Could be AI only modifiers.
Apologies for so many questions, perhaps I should move this to some other thread... but where can I find those? I could not find them in the Python assets. AI only modifiers would help explain why the Americans and English tech so incredibly quickly, compounding the already low cost of 12600 (~25% reduction due to civ modifier) with an additional ~35% AI only reduction (12600→8100). Unless, of course, AI only modifiers are the same for all civs, which would mean that we would have to exclude from mechanisms to slow AME/ENG tech speeds.
Right, it would mainly be the difficulties defined in CIV4HandicapInfos.xml, but there may also be some code in the DLL that only applies to AIs.I've long been wondering about the AI-only research modifier too. Haven't located it yet either in Python or in the DLL. I guess it's the difficulty level? I usually play on Monarch and I notice the difference.
I suggest keeping America's research cost modifier to 75 (or bump it up to 80, at the most), but increasing the maintenance or civic upkeep modifiers a bit further, for testing. Bumping up the research cost modifier itself may prevent America from catching up in its early years, unless that is the intended behavior.
Yes, yes it should.shouldn't Taiwan count as part of China
Taiwan is only historical part of China not core for good reason. Taiwan was not part of China for most of its history. It shouldn't be in anyone's core but in China and Japan's historical, perhaps Dutch/Spanish but that is an even more insignificant period of time than Japan and China. Also, I think it's kind of a moot point about it being considered China for Japan's UHV as AI China NEVER settles Taiwan anyway. If Japan controls the Eastern coast that extends cultural influence over Taiwan (which it must to fulfill the goal) then it controls Taiwan.On a more serious note, IIRC most of these "conquer X civ" goals are about controlling the core of that civ, and Taiwan is only Historical for China.
Yes, yes it should.
On a more serious note, IIRC most of these "conquer X civ" goals are about controlling the core of that civ, and Taiwan is only Historical for China.
Taiwan is only historical part of China not core for good reason. Taiwan was not part of China for most of its history. It shouldn't be in anyone's core but in China and Japan's historical, perhaps Dutch/Spanish but that is an even more insignificant period of time than Japan and China. Also, I think it's kind of a moot point about it being considered China for Japan's UHV as AI China NEVER settles Taiwan anyway. If Japan controls the Eastern coast that extends cultural influence over Taiwan (which it must to fulfill the goal) then it controls Taiwan.
AI China 'settled' it in this 600 AD start so it's not impossible for it to exist.
New map suggestion: quadruple size of Taiwan so we can fit Taipei, Hualien, Taichung, Chiayi, Kaohsiung, Kinmen and.... eh, Pisirian... why not have an SE settlement? I know there is Taitung but a shout-out to Taiwan's indigenous. New civilization, starting at Taipei in 1949, conditional spawn if modern China collapses to civil war in mid-20th C. All of continental China, Mongolia and more is historic area.The real question is shouldn't continental China count as part of Taiwan.
New map suggestion: quadruple size of Taiwan so we can fit Taipei, Hualien, Taichung, Chiayi, Kaohsiung, Kinmen and.... eh, Pisirian... why not have an SE settlement? I know there is Taitung but a shout-out to Taiwan's indigenous. New civilization, starting at Taipei in 1949, conditional spawn if modern China collapses to civil war in mid-20th C. All of continental China, Mongolia and more is historic area.
Now obviously this requires a bit of map distortion but I think it's worth it. Actually, we might have to make it a LITTLE bigger to fit Puli in the interior. Also, we're going to want to add betel nut as a resource or at least a resource variant of tobacco. Map proposal in action below with core and historic (roughly) marked.
This is my proudest achievement since making Jamaica big enough for a Kingston AND a Konigsburg closely followed by my 4x size Hawaii.
Spoiler :
Yeah, definitely need to make it bigger.
Moderator Action: This post has been moved to Completely Dumb Ideas.Wrong thread.
I mean, you've gotta give them a fighting chance?Why would you need to enhance Taiwan if you can just restore the ROC to their rightful territory and expel the occupiers.
New map suggestion: quadruple size of Taiwan so we can fit Taipei, Hualien, Taichung, Chiayi, Kaohsiung, Kinmen and.... eh, Pisirian... why not have an SE settlement? I know there is Taitung but a shout-out to Taiwan's indigenous. New civilization, starting at Taipei in 1949, conditional spawn if modern China collapses to civil war in mid-20th C. All of continental China, Mongolia and more is historic area.
Now obviously this requires a bit of map distortion but I think it's worth it. Actually, we might have to make it a LITTLE bigger to fit Puli in the interior. Also, we're going to want to add betel nut as a resource or at least a resource variant of tobacco. Map proposal in action below with core and historic (roughly) marked.
This is my proudest achievement since making Jamaica big enough for a Kingston AND a Konigsburg closely followed by my 4x size Hawaii.
Spoiler :
Yeah, definitely need to make it bigger.