I can’t seem to recall if the design philosophy of this has been mentioned, but I would personally argue against more limitations on wonders. Already in some UHV:s, like Phoenicia and the Great Lighthouse, the “borrowing” of another civs historical wonder (although admittedly culturally adjacent) makes for more flexible and fun gameplay. If Byzantium is the competition in this case, the wonder now suits them with their UP (I think?), and even so they’ll have far more important things to build, no?How about implementing Fur requirements for St. Sofia Cathedral? So it can be bind to Rus/Russia?
Currently Russia don't have enough wonders for UVH, it's also can help Rus in their game.I can’t seem to recall if the design philosophy of this has been mentioned, but I would personally argue against more limitations on wonders. Already in some UHV:s, like Phoenicia and the Great Lighthouse, the “borrowing” of another civs historical wonder (although admittedly culturally adjacent) makes for more flexible and fun gameplay. If Byzantium is the competition in this case, the wonder now suits them with their UP (I think?), and even so they’ll have far more important things to build, no?
I do agree that Italy could obtain Tunisia as Italy conquest area, but the example you gave seems more suitable for Vikings/Nordic. I think the brief occupation during World War II was a better reason.Add Tunisia to the conquest area of Italy since it was briefly part of the Kingdom of Sicily under the Hauteville. See link: https://en.wikipedia.org/wiki/Kingdom_of_Africa#:~:text=The Sicilian conquest of Africa,and the minting of coin.
fair point, I would 'share' the Hauteville conquests between Italians and Norse then as a compromise. Roger II was born in Italy and some of his bannermen were Lombards, Romanici(this latter words translates as: non lombard inhabitants of italy during the early middle ages before the full ethnogenesis). What do you think?I do agree that Italy could obtain Tunisia as Italy conquest area, but the example you gave seems more suitable for Vikings/Nordic. I think the brief occupation during World War II was a better reason.
My consideration stems from the fact that pre-industrial Italian civilization focused on the Lombardy city-state of northern Italy (as evidenced by the description, core and flipped areas), and its historical areas outside Italy was mainly a reflection of the maritime republic and later Italian Kingdom. If it were to add the territory of the Sicilian Norman Kingdom, it would seem to cause chaos (however, Tunisia was also briefly under the control of the Italian Kingdom, so I agree that Italy could obtain it as conquest area, which same applies to some areas of Egypt)fair point, I would 'share' the Hauteville conquests between Italians and Norse then as a compromise. Roger II was born in Italy and some of his bannermen were Lombards, Romanici(this latter words translates as: non lombard inhabitants of italy during the early middle ages before the full ethnogenesis). What do you think?
I will never disable tech trading because I think it's a valuable and interesting game mechanic and one of the main ways to get value out of diplomacy.
If you want to disable it yourself, you can do so in the settings of the Custom Game menu. However any settings you change there are at your own risk, I cannot guarantee that the game will be balanced or challenging with those settings. I balance the game for the default settings the mod comes with.
Building the temple is fine nowadays, just focus in production while using all the tiles in your capital. Don't forget to improve all the resources in the peninsula and you will have plenty of production.Speaking of the Maya UHV, has anyone built the Temple of Kukulkan on the 600 AD deadline? The second UHV's deadline was previously set on 900 AD (which is in line with estimates of one of the last construction phases). Although there's historical basis for setting it at 600 AD (earliest estimated year of construction for its inner substructures), the limited production in the Maya core will lead the player to behave ahistorically (e.g. by conquering the Toltecs) to get a city that can build said wonder.