Suggestions and Requests

The religions and wonders are already extremely asymmetric so I would not get too worried over Protestantism's being different. Certain wonders are Catholic or Orthodox because Leoreth is limiting them to Medieval Europe, in the same way that Himeji Castle is limited to Asia. By the time of Protestantism, it is worth thinking about whether the Early Modern wonders ought to be limited in that way by specifying a religion. Certainly you could say that only those civs can build Trafalgar Square or the Brandenburg Gate, but it would stringently limit these wonders to a small number of builders. It would be easy to rename a Protestant monastery something else, even though in any case there were and are Protestant "monasteries" (religious orders) around Europe.
 
That's... interesting.
Yes. If you can't make that happen, you're clearly bad at the game :p

Spoiler :
Corrected the previous post.


The religions and wonders are already extremely asymmetric so I would not get too worried over Protestantism's being different. Certain wonders are Catholic or Orthodox because Leoreth is limiting them to Medieval Europe, in the same way that Himeji Castle is limited to Asia. By the time of Protestantism, it is worth thinking about whether the Early Modern wonders ought to be limited in that way by specifying a religion. Certainly you could say that only those civs can build Trafalgar Square or the Brandenburg Gate, but it would stringently limit these wonders to a small number of builders. It would be easy to rename a Protestant monastery something else, even though in any case there were and are Protestant "monasteries" (religious orders) around Europe.
Wonders and Catholicism's AP bonus are the main vectors of asymmetry here though, in general all religions still behave the same way (apart from spread modifiers etc.).

Protestantism ends up in such a bad place with regards to wonders because it's a late religion. Wonders associated with Protestant civs come so late that they also make sense in a secular context and could be imagined to be built everywhere. That's not as much the case for the medieval world or earlier, where most of the Catholic or Muslim wonders reside.
 
The religions and wonders are already extremely asymmetric so I would not get too worried over Protestantism's being different. Certain wonders are Catholic or Orthodox because Leoreth is limiting them to Medieval Europe, in the same way that Himeji Castle is limited to Asia. By the time of Protestantism, it is worth thinking about whether the Early Modern wonders ought to be limited in that way by specifying a religion. Certainly you could say that only those civs can build Trafalgar Square or the Brandenburg Gate, but it would stringently limit these wonders to a small number of builders. It would be easy to rename a Protestant monastery something else, even though in any case there were and are Protestant "monasteries" (religious orders) around Europe.

Fair enough on protestant monasteries; probably redub them seminaries and call it a day. Maybe tweak their benefits and obsolescence a bit too if looking to help make it a more attractive to adopt.

I agree about the Early Modern Wonders. I'm just bothered about the Protestants having *no* wonders for themselves. They shouldn't have a lot since they're a late religion, but none bothers me. I thought Thomaskirche was fairly reasonable suggestion (and it was a wonder in Civ2 and 3) to give them a little flavor and help encourage adopting Protestantism a bit more for the player. Same thinking I had for changing some of Protestant's mechanics.

I have a similar issue with Zoroastrianism (it's paucity of wonders especially), but until I have good ideas of additional Zoroastrian wonders to add I won't propose anything.
 
* Playing Babylonia on Marathon, by 20th century I'm seeing inflation of 288%. Is this working as intended, or is the inflation needing to be reworked? It's killing Babylon (excess of 600 gold per turn in inflation alone) and I lost any hope of keeping up with the tech race by the 18th century.

Inflation problem is notorious under Marathon speed. Under Normal speed it's (only)slightly better.

Ethiopia, whose historical goals requires survival into the 20th century, will have ~200% inflation at the end of the game.
 
This is getting closer to the spirit of the Rise of Mankind mod, but I definitely think there should be some improvements to the modern and future eras.

Speaking of Rise of Mankind, I do like the idea of having more Information Era and Future Era technologies, and more units that are in the spirit of 21st century warfare. Main Battle Tank and Mechanized Infantry are good for representing modern ground troops, but after playing to 10 levels of Future Tech and not having any real futuristic-esque units seems kind of odd. We don't need to go full Civ V and introduce Giant Death Robots, but at least some sort of advanced drone unit, perhaps which could upgrade from Paratrooper and Marine, and is designed to easily drop somewhere on the map and attack units or cities, but can't by itself take control of a city (like Gunship).

A future tech for terraforming could be cool too. For instance, a unit that could allow workers to terraform desert into plains, and plains into grassland, and also open up the ability to settle cities on any terrain except peaks. Also to turn marshland into grassland (honestly, this should be possible earlier IMO). It always bothers me that there is no way to currently settle the cities of Atlanta, Juneau and Fairbanks in the modern era. Finally, I think after discovering Fusion the global warming mechanism should be turned off, and coal and oil should be made obsolete. Any buildings or units that benefit from or require those resources should be treated as having them, to represent the pinnacle of energy technology. The terraforming ability would allow for the civilization to fix those tiles affected by global warming up to that point, and IMO is a much more optimistic view of the future era.

