So uhh i don't know if people have suggested this before but i would want the Ancient Civilizations such as the Chinese to be split into multiple playable civs.
Chinese Spawn 1 (3000 BC to 590 AD)
Since there are 3 spawn dates, is it possible to have 3 Chinese civs? The first one is focused on Pre-3 kingdoms period (particularly the Qin and the Han dynasties). There's already the Qin Shi Huang protrait which is good for this case.
Leader: Qin Shi Huang
Unique Power: (Kinda got this idea from RFCA/RFCCW forgot which one) Each captured city provides an archer?
Unique building: Some sort of barrack thing that boosts milltary production/ half exp needed to promote?
Unique unit: I remember vaguely from RFCA, it's the Qin milltia? Replaces spearman. 5 Attack, +25% against archer +25% against fighting a city
Historical goals: 1) Qin Shi Huang's dream?: Unify China, control, conquer or vassalize? Korea and Vietnam by 110 ADish
2) Build the Terracota Army and the Great Wall by 220 BC?
3) Do not lose a city to barbarians or Independents before 590 AD
Notes: Because we are using Qin Shi Huang as the leader, it would be weird for him to build Confucian and Taoists monasteries. He is not a fan of those two religions*. He believes in Legalism*. The conquest of Korea (Gojoson but we'll leave it as Korea i guess) and Vietnam was done by the Han dynasty. The last goal was to reflect the yellow turban rebellion (barbarians) + the three Kingdoms (Wu, Wei and Shu) as Independents?
Chinese Spawn 2 (618 AD to 1644AD)
This one is mainly focused on the Tang/Song dynasty and is more focused on culture and research rather than conquest. Why Culture? Because the Tang Dynasty is famous for its poems and prosperity.
Leader: Tang Taizong
Unique power: Current Chinese Unique Power/ Every building that generates culture, it's building cost would also be added to culture (ex. If the theatre costs 300 hammer, it will add 300 culture to the city)
Unique building: Chinese Pavilion Give culture can turn 2 citizen into artists?
Unique unit: Current unit Cho-Ko-Nu
Historical goals: 1) Make Chang'an (capital) the most culture and most populous in the world in 950 AD.
2) Be the first to research compass, paper, printing, gunpowder (the current one)
3) Do not lose a city to the Mongols, ensure no foreign culture is in the China region by 1644 AD.
Chinese Spawn 3 (1644 AD to End)
This one is mainly focused on Qing dynasty and modern China. We already have Empreor Kangxi so that's good. The Goals would be focused on conquest and tech?
Leader: Empreor Kangxi
Unique power: ?
Unique building: ?
Unique unit: Qing Banner Army replaces heavy horseman
Historical goals: 1) Be the first to complete tech tree
2) Control 10% land and 20% population, Have at least 5 vassals
3) Be the first in GNP, Manufacturing goods, crop yield