Suggestions and Requests

This evening I played a 1700 start games, and it led me to two "big picture" ideas that I hope can be considered in future iterations of the mod:

1. European colonization in real life had two phases. The first was driven by the mercantilist search for profit and the building of trading companies with conquerors reflects this phase. But the second phase in the mid- to late- 19th century in Africa and around the periphery of Asia was eminently unprofitable -- the Belgians literally had to take hands in the Congo to turn a profit -- and is poorly represented in game. Having done significant research on this phase of French and German imperialism for my day job, it was driven by small but highly politically influential "colonial lobbies" within many societies.

Therefore, I was hoping that similar to how the "Trading Company" small wonders trigger the first wave of European imperialism in the Renaissance in India and Indonesia, a "Colonial Society" small wonder could be added in the industrial era at a specific tech (railroads?) to trigger a scramble for Africa/Asia. To build it a country would have to a. have its capital in Europe or North America and b. be ranked in the top-10(?) for score when it discovers the technology to build it. By default its bonus would be to produce +25% culture and +25 science w/ 1 or 2 statesmen slots, but 6 specific countries would receive conquerors or settle in historical city "areas" conditional on the positions not already being controlled by a civilization with their capital on the same continent (limit of 3 for human players):

a. UK 6 -- Alexandria (Egyptian settlement), Nairobi (Swahili settlement), Lagos (independent Edo added), Singapore^, Hong Kong (Chinese settlement), Mandalay (Burmese settlement)
b. France 4 -- Algiers (Normally Morocco), Dakar (Normally Mali), Timbuktu (Normally Mali), Saigon (Vietnam/Thailand in new map)*
c. Germany 3 -- Mombasa (Swahili settlement), Douala (sometimes Kongo / sometimes settled), Tsingtao (Chinese settlement)
d. Netherlands 1 -- Kinshasa (Kongo settlement)
e. Italy 1 -- Mogadishu (sometimes Ethiopia / sometimes Swahili / sometimes independent / sometimes does not exist and will be settled)
f. USA 3 -- Honululu (settle), Manilla^, Havana^

*French conquerors for the trade company wonder should be moved to one city on the Carnatic coast, so they and England can fight their Indian wars.
^Note that these are ~50% likely to be controlled by Spain; hence why the "same continent" condition on spawning conquerers is so important.

I presume Portugal / the Ottomans might block some of these (particularly for the British), but that's ok -- I'd consider it alt history. And the most likely political effects would be to collapse and/or vassalize almost all African and SE Asian states, which is historical. These suggestions were thought out planning for the new map civs.

2. Dynamic stability maps based on era. This one might not be practical, but it would prevent Prussian colonization of New Guinea in 1720 of every game and encourage European empires to expand and collapse in a historically accurate way.
 
1. Congresses are meant to cover this.
2. Why does that require dynamic stability maps? I think New Guinea is already historical for Germany.
 
1. Congresses are meant to cover this.
2. Why does that require dynamic stability maps? I think New Guinea is already historical for Germany.

1. Congresses are not covering 2nd wave European imperialism/New Imperialism (e.g. Scramble for Africa, French Indochina, Chinese treaty ports) very well.

If 2nd wave European imperialism is meant to be expressed through conferences then I have a few suggestions, any one of which might improve Congresses:

a. the vote threshold to win votes to take cities from a non-conference invitee should be lowered? Alternatively, the diplomatic threshold for winning another Conference attendee's vote to take a city from a non-attendee should be lowered?
b. the Congress invitees could be geographically limited to the continent of the #1 ranked civilization (normally Britain) before the building of the United Nations to represent the fact that Qing China, Persia, Japan, and even the U.S. were not invited to most 19th century conferences?
c. Perhaps states should be allowed to ask for regions/conquerers on regions instead of individual cities (i.e. Indochina, West Africa, East Africa, Egypt, etc.) as long as they are on a different continent than their capital? The Scramble for Africa could then happen in a realistic way.

