Suggestions and Requests

he said that he wants to implement an exploit, where you build a fort there to direct the cultural expansion towards that tile.

I agree that the current treatment of bonus resources on desert tiles is.... well I dont want to get reprimanded for language...

Lets just hope it will be fixed soonish, until then I'll have to play other games it seems.
 
he said that he wants to implement an exploit, where you build a fort there to direct the cultural expansion towards that tile.
It's not an exploit and it is already in the game.
 
Longtime lurker of the DoC forums, but first time poster.

I came here because I am shocked at how Leoreth is treated by a certain minority of very vocal posters. He has lovingly constructed an incredible mod as a hobby and shared it with the world, and yet is subject to an incredible amount of abuse from people using his creation. The childishness of a select few is downright cringeworthy. Critiquing developments is useful in a development forum, obviously, but to talk down to him or continually threaten to stop playing the game (as if Leoreth cares) is incredibly rude. If you don't like change, just play an old SVN or 1.12! Don't keep bringing up the same issue each day when Leoreth has clearly made up his mind!
That is all. Thank you

Disclaimers:
I'm not trying to speak for Leoreth or put words in his mouth. These are my own opinions.
I don't know if this was the right place to put this, but it needed to be said.
 
It's not an exploit and it is already in the game.

well, I hope it is well-documented, because placing a fort somewhere in your BFC just so you can almost immediately replace it with a mine seems rather weird to me.
(if not already done: a tooltipp explaining this thing seems like a rather useful feature, I'd say)

edit: @ previous poster: well if 70% of your games have to be abandoned due to crashes that are never fixed/adressed then yeah, you lose some of your cool.
however I am just refering to the fact that sometimes (which is quite good!) Leoreth anounces improvements that he has planned upon his newly implemented features, and then instead of playing a "buggy" version I do recommend waiting for the anounced fix.
 
How do you expect me to fix crashes when all I am given is "oh yeah I started three games recently and all of them crashed. I'm off playing Mario Kart now bye"?

It's not like I'm drowning in saves in the bug reports thread, unfortunately.

And frankly, the passive aggressiveness in your posts is really annoying. The whole point of the SVN version is to make potentially unstable versions available to people, and I put a huge disclaimer to that effect in the introductory text for SVN access. It's not Steam for free where you get beta tested software in regular intervals, it is the beta testing process. If you can't deal with that, you are free to revert to an older stable revision, or stop playing altogether. But in either case, don't cry in this forum.

@TasmanSeries: thanks for speaking up by the way, lately I have been asking myself if I had become more cranky over the last weeks for no reason. Good to know there's an outside perspective that agrees with my perception that the atmosphere here has deteriorated in general.
 
If you don't like change, just play an old SVN or 1.12!
Indeed. I play 1.10 and am perfectly fine.
 
How do you expect me to fix crashes when all I am given is "oh yeah I started three games recently and all of them crashed. I'm off playing Mario Kart now bye"?

every time I had a crash I posted it with a save in the "bug report"-thread. sometimes when I had a bug I only provided a picture (like with the weird civleader-portrait) but even there I often attached a save.
But all I heard from you was "you just complain because the mod doesn't fit your playstyle". Sorry but that is just really, really annoying. Yeah you took a look at one of my Indonesia-games for which I am grateful, but that was after that save was no longer compatible with the then-current-SVN, so of very little help to me.

Your style of seemlingly ignoring messages here or answering them with either "no" or a counter-question (and then no further follow-up) really infuriates me.
Yeah, I get that I am very annoying to deal with and I really am not like that usually, which is weirding me out and then I have to remind myself to just wait it out until I cool down a bit and other people (to whom you might listen more) point out the problems again.

I was okay with sighning up for beta-testing but I was hoping for more of a feedback on my feedback (remember that horrible time when there was that techcost-increase-with-population-thing?). But I guess thats not your style and I will have to accept that. Sorry if I can't deal with that and get aggressive. I quite like this mod and I respect all the work you have put in it.
 
You really shouldn't expect customer service from me.

I read your posts (I read all posts), some of them I disagree with and some have good points. In both cases an answer isn't always necessary. You might have noticed that even non-acknowledged posts often wind up reflected in future commits.

And if you think in terms of "no longer of use to me", then you have the wrong approach anyway.

Furthermore, if you have problems with my behavior, I suggest you take it up with me in person, preferably privately per PM. If you don't want to do that keep your problems to yourself.
 
