those cities don't have 60-100 units in them, that's great.
If it means they send them out pillaging improvements and forcing the players to defend their borders, that's even better. :)
that was the plan, but it doesn't work. that's why I have to play test myself.

It would be nice to test it, but if a city in an existing game already had 60+ units would it immediately kick them out of the city? Having that many units suddenly in the field at once would be rough on the AI cities around them.
no, it wouldn't. So, I try to find the false code in the SDK before.

Personally I'd make a new game to try it out, but I start a new game with every major patch anyway so that I can test things. It's why most of my bug reports are for early game stuff.

If anything is going to get an immediate patch, I think the bug about not being able to cultivate strategic resources internally is more critical. Without cultivating more than one Horse, that cripples Cult of Heroes, prevents cities building Stables, etc.

As for Cults... I'll write everything up and post it soon.
ok. take your time. I do not run away ;)
 
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