Suggestions and Requests

I'm not too worried about lategame UHV deadlines, most of them are rather relaxed anyway (the only one coming to mind is Colombia). But many early goals are currently ahistorically late for classical civs, so we could actually get something out of stretching the time scale there.
 
I propose that indies are protected from Congresses. The thinking behind this is that they are indie. They aren't in anyone's sphere of influence, and surely they won't accept to join an owner just because other powers said so. If someone wants an indie city, they should conquer it.
 
Anyone else dont like how civs collapses? It is rather strange civ that controls only her core collapses.
 
They are independent, so if anything, they are weaker and easier to pick off.

They are weaker and wait to be conquered. If it were keen on joining a civ they would on collapse.
 
I propose that indies are protected from Congresses. The thinking behind this is that they are indie. They aren't in anyone's sphere of influence, and surely they won't accept to join an owner just because other powers said so. If someone wants an indie city, they should conquer it.
They are independent, so if anything, they are weaker and easier to pick off.
This. It makes sense both from a historical and a gameplay perspective. In fact, one of the main advantages of congresses is to help the AI pick up independent cities that they are "supposed to" control.

Anyone else dont like how civs collapses? It is rather strange civ that controls only her core collapses.
We're still playing an RFC mod.
 
Historically, Longbows required years of expertisation, while crossbows required production. Thus I propose:

*Double Longbowman's cost, but +100% production speed with barracks.
*If crossbows are built with food, then only 50% of food counts.
 
I suggest we give the statesman specialists an additional +1:culture: to make them more worth hiring.
 
I suggest we give the statesman specialists an additional +1:culture: to make them more worth hiring.

Great Stateman is pretty useless right now. It gives 3 commerce and there are no buildings, civs and so on which could boost this output further. Also unique abilities are very weak which you dont need unless your civ is about to collapse.
 
I propose to change statesman's ability to:
*decrease maintainance by 0.50

and to cooperate with this change court and totalitarianism should change too:

court:
*two statesmen positions
*+50% maintainance reduction (i.e. 2 statesmen=-1, 50%*(-1)=-0.5, thus total maintainance reduction=-1.5)
*no espionage points

totalitarianism:
*+50% espionage in all cities
*double statesmen slots
 
Great Stateman is pretty useless right now. It gives 3 commerce and there are no buildings, civs and so on which could boost this output further. Also unique abilities are very weak which you dont need unless your civ is about to collapse.

2:commerce:, not 3, which makes it inferior to scientist and merchant. I think its only effective use is to start Golden Ages and to build Administrative Center.

:commerce: can be boosted by many buildings, through the research-culture-espionage slider,
 
Players should not be able to train and use inquisitors under secularism. If switch to secularism current inquisitors should be erased.

Unhapiness and maybe unhealthiness should count negatively for corporation spread. This way you have the following loop: corporation spread=>unhapiness=>corporation leaves and bonus as well.
 
Add a new generic dynamic name for republics with colonies:
"Commonwealth of #".

Some notable commonwelaths:

Commonwealth of England
Commonwealth of Indipedent states aka Russian Commonwealth
North Atlantic Treaty Organisation (the "commonwealth" of USA).
 
But there is no Russian Commonwealth?
 
The Commonwealth of England has nothing to do with colonies. It was the English republic under Cromwell. NATO is a defensive alliance. CIS is a kinda-sorta successor to the Soviet Union in a way vaguely comparable to how the British Commonwealth is the successor to the British Empire.

But the latter is really the only commonwealth that actually has anything to do with colonies. Former colonies, though. There isn't really a proper meaning to the term commonwealth (aside of being the literal English translation of republic), so saying things like NATO is the commonwealth of the USA is meaningless.
 
The Commonwealth of England has nothing to do with colonies. It was the English republic under Cromwell. NATO is a defensive alliance. CIS is a kinda-sorta successor to the Soviet Union in a way vaguely comparable to how the British Commonwealth is the successor to the British Empire.

But the latter is really the only commonwealth that actually has anything to do with colonies. Former colonies, though. There isn't really a proper meaning to the term commonwealth (aside of being the literal English translation of republic), so saying things like NATO is the commonwealth of the USA is meaningless.

It doesn't matter how a modern state maintaine it's oversea posesions or depedencies. It might be a loose confedaration of states, a bunch of states with the same monarch or it might be military bases. In any case it can be interpreted as an international organisation.
British commonwealth, CIS and NATO are different, but in DoC terms it's the same thing, a modern era civ with colonies.
 
British commonwealth, CIS and NATO are different, but in DoC terms it's the same thing, a modern era civ with colonies.
I completely disagree. The UK doesn't control any of the Commonwealth states, the USA don't control any state-member of the NATO, and Russia doesn't control most CIS states.
 
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