2. It is not the geography that's ahistorical; it is the date of settlement. A couple of examples: (1) the French did not take Saigon in the 1700s; (2) Prussia did not settle the German empire in the 1700s.

Dynamic stability maps would also allow European empires to contract later in the timeline, so two birds, one stone.

But as the title of the thread is "suggestions;" these are only meant as suggestions/food for thought. Please don't interpret the number of words as pushiness or obstinance. This isn't a hill I intend to die on :)
 
was wondering why we can't build national parks in swamp/marsh,. after all everyone loves to feel good by preserving that completely useless tract of land over there :lol:
I think this has even been suggested. If I remember correctly, I think Leo said that in a future version, it would be implemented. It would be really nice to have the nature reserve in marsh tiles (the swamp one is just an aesthetic variation of the marsh feature/terrain), but without the possibility of the terrain spread since it would not be interesting for this terrain without productivity to spread.
 
I propose to make Blue Marble the default terrain graphic set for DoC and not have it be a manual asset module.
 
1. Congresses are meant to cover this.
I think the Congresses are not enough to simulate the Scramble for Africa, at least. I notice that AI colonial powers do not always prioritize claiming African cities during congresses, and usually tend to either claim neighboring cities and/or recently lost ones. Sometimes they do claim Asian cities within their historical spheres of influence. But as colonial expansion into Africa transpired rather quickly, it is not exactly well simulated in the game in my opinion. While the Congresses are currently working as intended, if we are to simulate the Scramble for Africa, I think AI civs need a head start through a mechanic similar to the current TC events, as proposed by mccp77. Though maybe 2 cities max per civ is enough; the starting armies should be powerful enough to seize control of more than 2 cities.
 
I propose to make Blue Marble the default terrain graphic set for DoC and not have it be a manual asset module.
I actually intend to do this during 1.18. Many of the new terrains introduced do not really look well next to the base game terrain, and I do not want to maintain versions of them for both graphics sets.
 
I actually intend to do this during 1.18. Many of the new terrains introduced do not really look well next to the base game terrain, and I do not want to maintain versions of them for both graphics sets.
++ Blue Marble just looks ✨better✨. :crazyeye:
 
It might be good for Ethiopia to start with a war galley, it seems that very often one or even two barbarian war galleys come by right at the beginning and destroy your fish before there's really anything you can do about it.
 
Should be nice if captured spies could generate espionage points to the civilization that capture them or at least give some experience points to the closest spy. Discovering and capturing another spy means that your civilization is adapting itself to defend against such attacks. This could better reward the player and AI civilizations by giving more espionage experience to the civilization or, in a small scale, to the spy unit that helped reveal its rival. The bonus could be +0,5 or +1 espionage experience point or 1 or 2 points of experience to the closest spy. Since at some time in the game, the AI train many spy units to do a lot of sabotage, the only reward the player gains from stopping an spy in its territory is a free of spy turn. This suggestion would allow the civilizations to be better rewarded by stopping rival acts of espionage.
 
Is not getting spied on not good enough?
 
Well, my suggestion was just to increase the dynamics of the spies and the civilization's espionage development, since the AI doesn't generate much Great Spies and it still very slow and costly for civilizations to generate them.
 
I suggest to add a unit dialogue for Civs like Indonesia, Tamil, and Kongo. Consider that Poland and Italy have their own unit dialogue.
Well they'd need sound clips first, which isn't that simple to obtain.

Where do the Italian and Polish ones come from anyway?
 
I suggest to add a unit dialogue for Civs like Indonesia, Tamil, and Kongo. Consider that Poland and Italy have their own unit dialogue.
This would require someone to do so, unless a computer voice was used.
 
Someone made recordings for Poland and Italy. Unless that happens again (at sufficient quality), the best approximations will have to be used instead.
 
Someone made recordings for Poland and Italy. Unless that happens again (at sufficient quality), the best approximations will have to be used instead.
Do you think robo voices are advanced enough at this point to create recordings of acceptable quality?
 
I don't, and also I consider using AI voices unethical.
 
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