Suggestions and bug reports.

I am uploading the fixed version at the moment. You 're right, I had changed donkeys, horses, camels and elephants to bAnimals=1 in the xml code and thought, CIV would manage them as animals (technically). But I just noticed, you can't move them with that setting. So, I changed it back to bAnimal=0 and fixed the python error that was copied from the PAEVII file (instead of the PAEVI file), where I initialize the var pPlot differently.

(it's really horrible to have two versions to develope...... I hope PAEVI gets finished soon.... I shouldn't have started developing PAEVII (SDK))
 
Please send me any feedback again either if everything works or something's strange/buggy.
 
Hello Pie!
Congrats on the new release and thanks for keeping this mod updated after all these years.

I encountered this error message while playing last night. I didn't keep playing so I don't know if it affected a game in some major way.
Anyways, hope it'll help you fix the problem. I can also upload the last save before it occurs if necessary.
 

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Thx! This will be fixed. Just save and reload the game, then everything should work again.
This error happens only when a vulcano erupts.

I am sorry for the bugs due to missing game testing... but not in every test play all features occur...

The patch fix will probably come this weekend.
 
Hi, playing now with newest release, i started again new game LJ IronAge, and noticed some of the same bugs I posted before,
Time victory and black holes... trading and ships unload is fixed.
Now playing Orient map, beyond 700 turn and so far, everything looks good :)
 
Also something very weird happened :), mountain goats taking over cities, even destroy civs :) but i guess new patch will fix this:thumbsup:.
 
Yep, I hope so. I thought, I gave goats bDefenseOnly too... but it seems, I did forget....

Ok, will have a look at LJ's Iron and Bronze Age scen.

And quite good to hear, that it works for 700 turns! But this weekend I must add a patch, because the volcano function had to be fixed.
 
On Friday I'll upload the 7.2 patch, where you'll get the most stable bugfixes for those python errors atm, that can only occur on very special PAE events.
 
Tnx for new patch!
So far, playing the map with Babylon, few turns in, my hunter has unlimited moves on ford.

Also, Assyrians seems to get stuck on those ford tiles amassing their forces, screen attached
 

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After installing and running your mod, something strange or a bug happened. Help me understand the reason, the game settings are reset to default or rather to the default settings of your mod, changing and saving them does not lead to anything, after restarting the game engine, they are reset to the presets of the mod again. I play a lot of other mods and this has never happened there and changing the settings every time I launch is just torture.
*P.S. Your mod is great, I've never played anything cooler with an ancient theme before :thumbsup:.
 
Thx, yes this happenes because I added two new PlayerOptions and those PlayerOptions are written into the MyGames/BTS/Civilization.ini file. It's bad, that there is only one ini file for every game/mod of BTS.
I decide to remove the two player options (it was just switching on/off the movement of wild and harmless animals) because actually it looks like the mod has graphical errors.

perhaps I check to implement the BUG options anytime and can add it there....

Meanwhile, the upcoming patch 7.3 removes the two player options again and there will be no graphical issue again on game start.
 
Is it possible to implement a command button on the panel (with a hotkey binding) Go To - City Selection (example from C2C mod)? Scenario maps are huge, there are many units, and manually specifying the location is extremely inconvenient.

There is something wrong with the patch, the first game with it - freezes on the transition of the turn
 

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ok thx, I'll have a look.

The idea of the button to move to cities: the prerequisite for this, however, is that you have to know exactly where your cities are. do you?
I'll ask the German forum. Any other players here who want that button?
 
The trade route cancel button stopped working after the patch, they just don't react and continue their movement every new turn.
I also caught a strange bug that it is impossible to build an accessible trade wagon, it just resets every turn without being completed
 

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uff.. bugs, bugs, bugs... thx, I get it and check that after I solved the endless turn....
 
hoho...I found the endless turn and now I could see the bug in the tradeAdvisor... this was my fault, I deleted the click-check by mistake.... a patch 7.4 will follow today.
 
Thank you for the saves! I could fix all those bugs:

-) endless turn
-) trade advisor buttons

Please use patch 7.4 to repair PAEVII. It is save compatible (if you have 7.3). I will now include the bugfixes into the full version because they are important.

Again, thanks for being patient and espec. because of my built-in errors!
 
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REF.: BLACK HOLE BUG (as suggested by Zoni) I started to progressively lose vision on these 3/4 squares during the game (Gauls where in this region, i finished destroy them few turns ago) i even found a city to see if that would change. Still fog of war, where i think it shouldn't be. Look like something is wrong in these tiles, not even the City graphic is visible for some reason but if you click it will go to city screen of Cartenna. I attached a save and a couple of screenshots.
 

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Thx! I will upload 7.5 this week, where your vulcano error is fixed, the amount of merchant is fixed, the freeze bug is fixed and some new features will be added.
I am sorry, I can't open your save anymore, because I have changed too much of the XML settings and hope, you will try with patch 7.5 then!
 
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