Suggestions and Requests

Could be AI only modifiers.
 
Could be AI only modifiers.

Apologies for so many questions, perhaps I should move this to some other thread... but where can I find those? I could not find them in the Python assets. AI only modifiers would help explain why the Americans and English tech so incredibly quickly, compounding the already low cost of 12600 (~25% reduction due to civ modifier) with an additional ~35% AI only reduction (12600→8100). Unless, of course, AI only modifiers are the same for all civs, which would mean that we would have to exclude from mechanisms to slow AME/ENG tech speeds.
 
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I've long been wondering about the AI-only research modifier too. Haven't located it yet either in Python or in the DLL. I guess it's the difficulty level? I usually play on Monarch and I notice the difference.
 
Apologies for so many questions, perhaps I should move this to some other thread... but where can I find those? I could not find them in the Python assets. AI only modifiers would help explain why the Americans and English tech so incredibly quickly, compounding the already low cost of 12600 (~25% reduction due to civ modifier) with an additional ~35% AI only reduction (12600→8100). Unless, of course, AI only modifiers are the same for all civs, which would mean that we would have to exclude from mechanisms to slow AME/ENG tech speeds.
I've long been wondering about the AI-only research modifier too. Haven't located it yet either in Python or in the DLL. I guess it's the difficulty level? I usually play on Monarch and I notice the difference.
Right, it would mainly be the difficulties defined in CIV4HandicapInfos.xml, but there may also be some code in the DLL that only applies to AIs.
 
Hello, I completed some work on testing the change I made. I did 6 runs with the default UP (distance capped at 10 for "Distance From Palace" calculation) and modifiers and 6 runs with the test UP ("Distance from Palace" cost halved) and modifiers. I know 12 runs is not a lot but that took me about 7 hours to perform, so please understand.

Here are the modifiers I worked with:
Spoiler :
DoC Analysis Modifiers.png


Here is the analysis:
Spoiler :
DoC Analysis.PNG


I wanted to make sure that England was still a tech leader, which meant I wanted their Proportion of Leading Techs to remain high while also reducing the number that they researched overall. In the tests that I have done, that goal seems successful. The number of techs they researched went down by 1.5 on average with that disparity inevitably growing larger as the game progresses. However, I did notice some problems. In the test version, the English did not seem to settle cities in Canada very much and rarely conquered Indian cities with the TC event. I don't know why this is, perhaps I need to run more tests! :crazyeye:

As for the English modifiers, I increased DistanceMaintenance and CitiesMaintenance. Leoreth said he wanted England to be competitive early, so hitting these modifiers made the most sense since they only really hinder a larger (and later) empire. I also changed some of the American modifiers with the intent of stopping the AI from running at 100% science... I will be coming back to these 12 runs when I do my American analysis and see if they glean any interesting results.

I have attached all 12 runs so that others can take a look and perform analyses if they wish. I have also included the English UP and modifiers I worked with, in case anyone else wants to test them out.
 

Attachments

Anyone else think the mechanic by which you buy slaves and they pop up in your capital is a bit silly? Not sure how this could be improved but I think it should be.
 
I suggest keeping America's research cost modifier to 75 (or bump it up to 80, at the most), but increasing the maintenance or civic upkeep modifiers a bit further, for testing. Bumping up the research cost modifier itself may prevent America from catching up in its early years, unless that is the intended behavior.
 
I suggest keeping America's research cost modifier to 75 (or bump it up to 80, at the most), but increasing the maintenance or civic upkeep modifiers a bit further, for testing. Bumping up the research cost modifier itself may prevent America from catching up in its early years, unless that is the intended behavior.

With the American modifiers I figured it would be better if I aimed too high rather than aimed too low. If the modifier change harmed America to the point where they cannot catch up or be a tech leader then we would at least know that good modifier values should be somewhere inbetween the original values and the test's values. I think you're probably right with the research modifier being ~80, I'll look into it more when I investigate America specifically.
 
This might be a tricky geopolitical question but shouldn't Taiwan count as part of China for Japan's second goal?
 
shouldn't Taiwan count as part of China
Yes, yes it should.

On a more serious note, IIRC most of these "conquer X civ" goals are about controlling the core of that civ, and Taiwan is only Historical for China.
 
