I think the Man-o-War is a great English UU, and I would also go with a stronger (and faster) Ship of the Line replacement.
I think the rationale for the Redcoat is less based in history (I agree there's nothing special about them compared to other European countries) and more in their recognizable aesthetic, as you say. I think that's fine if you want to sell a broad strokes historical game like vanilla Civ.
However, I think they also generally help establishing an English colonial empire, where they need all the help they can get. So I'm somewhat hesitant to replace them with a naval unit which has a comparatively lower impact on the game.
The development team of vanilla Civilization IV had made the decision to not include any naval unique unit, citing for example the Byzantine Dromon, that was extremely - too - powerful on naval maps, yet useless on non-naval maps.
Byzantine's Dromon obviously refers to Civilization III. Civilization IV's development team used that as one of their arguments for not including unique naval units. They would later go back on that, adding for example the Portuguese Carrack, of course.Byzantium wasn't in vanilla...
I think the Man-o-War is a great English UU
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I think they (Redcoats) also generally help establishing an English colonial empire, where they need all the help they can get. So I'm somewhat hesitant to replace them with a naval unit which has a comparatively lower impact on the game.
My point was that I'm not actually sure why the English are in need of the Redcoat in order to establish their empire.
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I believe a naval UU migth be more beneficial to England, both human and AI-controlled, in order to establishing a colonial empire.
As DarkLunaPhantom has noted, it wasn't later.Byzantine's Dromon obviously refers to Civilization III. Civilization IV's development team used that as one of their arguments for not including unique naval units. They would later go back on that, adding for example the Portuguese Carrack, of course.
No.As DarkLunaPhantom has noted, it wasn't later.
Just to be clear, I don't really have a side in this discussion, I was only pointing out a potential impact of replacing the English UU.The argument seems to be (imo) that one side (Bautos42) prefers a small bonus on both land and sea for England to achieve a colonial empire (tech advantage on land and UU advantage on sea) and the other side (Leoreth) prefers a bigger bonus on land and no advantage on sea (both tech and UU advantage on land)
I mean, those things aren't mutually exclusive.The rationale wasn't so much 'Redcoats fit better, as they have a recognisable aesthetic', but more 'we don't want unique naval units, so England needs something else... How about a Redcoat?'.
It should be noted that vanilla Civ4 and BtS had different developers. Iirc Jon Shafer already ran things for that expansion.Need my speed may not have stated his point in the clearest possible way but I do believe his point is pretty clear by now...
Civ 3 -> (thinking developers) -> no more naval UU's -> Civ 4 (pre expansions and mods) -> (thinking developers (again !)) -> naval UU's are allowed again -> Civ 4 BTS
Yes, but Byzantium appeared in the same expansion with Netherlands and Portugal.Then, expansions were developed for Civilisation IV, including, for example, the Netherlands and Portugal, and as you can see, the developers went back on their decision to not include unique naval units; in the expansion package, the Netherlands would have the East Indiaman and Portugal would have the Carrack.
New suggestion.
The Babylonias is often builds the Great Sphinx or the Pyramids, and the Hanging Gardens is not.
Maybe add a requirements:
1) the Great Sphinx requirement: Dynasticism
2) the Pyramids requirement: the Great Sphinx
What do you think?