Imperator Knoedel
Currently obsessed with The Owl House
Maybe only +1Commerce in the beginning and add a hammer with Railroad?
Also give Watermills +1 Food and Commerce with some late medieval techs and remove the bonus from Central Planning. Ideally late game Watermills should give 1F2H2C regardless of civics. If that seems overpowered increase the time it takes to build them and/or buff towns.
Also give Watermills +1 Food and Commerce with some late medieval techs and remove the bonus from Central Planning. Ideally late game Watermills should give 1F2H2C regardless of civics. If that seems overpowered increase the time it takes to build them and/or buff towns.