Suggestions and Requests

China could use some more pre-built cities in their core in the 600 AD scenario--the AI rarely settles more (ever! except sometimes Ya'nan) and they often collapse well before the Mongol spawn. I would personally add Luoyang but I know that would be too crowded for some!

Also Spain UHV 1's text could probably be clarified at some point to say "Be the first Old World civilization to found a city in the Americas" rather than the current text which says "Be the first to found a city in America," which is not actually the goal since many other cities will be founded in the Americas, and arguably because Americas is clearer than America (though I care less about this than the first point, just worth mentioning at the same time).
 
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Ironically (from what I understand) "America" is more accurate for Spanish speakers, since they consider it a single continent, as you will find from many inane internet arguments where Spanish speakers argue with English speakers about the US calling itself America and its demonym being American.

But yeah "the Americas" is definitely better wording in English.
 
I would personally add Luoyang but I know that would be too crowded for some!
If I recall right, it's been considered that Xi'an should move 1W so there's more space for Luoyang. If Xi'an were to move Luoyang would be a good addition, there's certainly enough food for it and it's an important city in Chinese history.
 
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Constantinople is surrounded by water on 3 sides. I suggest to place a very aesthetically pleasing 1-tile river on Asiatic side to mimic Bosporus Strait. It will also give a penalty when attacking across the "river".
I'm honestly just amazed at how stable you are with 4 unstable vassals and that you don't have everyone else on earth red angry face with you with that many vassals.
 
I'm honestly just amazed at how stable you are with 4 unstable vassals and that you don't have everyone else on earth red angry face with you with that many vassals.
Bad relations is my biggest headache right now (-6).
 
True in life as in game currently.

"Aesthetically pleasing"? Or is that the joke?
Not at all. You can see clearly the land mass from left and right, and water tile on top and bottom. The right side needs some kind of water, so river is perfect. And it looks good. Finger licking good.

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Not at all. You can see clearly the land mass from left and right, and water tile on top and bottom. The right side needs some kind of water, so river is perfect. And it looks good. Finger licking good.

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Perhaps I misunderstood. You propose a land on the tile labeled "Bosphorus"?

I also fear this whole thing was settled long ago in a thread I mostly ignored so I might have to recuse myself.
 
Perhaps I misunderstood. You propose a land on the tile labeled "Bosphorus"?

I also fear this whole thing was settled long ago in a thread I mostly ignored so I might have to recuse myself.
Lol, no. No need to name anything, we just need to represent a strait. Very important one. Named Bosporus. One tile river does the trick -- it looks like Europe is separated from Asia by a narrow zig-zag body of water, and there is even something in one -tile river animation to remind about the Golden Horn. I placed two images next to each other, so no special knowledge is needed.
 
Lol, no. No need to name anything, we just need to represent a strait. Very important one. Named Bosporus. One tile river does the trick -- it looks like Europe is separated from Asia by a narrow zig-zag body of water, and there is even something in one -tile river animation to remind about the Golden Horn. I placed two images next to each other, so no special knowledge is needed.
I didn't misunderstand after all, then. I shall recuse myself.
 
I noticed that before colonialism, the slaves were of very little use (only for joining cities)
Can we allow the slaves to be upgraded to army by consuming money(expense can be reduced to encourage this practice) under the civic of slavery? This also may simulate slave armies like the medieval Mamluks.
 
Not as small as you would think, implementation wise.
 
I don't know if this is possible but it would be cool if multiple victories could be enabled and scored in a single playthrough. I'm mostly saying this because it's now fairly easy for the ancient and classical civs to get their pagan URV by accident, meaning you then can't get the UHV counting as a victory.
 
I noticed that before colonialism, the slaves were of very little use (only for joining cities)
Can we allow the slaves to be upgraded to army by consuming money(expense can be reduced to encourage this practice) under the civic of slavery? This also may simulate slave armies like the medieval Mamluks.
I think this would be neat and cool and give more utility/historicity to MENA civs that use slavery especialy.
 
A civic or wonder that converts Great Prophets into Great Statesmen. Of all Great Peoples, Prophets and Statesmen are the only ones that have a time and place in the game. Prophets are very handy in the early game when religion is very important but in the late game after civs start adopting secularism statesmen are far more important for diplomacy, civic changes, etc. I think a wonder or civic tied to secularism and possibly communism that converted your settled great prophets to statesmen would be interesting. This could mirror efforts by states to suppress or even coopt religious institutions for secular purposes. Another alternative would be a civic or wonder that would give Great Prophets greater utility in a secular civilization.
 
I know fanaticism and secularism are both designed to boost GPs and GSms (GS is great scientist so I'll call great statements GSm), since Leoreth said both are on the weak side. However, I think that idea is interesting. The suppression/coopting of religious institutions (such as how muftis were co-opted by various Arab nationalist dictatorships, or how the Russian Orthodox church became an arm of the Tsar's government) would be pretty cool to represent. I wouldn't tie it to any civic in specific, since it happened on both sides of the right/left divide by various kinds of governments, so maybe a national project would be best. Call it Religious Reform or something. That's pretty half-baked to be honest but I'm thinking on the fly.

I'm not convinced on the viability of such an idea (much like my idea about a wonder that transfers one city's food production to the player's capital from a while back to represent the Egyptian grain trade), but I think it's worth discussing.
 
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