Suggestions and Requests

If I don't build my first city on the first turn I can't build improvements with starting cash. Can that be changed?
Yes, but it won't be for a while. I cannot currently devote attention to it and there are a few open questions around avoiding exploits.
 
Louvre and Hermitage not being religion locked is absolutely hilarious, as its always MEastern/Mughals civs that end up building, because Europe focus straight on eco/military techs.
Never change this ever.
 
Louvre and Hermitage not being religion locked is absolutely hilarious, as its always MEastern/Mughals civs that end up building, because Europe focus straight on eco/military techs.
Never change this ever.
There's an IRL precedent!
Capture d’écran, le 2023-11-23 à 15.18.28.png
 
It adds diversity that non-European could catch up in tech or culture by investing on these expensive wonders, like Iran. Trade-off between different strategies is fun in DOC games.
 
I do wish there were a couple more religion-locked wonders for the later game though. Once you hit the Industrial Era there's only a few left among a large number of wonders that become available (Sigrada Famila, Las Lajas and Crystal Cathedral, and Cristo Redentor only, I think), which I think is one of things holding Secularism back.
 
Louvre and Hermitage not being religion locked is absolutely hilarious, as its always MEastern/Mughals civs that end up building, because Europe focus straight on eco/military techs.
Never change this ever.
Hermitage maybe, though AI Russia is actually usually pretty good in tech. But Catholicism definitely doesn't need another wonder!
 
One of the worst problems in DOC does still exist.
One word : Babylon.
Another : Carthago.

Yes. In 3000BC games, both of these cities are always remaining in late game.

Things have to be changed.

What about autorazing when arabs take them ?
Afterwards they can found Tunis and Baghdad.
 
The solution is the 600 AD scenario.
 
The solution would be Persia auto-renaming Babylon to Tisfun/Ctesiphon in late classical/early medieval and Rome or somebody else renaming Carthago to Tunis.
 
For Carthago, I agree.
For Babylon, it is never going to become in any way Baghdad, even with Ctesiphon between.
 
It's the same with Sur never becoming Damascus, I don't think its a big deal if they appear till the end in some games but maybe the arabs should be slightly more inclined to raze cities when they spawn in so there's a chance some of them will be replaced. Carthage is different because its on the exact same tile as Tunis so could just rename but I think the implication is if the Romans don't raze it it continues being known as Carthage hence the Moors call it "Qartaj" and Tunis never exists in the timeline.
Edit: just realized this is kinda irrelevant coz they'll be space for Babylon and Baghdad/Ctesiphon/Seleucia I think on the new map so that'll be cool
 
This just isn't possible without excessive scripting. In-game it generally doesn't make sense to destroy a developed city like Babylon, even though that's the closest to simulating its IRL decline. Again, the different scenarios are a more relevant answer to thie problem.
 
The naming mechanic is far away from complete, consisting a lot of minor "historical" mistakes that don't really hurt player immersion. Judge on your way, and fixes could be put on citynamemanager.py.
 
By the way : in 1.18, the Egyptian capital will be Memphis.
It will be the same probleme with Cairo.
 
By the way : in 1.18, the Egyptian capital will be Memphis.
It will be the same probleme with Cairo.
Please calm down.
 
I've been playing with the amerindians civs like The Incans and Mayans on Paragon and was quite enjoyable. However, a few things caught my attention.

The temple of kukulkan provides no benefit at all to the civilization. In higher difficulties, you will never build it in your harsh-land capital, more likely at danibaan (the mayan city that spawns on the stone) or elsewhere as this is a mega hammer-expensive wonder, thus providing you no rainforest benefit since the wonder provides bonus to rainforest tiles worked only by the city in which it was built. Even if somehow you manage to build it in your low production capital (considering higher difficulties the deadline is really short), only 2-3 tiles will give you the extra food, which is kinda lame.

Therefore, I would suggest changing the bonus to the whole empire rather than only in its city, similar to the moai statues that gives you +2 water improvement in every city. This would make this wonder somewhat useful to mayan 3rd uhv (helping you grow faster and developing your science) and even the incans. I can see some incan strategy involving in capturing chichen itza to give you the +1 food rainforest tiles and that way getting a bigger population to outgrow the European colonies in south America (cusco could grow a little bit more helping with the stability issue)

That could help to address these 2 civs 3rd uhv which currently can only be beaten through cheese in higher difficulties.

In addition to that, I also suggest adding +1 happiness to incan tamboos to allow you to become a bigger empire and have a higher chance to achieve the 3rd uhv (more than 90% of SA population)
 
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