Suggestions and Requests

Oh, the Paradox school of interface design! I was thinking of something with a less obtrusive user experience.
 
Quick parenthetical thought here, now that you bring it up, isn't there a notification like "X will capitulate" in the message log? I feel like there should be, what does everyone else think?

I think you should play your own creation more often, this has been a feature for years. :p
 
I think you should play your own creation more often, this has been a feature for years. :p
Though, in the case described I'm pretty sure Leoreth is asking whether or not there's a message that pops up the moment the enemy is willing to capitulate, rather than being calculated only at the start of turns, which IIRC is what currently occurs.
 
That's a BUG feature, so I didn't implement it, which always makes it harder to remember. I wasn't sure if capitulation was part of this type of message.
 
I'm less concerned with your programming skills than your abiity to stick it out.
 
Download BUG, get the diff, make it happen.
 
Some feedback after a Roman game (with the actual version):

Rome has access to Deification but does not start with it. Intended?

Rome starts with Republic which is a very bad choice in the beginning of the game - there is no infrastructure for specialists. Should it not start with Despotism or Monarchy? Early Roman history under the tyrannical etruscan Kings was not republican.

I really love UHV 1 and 2. They are fun and challenging, but reliably doable.
UHV 3 on the other hand is quite random. If China beelines one of the required techs it will get it before you - so you lose out of nowhere. And there is not much to interact with China and stop them from doing so. So my suggestion change the UHV to something like discover technology X/Y/Z before 450 AD (or whatever time). I don't think there was any technological race between China and Rome so need for it in the game.

Alternative 3rd UHV: Eternal Empire: Have a solid stability in 320 AD (year when Byzantium would spawn) and preseerve the unity of the Roman empire.
 
Quick parenthetical thought here, now that you bring it up, isn't there a notification like "X will capitulate" in the message log? I feel like there should be, what does everyone else think?

There is, but I think you only see it during the next turn loading.

Good point, I would love to do that, but I'm not sure how. Does anyone have ideas?

Scoreboard constantly updates civs' scores, would it be too taxing to display true stability score (and it will change every time stability check occurs for the given civ). I mean numerical stability information is sometimes more important that the exact score value. It adds to the notion of how the country is doing.
 
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What is the diference betwee numerical stability and exact score?
 
What is the diference betwee numerical stability and exact score?

Numerical stability is from F2 screen, exact score -- is the score. Regular score, from F8 screen. The word "exact" was used to show the contrast between how the score table represents two different values: score is shown as a number, while the stability is given qualitatively, as a symbol. My point was: why can't we replace that symbol with an actual numerical stability value?
 
Use McLeod's Folk Round for Alfred's soundtrack.
 
I honestly think that one of the biggest missed opportunities is Southern China. A Cantonese or Southern Chinese civilization would be a great addition because China has actually rather rarely been entirely unified throughout history, even today there is the PRC and Taiwan. Much like India, with the addition of the Tamils in DoC, the addition of the Cantonese or Southern Chinese civilization would be a great way to add to the gameplay. As it stands Guangzhou and Hangzhou are simply independent cities easily subsumed and they don't contribute much to the gameplay whatsoever. I think that the lack of civilizations in Greater China is kind of disappointing. I'd say it's more pressing than adding more European civilizations to an already crowded region and with the future expansion of China with the new map this could be a great opportunity to add it.

Capital at Guangzhou or Fukien.

UHVs (maybe):
-Establish a certain number of colonies in SE Asia (Singapore, Manila, Jakarta, etc) or North America, seeing as the vast majority of overseas Chinese historically have come from Southern China, Canton or the surrounding region.
-Acquire a certain amount of gold through trade/piracy since Guangzhou and later Hong Kong have been major trade centres in the region and Canton is historically the wealthiest region in Greater China.
-Ensure no European colonies in Southern China and Southeast Asia in ?1890?

Unique Ability (maybe):
-Not sure what to call it but, provides extra food or trade from ocean tiles.

UU (maybe):
Pirate junk (replaces Privateer): with enhanced gold returns, which would synergize with the gold goal, or maybe the ability to avoid detection?
another idea: Hokchiu (replaces Settler): settles cities with extra trade, culture or population or maybe more maritime buildings

Not sure about the UB for Cantonese, but I'd love to hear your thoughts.
 
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I thought about having a South Chinese civ myself after reading why Realism Invictus has South China and China as seperate civs. I think that can/should be represented in DoC as well. But I could think of any UU, UB, UP etc. because I don't have that much knowledge about China. With your ideas I have something to start with.
 
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