Suggestions and Requests

Do you intend to keep those tiles as both historical and ice, though? That's what Tigranes was asking.

Exactly.

That may be, but I don't.

And besides, who else could have done that if not Leo? I just checked original Rhye's game, shipped with BTS: Greenland still has ice for those tile, but under the hood Viking stability maps had favorable values for those tiles. In vanila BTS one can settle on ice, so that made sense. Perhaps when creating "Historical" tiles for DoC you have based your designations based, in part, on original settlers maps for Vikings? No one else was ever moding DoC, obviously... Wouldn't it be cool to see a Tundra tile under your settlement turn into ice with Compass and thus starving even pop 1 settlement without Harbor, just like in real life?
 
DoC is a direct branch off RFC.

Please don't interpret intention into the status quo of the mod because not all of it has been made by me, but either Rhye or whoever (if any?) else contributed to RFC. If there is a contradiction please don't take me to task for it. No wait, just generally don't take me to task for anything in the mod in that tone.

To answer the question, although that should be obvious by now and from my initial response, I do not intend to change anything.
 
What tone? Who is taking to the task whom? I am assuming we all are having fun here and discussing very, very minor issue, which is mostly fun related and does not make it or break it anything about the mod. Why being so serious and seeing ill intent from the most ardent supporters of your work where there is none? This is just ridiculous :dunno: We all just talking about a game we all like and yes, sometimes asking questions and expressing regret when we don't see our idiosyncrasies implemented. Peace.
 
This would avoid the problem of Sri Lanka being filled with barb units for the whole game too
 
Barbarians should not spawn on Sri Lanka anymore.
 
I would say it's a good thing, isn't it? What civ did you play? I methodically achieve wins with current git, even for a civ like Russia. Helpless AI is much more pathetic sight than challenged human.
Various ancient civs: Persia can beat Babylon, Rome cant beat Carthage and so on.
 
Can or can't? This is my Persian game and this is my Roman game. Maybe I got lucky, but both were pretty straightforward. However it was after that Roman game when I felt it was too easy beating archenemy Carthage that Leo beefed up defenders ;). Sorry, but in real life it took them 3 wars and defeat at Cannae.
 
Der Krieg ernährt den Krieg! The war will feed itself. What do you guys think about units healing a little while pillaging countryside or razing cities? Indeed, wounded unit means many things but mainly attrition and lack of supplies. Instead of waiting a turn or two -- marauding unit can get what their need from poor people in addition to trophies which are translated to gold. This may create a need for actual scorched earth policy when defending: game allows to pillage your own improvements and sometimes this can be useful while buying time and preparing for a long siege. Happened in real life all the time, why not in our game?
 
AI is the obvious answer.
 
Yes, please, heal from pillage is one of the better changes in CivV.
 
Suggestions to edit some of the Wonders to encourage more historical building locations:

Pyramids: Add double production speed with wheat

Terracotta army: Add requirement: no access to water, remove requirement: Confucianism
Incorporates Silk Road headquarters

Floating Gardens & Hanging Gardens: Add requirement: No access to coast
 
if (unit.health <100){unit.pillage}
Sure, cue three dozen posts about the AI pillaging too much and it's not fun or ahistorical and another three dozen about how unit X should have gone home or pressed the attack or whatever in situation Y instead.
 
Yeah. I think that AI pillages a way too much, so even after they win a city, it has no production.
Instead a better way to represent the stolen supplies would be that healing is more effective on top of farms, pastures, villages and towns.
Or another way around: No healing while on hostile tile without any improvements.
 
Yeah, I would like that more. It also gives more of a trade off between moving your army between forests or improved open terrain.
 
I think giving China a starting archer is a bit OP. In addition this archer gains first level-up at 1XP instead of 2XP. The result is under Epic game speed human China has a good chance to sack Babylon with this starting archer. (I did it on my first attempt, without having to S/L.) And with Cover promotion I moved the archer past Jerusalem and kept harassing Egypt.

Babylonia later revived itself in Shush.
 
If improvements are going to help healing they probably shouldn't do it until the Napoleonic era
 
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