It may be in the works, but I really think the UN system needs an overhaul. After a certain point, I stop getting notifications to try and pass resolutions. The only resolutions are also democratic. I propose making it so you can try to pass a resolution making one of the civics you currently run mandatory. If the Soviets controlled the United Nations, it's doubtful that Republic and Environmentalism would passed. Diplomacy is also extremely difficult to conduct peacefully. Even if you're friendly with a civ, it's pretty much impossible to convince them to say give up all nukes, or convert all to Egalitarianism, or even win a Diplomatic Victory. Introduction of permanent alliances and/or some other method of foreign control to replace vassals and colonies would also be cool, as it would make diplomacy in the modern era feel very different from diplomacy in the early game, which it should.

In overall, I actually love the modern era gameplay a lot more than others here (I love to play as America and Prussia as a result, as well as the 1700 AD scenario in overall), and would love to see more incentives for people to bother to try out those late game civs for a new experience.
 
Hi! How's the religion reformation thing ends up? (Cz that's when I started to rarely appear)

Anyway, I once suggested a name for Zoroastrian great Fire Temple (that I have forgotten what was it); now I found the name for its usual fire temple: Agiary. I don't remember tho what do you call it in-game, so if Agiary is already the name.. never mind :)
 
Maybe Japan should have a barbarian city or two so they actually have to use the Samurai? Wouldn't exactly be ahistorical that the Japanese player would have to fight a bit to unify Nippon.
 
Thanks for the feedback! Glad you like the mod.
- I intend to diversify religions at some point after 1.13 is released, stuff like Protestantism will be addressed then. I also want to consider adding more religions, including Jainism.

May I ask what would these new religions be? I only know Jainism and Judaism are among them.

Maybe Japan should have a barbarian city or two so they actually have to use the Samurai? Wouldn't exactly be ahistorical that the Japanese player would have to fight a bit to unify Nippon.
Sapporo (Ainu: Satporopet)

The Japanese Samurai cooking some Sliced Ainu Salad either through independents or through barbarian rebels wouldn't be a bad idea.
 
May I ask what would these new religions be? I only know Jainism and Judaism are among them.
I wrote a long post about this here. It's quite detailed and rather well written, if I may say so, and there's some good discussion on the following pages.

Reading this kind of makes me feel bad, I remember I was so motivated and innovative back then and now I really wish I could get back into the groove.
 
Yes! Discussion threads are always welcome.
 
Can we extend the Arabian UP to self-founded cities as well? Automatic state religion spread and free temples.

The same for Seljuks.
 
Small suggestion.

How about a small diplomatic bonus for helping to end a war?

You get a penalty for bringing in war allies, I thought it'd be cool to get a bonus for helping end a war for someone.
 
Small suggestion.

How about a small diplomatic bonus for helping to end a war?

You get a penalty for bringing in war allies, I thought it'd be cool to get a bonus for helping end a war for someone.
That sounds interesting. Maybe for the weaker faction if it is sufficiently weaker?
 
That sounds interesting. Maybe for the weaker faction if it is sufficiently weaker?

Yeah exactly. I think it'd add a little novelty for a Canadian play through, plus a bit of immersion to diplomacy.

Maybe something like "+2 You helped negotiate a peace treaty for us"

Just a small suggestion, I don't know how hard something like that would be to code.
 
Should not be too hard. Might take a while until I get around to it, this could fit into some other diplo changes. I have made a note for it though.
 
Sweet :goodjob:

Another suggestion/request. Playing an american game and I noticed that the immigrants keep going to Boston although theres no extra food to support them so the city just shrinks. Idk what factors that migration feature looks for when selecting a city but they kept going to Boston time after time, possibly because Boston had the lowest population of all my cities?

Either way the most logical method should be to have migrants go to cities with the most potential for growth ( highest :food:)?
 
The problem is that the new immigrant also has the potential to generate food and sustain themselves. But I'll look into it.
 
Now that someone talked about the immigrants, I do not recall receiving them often in my American or Canadian games, making their abilities pretty useless. Speaking of Canada, something that would make it more historical would be if it started its games as a vassal of England, as Canada was not independent from Great Britain until 1931.




I know the UHVs I will talk about can be achieved with good planning, but for the sake of historicity, I feel like Germany's, Japan's and France's conquest UHVs deadlines should be extended.

For example, Germany's and Japan's should be extended to either 1945 or 1950, and France's to somewhere between 1815 and 1830. And if that happens, a new UHV area should be added for balance, maybe Spain or the Balkans for Germany, Polynesia or Australia for Japan, and either 50% of Europe or a little percentage of Africa and Asia for France. I also feel like many control UHVs are bugged, like those of Iran, Turkey, Japan, and Colombia, since they require you to either own the entire land or be the only city owner besides independents, as they are supposed to require you owning more cities in the area than anyone.

Japan's and Germany's third UHVs are something that deserves mixed feelings. For one part, you get to see the late game, unlike most civs. But in the other hand, it is pretty boring to wait until you finish all technologies, unless you make a Space Race or Diplomatic victory, either of which should be faster to achieve than the UHV.

Maybe they should be changed to either "be the first to enter Future Era", "be the first to research these technologies", "have the highest score by this date or for this number of turns by that date", or "be the most advanced civilization by this date".

Can we extend the Arabian UP to self-founded cities as well? Automatic state religion spread and free temples.

The same for Seljuks.

About time someone made this suggestion.
 
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