On a more serious note, IIRC most of these "conquer X civ" goals are about controlling the core of that civ, and Taiwan is only Historical for China.
Taiwan is only historical part of China not core for good reason. Taiwan was not part of China for most of its history. It shouldn't be in anyone's core but in China and Japan's historical, perhaps Dutch/Spanish but that is an even more insignificant period of time than Japan and China. Also, I think it's kind of a moot point about it being considered China for Japan's UHV as AI China NEVER settles Taiwan anyway. If Japan controls the Eastern coast that extends cultural influence over Taiwan (which it must to fulfill the goal) then it controls Taiwan.
 
The real question is shouldn't continental China count as part of Taiwan.
 
Yes, yes it should.

On a more serious note, IIRC most of these "conquer X civ" goals are about controlling the core of that civ, and Taiwan is only Historical for China.

Saigon isn't core for either Thailand or Khmer but is part of the Indochina goal.

Taiwan is only historical part of China not core for good reason. Taiwan was not part of China for most of its history. It shouldn't be in anyone's core but in China and Japan's historical, perhaps Dutch/Spanish but that is an even more insignificant period of time than Japan and China. Also, I think it's kind of a moot point about it being considered China for Japan's UHV as AI China NEVER settles Taiwan anyway. If Japan controls the Eastern coast that extends cultural influence over Taiwan (which it must to fulfill the goal) then it controls Taiwan.

AI China 'settled' it in this 600 AD start so it's not impossible for it to exist.
 
The real question is shouldn't continental China count as part of Taiwan.
New map suggestion: quadruple size of Taiwan so we can fit Taipei, Hualien, Taichung, Chiayi, Kaohsiung, Kinmen and.... eh, Pisirian... why not have an SE settlement? I know there is Taitung but a shout-out to Taiwan's indigenous. New civilization, starting at Taipei in 1949, conditional spawn if modern China collapses to civil war in mid-20th C. All of continental China, Mongolia and more is historic area.

Now obviously this requires a bit of map distortion but I think it's worth it. Actually, we might have to make it a LITTLE bigger to fit Puli in the interior. Also, we're going to want to add betel nut as a resource or at least a resource variant of tobacco. Map proposal in action below with core and historic (roughly) marked.

This is my proudest achievement since making Jamaica big enough for a Kingston AND a Konigsburg closely followed by my 4x size Hawaii.

Spoiler :

taiwan.png
taiwan in asia.png


Yeah, definitely need to make it bigger.
 
New map suggestion: quadruple size of Taiwan so we can fit Taipei, Hualien, Taichung, Chiayi, Kaohsiung, Kinmen and.... eh, Pisirian... why not have an SE settlement? I know there is Taitung but a shout-out to Taiwan's indigenous. New civilization, starting at Taipei in 1949, conditional spawn if modern China collapses to civil war in mid-20th C. All of continental China, Mongolia and more is historic area.

Now obviously this requires a bit of map distortion but I think it's worth it. Actually, we might have to make it a LITTLE bigger to fit Puli in the interior. Also, we're going to want to add betel nut as a resource or at least a resource variant of tobacco. Map proposal in action below with core and historic (roughly) marked.

This is my proudest achievement since making Jamaica big enough for a Kingston AND a Konigsburg closely followed by my 4x size Hawaii.


Yeah, definitely need to make it bigger.

Wrong thread.
 
Why would you need to enhance Taiwan if you can just restore the ROC to their rightful territory and expel the occupiers.
 
New map suggestion: quadruple size of Taiwan so we can fit Taipei, Hualien, Taichung, Chiayi, Kaohsiung, Kinmen and.... eh, Pisirian... why not have an SE settlement? I know there is Taitung but a shout-out to Taiwan's indigenous. New civilization, starting at Taipei in 1949, conditional spawn if modern China collapses to civil war in mid-20th C. All of continental China, Mongolia and more is historic area.

Now obviously this requires a bit of map distortion but I think it's worth it. Actually, we might have to make it a LITTLE bigger to fit Puli in the interior. Also, we're going to want to add betel nut as a resource or at least a resource variant of tobacco. Map proposal in action below with core and historic (roughly) marked.

This is my proudest achievement since making Jamaica big enough for a Kingston AND a Konigsburg closely followed by my 4x size Hawaii.


Yeah, definitely need to make it bigger.

Also, I feel so sad that you had to compress the Philippines abnormally to make that work.
 
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