Suggestions and Requests

Lagoons are land tiles.
 
Could you please make it so that if Germany conquers Britain, the Celts will respawn in Ireland when Britain collapses? It would be nice to have an independent Ireland show up in game, and also to have a civ in Western Europe for Germany to do diplomacy with after they conquered all the areas they need to for their UHV.

It also makes historical sense, since both the Allies and the Axis offered Ireland the North in exchange for joining WWII on their side, and a successful Sea Lion would have almost certainly lead to Ireland getting the North in the aftermath of the British state collapsing.
 
I don't think this needs to have anything to do specifically with anyone conquering Britain, but yes it makes sense to allow a respawn of the Celts in the modern period.
 
How about implementing Fur requirements for St. Sofia Cathedral? So it can be bind to Rus/Russia?
I can’t seem to recall if the design philosophy of this has been mentioned, but I would personally argue against more limitations on wonders. Already in some UHV:s, like Phoenicia and the Great Lighthouse, the “borrowing” of another civs historical wonder (although admittedly culturally adjacent) makes for more flexible and fun gameplay. If Byzantium is the competition in this case, the wonder now suits them with their UP (I think?), and even so they’ll have far more important things to build, no?
 
I can’t seem to recall if the design philosophy of this has been mentioned, but I would personally argue against more limitations on wonders. Already in some UHV:s, like Phoenicia and the Great Lighthouse, the “borrowing” of another civs historical wonder (although admittedly culturally adjacent) makes for more flexible and fun gameplay. If Byzantium is the competition in this case, the wonder now suits them with their UP (I think?), and even so they’ll have far more important things to build, no?
Currently Russia don't have enough wonders for UVH, it's also can help Rus in their game.
Byzantine usually build it to early for other competitors, and can still get this Wonder later, if someone will trade fur (Rus probably only), and if player play with Byzantine - you can found colony to get fur or ask it as tribute. So this proposal limit just AI Byzantine to build it very early
 
I do agree that Italy could obtain Tunisia as Italy conquest area, but the example you gave seems more suitable for Vikings/Nordic. I think the brief occupation during World War II was a better reason.
fair point, I would 'share' the Hauteville conquests between Italians and Norse then as a compromise. Roger II was born in Italy and some of his bannermen were Lombards, Romanici(this latter words translates as: non lombard inhabitants of italy during the early middle ages before the full ethnogenesis). What do you think?
 
Future wonder idea, perhaps some might think it's redundant with "Floating Gardens" but the Great Market of Tlatelolco might be an interesting addition. Rather than affecting food it could affect trade, commerce or even stability in some way. I've been reading "Fifth Sun: A New History of the Aztecs" and the section on the Great Market is quite something. It's common knowledge that this market astounded even the most well-traveled of the Spanish visitors in its size, variety and regulation. I especially enjoyed reading about the various pre-processed food items that were on sale for busy urban customers who didn't have time to cook.
 
fair point, I would 'share' the Hauteville conquests between Italians and Norse then as a compromise. Roger II was born in Italy and some of his bannermen were Lombards, Romanici(this latter words translates as: non lombard inhabitants of italy during the early middle ages before the full ethnogenesis). What do you think?
My consideration stems from the fact that pre-industrial Italian civilization focused on the Lombardy city-state of northern Italy (as evidenced by the description, core and flipped areas), and its historical areas outside Italy was mainly a reflection of the maritime republic and later Italian Kingdom. If it were to add the territory of the Sicilian Norman Kingdom, it would seem to cause chaos (however, Tunisia was also briefly under the control of the Italian Kingdom, so I agree that Italy could obtain it as conquest area, which same applies to some areas of Egypt)
 
Byzantium gets 10 Horseman and 10 Chariots upon war declaration on the birth. I suggest replacing Chariots with anything else, preferably infantry (ideally Legions). It would represent Tetrarchy era civil wars (Constantine legions vs Licinius legions). Chariots are completely anachronistic for Byzantium and it would make sense to have balanced infantry+ horseman reinforcements rather than just both Chariots and Horseman.
 
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I will never disable tech trading because I think it's a valuable and interesting game mechanic and one of the main ways to get value out of diplomacy.

If you want to disable it yourself, you can do so in the settings of the Custom Game menu. However any settings you change there are at your own risk, I cannot guarantee that the game will be balanced or challenging with those settings. I balance the game for the default settings the mod comes with.
 
I will never disable tech trading because I think it's a valuable and interesting game mechanic and one of the main ways to get value out of diplomacy.

If you want to disable it yourself, you can do so in the settings of the Custom Game menu. However any settings you change there are at your own risk, I cannot guarantee that the game will be balanced or challenging with those settings. I balance the game for the default settings the mod comes with.

No problem! Thank you for the explanation. I went into the techtree xml and disabled both map and tech trading. Will report back on how game flow goes.
 
The area of the Kingdom of Jerusalem should be added to the french historical area.
The vast majority of the Crusaders who established and settled the Kingdom of Jerusalem were from the Kingdom of France, as were the knights and soldiers who made up the bulk of the military forces.
It was historicaly significant and lasted for 200 years, with periods of stability and prosperity, and periods of war.
Its rulers, elite, kings (including the legendary Baldwin), and european settlers were predominantly French.
The crussades that led to its founding were led by French nobleman and generals.
 

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I believe the Mayans could benefit of more barbarian animals/indigenous warriors roaming around their peninsula and North America so you could hunt them with your initial holkans. This could bring more action to this civ given you are unable to declare war on the toltecs for a while and help with the first UHV which is virtually impossible on higher speeds/difficulty level. Upon killing with Holkans, you get food for your cities which boosts their science.

To add a bit of context, I could beat UHV1 Calendar on Monarch/Normal 3 turns ahead and failed miserably on Epic/Marathon. Having more turns to "hunt" would help a bit

Edit: I made the following changes: added one extra holkan to deal with the massive barbarian forces and the archer that eventually spawns at dannibaar. If that occurs, 2 holkans is not enough. Also, several animals and barbarian warriors in North America and a few South of the peninsula, played Monarch/Marathon. The deadline is turn 455 for Calendar and below is my result. We have to balance the religious victory conditions as you will be getting plenty of food to not accidentally win a religious victory too soon.
 

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Speaking of the Maya UHV, has anyone built the Temple of Kukulkan on the 600 AD deadline? The second UHV's deadline was previously set on 900 AD (which is in line with estimates of one of the last construction phases). Although there's historical basis for setting it at 600 AD (earliest estimated year of construction for its inner substructures), the limited production in the Maya core will lead the player to behave ahistorically (e.g. by conquering the Toltecs) to get a city that can build said wonder.
 
Speaking of the Maya UHV, has anyone built the Temple of Kukulkan on the 600 AD deadline? The second UHV's deadline was previously set on 900 AD (which is in line with estimates of one of the last construction phases). Although there's historical basis for setting it at 600 AD (earliest estimated year of construction for its inner substructures), the limited production in the Maya core will lead the player to behave ahistorically (e.g. by conquering the Toltecs) to get a city that can build said wonder.
Building the temple is fine nowadays, just focus in production while using all the tiles in your capital. Don't forget to improve all the resources in the peninsula and you will have plenty of production.
 
So far, regardless of research order, I could get Aesthetics at around 430 AD. Uuc Yabnal can't get enough production, nor it could have enough population for whipping the wonder at the last possible turn. Mayapan couldn't build it as well. Yax Mutal, however, has enough production for it due to the nearby silver and obsidian mines. I can't build it near its proper location but I guess it's fine as long as it's in the Maya core area.
 
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