Suggestions and Requests

There's a stability guide as well as in game information about what causes your current stability.
 
This is a long stretch, but my favorite RFC mods are DoC (seeing as I'm posting in this forum :P) and Rand. The question is.. would it be hard to make a mod for RFC Rand to add in DoC features? I suppose stuff like wonders and buildings are easy, but nation spawns are where it changes..

and now that I think about it ofc it would be hard, but would it be feasible?
 
I would do it the other way around, but of course it is feasible if you know how both mods work.

I'm not very familiar with RAND but I'd be interested in trying at some point.
 
Interesting! Thanks for answering the question! Yeah, I don't expect it ever to be a thing but it's nice to think about.. I might do it if I ever become interested in Civ IV modding.
 
The new interface on the World-Builder is a real overcomplicated and clunky mess, I guess most people use scripts to edit maps, but.
 
One thing I've found I can't find how to do on the new World Builder interface is grant units that don't belong normally to a civ, like a jaguar for the Mayans, or such. I know there's no real reason why I should need to do that but it was nice to be able to. Other than that I really like the new interface, especially where the player data is visible and can be modified, for example if I want to play with a civ long past it's historically end point, but I don't want to have ridiculously high inflation, I can do that now.
 
One thing I've found I can't find how to do on the new World Builder interface is grant units that don't belong normally to a civ, like a jaguar for the Mayans, or such. I know there's no real reason why I should need to do that but it was nice to be able to. Other than that I really like the new interface, especially where the player data is visible and can be modified, for example if I want to play with a civ long past it's historically end point, but I don't want to have ridiculously high inflation, I can do that now.

There is a button called "hide inactive" in the menu of the mod. (IIRC, it has a black hole button) There are more cases in which you think "why can't I do this? I could in the old WB". (Like adding promotions to units which you normally can't) That usually means you have to turn of "hide inactive".
 
Hi guys

I'm a old player of RFC and DoC but never write in this forum because my english is horrible.

I'm back to DoC recently and really loved the new features in the version 1.14 but i want the version 1.12, for try some modmods like decolonization.

Someone can help me? I'm already serch in the forum and the google but i don't find in any place.

P.S. If this thread is not a correctly thread for my question, i apologize.
 
Just some not important things:


- I have one orthodox city, but I do not know where is a Holy City of this religion in religions screen. But i have a believers of this faith - so now my Intelligence Agencies should know, where do they have a holi city ;-) Right? But still this I do not know... ;-)

- I have a vassal, but I can not view cities of my vassal from inside :( but I can even force him to research every technology which I want, grab any resource from him... but still I can not just view his cities from inside :( Why?

- I also have my own military units in a vassal city, but... even if my vassal have a monarchy, my military units does not add more happy citizens to this city :( but they are my ally, right? So why?
 
It might be more historically accurate to have Hammurabi of Babylon start out as Sargon of Sumeria, especially in the starting menu. It should really be Sumer available from turn 0. The civ name could be the Sumerian City-States, and then change to Babylonian Empire in the classical era, as Sumeria came long before Babylon was a thing.

Heck, Gudea would also be a great leader for Sumeria if there was a leaderhead for it.
 
Sargon already appears as the initial Babylonian leader, it's just that he gets swapped to Hammurabi early enough that you almost never see him.
 
I know; I'm just saying the civ name should reflect that.

Also, should Ethiopia still exist in the 600 AD scenario? Aksum was still alive at the time, although not as powerful as it once was. It interacted with early Muslims, and ultimately ended up being isolated by the Rashidun Caliphate and declining accordingly. Do they have a respawn corresponding to the Zagwe or Solomonic dynasties?

I've also noticed that it is impossible to select Iran from the starting menu at the time of their initial spawn (1501). And I'm not sure if this is intentional or not, but you don't get the introductory paragraph when you switch into a civilization (as opposed to starting as them).
 
I know; I'm just saying the civ name should reflect that.

Also, should Ethiopia still exist in the 600 AD scenario? Aksum was still alive at the time, although not as powerful as it once was. It interacted with early Muslims, and ultimately ended up being isolated by the Rashidun Caliphate and declining accordingly. Do they have a respawn corresponding to the Zagwe or Solomonic dynasties?

I've also noticed that it is impossible to select Iran from the starting menu at the time of their initial spawn (1501). And I'm not sure if this is intentional or not, but you don't get the introductory paragraph when you switch into a civilization (as opposed to starting as them).

I agree about Ethiopia, they don't have a good reason not to be in the 600 AD and 1700 AD scenarios. As for Iran, I also agree about the introductory paragraph but the reason for them not being selectable from the starting menu is because they are a rebirth. The same thing happens with Mexico and Colombia.





And here are three issues I found:
1. Is it me or there are no World Congresses anymore? I played as Colombia, managed to have an empire spawning Central and South America and well as the Caribbean and part of Mexico and never, not even once did I receive a World Congress notification.
2. What are the factors that attract immigration to the Americas? Again, in the same game as Colombia I was never noticed about immigrants. We need to know them as American civilizations, otherwise Canada's UP would be useless. (Note aside: It would make sense if immigrants were attracted in the Industrial and Modern Eras to the most advanced European and African civilizations and Jerusalem being attractive to civs with Jewish minorities)
3. This is like the third time I mention this but Mexico doesn't start with Democracy or Nationalism, unlike Colombia and Argentina.
 
Hi, me again.

1. I think, for convenience's sake, that reborn civs should be available from the menu. Otherwise it is just so time-consuming and annoying to play as them if you want to.

2. It would be really really nice if there were difficulty levels for the UHV of each civ.

3. The Pantheon URV goals need names. Also, for the 2nd one, could we change it to 7 wonders instead of 10? It's more feasible, and so much more flavorful.

4. To me there's this annoying gap in completing UHV goals. Three gives you victory, two gives you a golden age (plus some culture), and one? I play that completing the first goal gives you +1 population in all cities, representing other peoples being attracted to the glory and prosperity that is your civilization. It also is more of a setup bonus, leading appropriately into a golden age later, followed by outright victory.
 
1. I think, for convenience's sake, that reborn civs should be available from the menu. Otherwise it is just so time-consuming and annoying to play as them if you want to.
It's impossible technically, but if I'm not mistaken, Leoreth has plans to change it when he'll rewrite the civ-spawning code.
 
4. To me there's this annoying gap in completing UHV goals. Three gives you victory, two gives you a golden age (plus some culture), and one? I play that completing the first goal gives you +1 population in all cities, representing other peoples being attracted to the glory and prosperity that is your civilization. It also is more of a setup bonus, leading appropriately into a golden age later, followed by outright victory.

People would exploit this when going for other victory types.
 
Even though I personally think the conglomerate of victories would benefit by an integral overhaul the idea of giving +1 pop for achieving the first uhv has grown on me.

But I don't consider using the rewards of partially completing other victory types an exploit though.
(eg the the Colosseum and Versailles combined did pretty much everything completing two UHV's did)

Variants of the idea could also be considered (eg giving a fixed amount of :food: in stead of an amount of :food: depending on the size of the city, which what giving +1 pop essentially boils down to)
 
Achieving the first step of the UHV should just give a modest sum of culture in all cities. Also culture should actually do something useful.
 
+1 pop is something that could bring your early civ into unhappiness and collapse.
 
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