I would like to know if its possible to disable automatic contact access with vassal civs when the player just have met the master civ. I mean at the moment its possible to get contact to vassal civs even when you never met them. IMO this is little bit strange.The other way round its comprehensible for me to gain automatically contact with the master civ if you just met the belonging vassal.
A similiar point applies the Apostolic Palace function. For now its possible to receive contact with civs you never have met before.( for example with catholic Congo even when you never have sent a ship to the coast of africa). Maybe it would be more historically if only European civs can get full Apostolic members. In this way only catholic European civs can vote for resolutions and the automatic contact to catholic african or new world civs would be dissabled.
 
Asymmetric contact rules will probably cause trouble.
 
For now its possible to receive contact with civs you never have met before.( for example with catholic Congo even when you never have sent a ship to the coast of africa). Maybe it would be more historically if only European civs can get full Apostolic members. In this way only catholic European civs can vote for resolutions and the automatic contact to catholic african or new world civs would be dissabled.

Why? You go to the apostolic palace and meet the new african representative. You can establish conection and make some good deals. What's the problem with that? Being a diplomat in the same place with sb you don't, but don't meet him is more strange.

It is like terrans going to a galagtic meeting, seeing an new alien spieces representative and say nothing.
 
Plus, the Congolese actually were invited to Rome and has an emissary there.
 
Why? You go to the apostolic palace and meet the new african representative. You can establish conection and make some good deals. What's the problem with that? Being a diplomat in the same place with sb you don't, but don't meet him is more strange.

It is like terrans going to a galagtic meeting, seeing an new alien spieces representative and say nothing.

Yeah thats quite reasonable but the problem is that if the Apostolic palace gets built early (3000 BC scenario) or is available from the start (600 AD scenario) you gain contact to Congo before Astronomy is even invented ( historically the first Europeans arrive there 1482).

Plus, the Congolese actually were invited to Rome and has an emissary there.

Interesting, I didn't expect this in the time of slavery.
 
Yeah thats quite reasonable but the problem is that if the Apostolic palace gets built early (3000 BC scenario) or is available from the start (600 AD scenario) you gain contact to Congo before Astronomy is even invented ( historically the first Europeans arrive there 1482).

Then maybe the real problem is why catholicism spreads to Kongo so early.
 
Then maybe the real problem is why catholicism spreads to Kongo so early.


Yeah but even this is not a problem with Congo because they just spawn 1390 AD. I had an earlier start for the Congolese in my head so my mistake here.
 
[Forum-Suggestion/Request]

Could you post a list of the SVN-versions that break savegame-compatibility? Preferable somewhere in a first post, stickied....like as an edit on the first page of the SVN-discussion thread?
It doesn't have to be more than maybe the last 2-3 "breakpoints", but that would imho really help people who don't read every single posting here (and yes you do write it in the SVN-updatelogs but by then it is usually too late, you'd have to revert them, etc).

I hope this is possible, since it shouldn't be too much work (I think only about 1 in 20 updates do this, right?).


---

[Discussion]

Does anyone else feel like the Ottomans could use a few more/better starting units? Sure they're playable but they are really luckdependant imho and they do start with quite a few outdated units, removing 3 of those for 2 Janissaries or Knights would already go a long way, imho.

Thoughts?
 
That'd be tedious. You can also use Tortoise SVN -> Show Log to see all commit messages. In the future I will make it more explicit when savegame compatibility is affected.

And yeah, addressing the Turkey vs. Arabia balance is already one of my goals. Turkey in particular has the problem that historically they should first expand quickly and then stagnate, but show the opposite behavior right now.
 
Could you post a list of the SVN-versions that break savegame-compatibility?

Check for changes of the file StoredData.py. If you see any changes there, then it means no combatibility in most times. More spefically, what matters are the fields of the self.scriptDict.
 
That's right, also whenever a read/write method in any *.cpp file has been touched. Changed to XML files can also cause incompatibility but that's a much rarer case (whenever a new unit, building etc. has been added).
 
Since you are including Female Great People are you also going to include the female missionaries mod from C2C and male modern spies.
Missionaries from C2C have a certain % chance of being changed into female versions depending on civics and technology.
If you can find male spy art then perhaps 50% chance of changing to male version.

Perhaps you could also import some of the animals from C2C. Such as changing the panther (an American big cat) to leopard (an African big cat) since leopards only spawn in Africa. Changing half the Bears that spawn in Asia to Cave Bears. Adding Bengal Tigers to India until the Indian spawn.
 
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