DC123456789
Deity
Could Mali start with some archers or something? As it is you start with no counter whatsoever against barbarian Camel Archers, which can easily swat aside your starting Kelebolos.
1. The Great Canal wonder should require "no river" instead, as a city situated by a river would not need a huge canal. After the Great Canal is built, the city should get +2 health from supply of fresh water. The Great Canal should keep its old effects in addition.
2. Levee should not require a river. Many cities can benefit from this change.
The Grand Canal was built to promote the military, political and economical sovereignity of China. The majority of the project was done outside of Jiangsu, and benefits the capital city much more than the Jiangnan Region. I know people love capitalism and all that (huh), but don't think about everything in that way.Totally disagree. The Grand Canal wonder represents the commercial centers of Jiangsu (Hangzhou, Yangzhou, etc) that formed where the Grand Canal meets the Yangzi River
Well I did ask for coffee ... But seriously, welcome to the forum, it's always nice to hear from people who have stuck with the mod for such a long time.anyway this is my first post ever here, and i've been playing this mod for well over a decade. so its probably about time i'd say hello to the community and individuals that has given so much to me and never asked for a thing, so thank you.
That's great to hear. I'd love to accept assistance on all fronts, however what that might be depends on your level of expertise. If you are not experienced enough it is often more effort for me to teach you how to do something than doing it myself, on the other hand there are lots of things to do that do not require much programming skill and that I don't have the time to take care of myself.and for that i'd also like to offer my assistance, i do have a little experience with programming, so learning python wont be much of a thing. i have looked at some guides on here, however some seem to be terribly dated. so if anyone more familiar with the forums could point me in the right direction, that would be most appreciated. also super excited about a new map, and i have complete faith it will be even better. i cant wait to try it out and i'll be sure to report any findings, but please dont feel that this is an invitation to rush or feel rushed, because i will patiently wait for as long as it takes, and if i learn a thing or two, perhaps help out
Separate post for your actual suggestion: I think what DoC needs is a "Sack City" option on city conquest that reduces population more severely and may remove some non-state religions (maybe even spawn refugees in nearby cities). Other than that I want to limit cheap ways to remove religions from your cities besides the persecutor unit.
Adding to that, it would also be great if you there was a way to sack a city without actually taking it over or razing it.
Also @everyone else, is it maybe a good idea if I start a contributor wishlist thread (or something of the sort) where I can dump ideas for smaller features/fixes that I want to do but are simple enough to be done by someone else? This could enable some of you to help me with real problems and you could contribute without having to come up with stuff to do on your own, which I know is hard.
I think it's possible to keep it for the original owner, and just have it go into unrest to remove the culture coverage.Give the Sacking a nice money boost and maybe make it become independent after you sack it?