Suggestions and Requests

With the new tech tree, unit tree, wonders, and tons of features on top of all the RFC materials,
IMO the mod has become quite too difficult for new players to play.
It would be great if there was a way to help new players understand the features of this Mod during gameplay,
and Imp Knoedel's suggestion seems quite OK.

How about a kind of 'advisor popups' that exist in civ 5/6?
There could be three options: 'new to DoC', 'new to this version', and 'disable popups',
just like civ5/6 has 'new to civ' 'new to this DLC' and 'disable'.

Final Frontier, a mod that came bundled with BtS, has a tutorial mode you can turn on or off in the settings.

Incidentally that mod was created by none other than the devil lead producer of Civ5 himself, Jon Shafer.
 
Wouldnt that be too powerful? That's a +8 food bonus in total.
I guess it could work if you have to regularly rebuild your improvements around it due to outbreaks.
 

I was just reminded that Fall From Heaven II has this introductory popup for new players that shows up the first time you start a game:

Civ4ScreenShot0145.JPG

Perhaps something like this would be a good idea also?
 
Two requests:
First one is different continental divisions. Somehow.
I had been wondering how my city of Hamburg (a renamed Kiel, 1N of usual Hamburg) lost power access after I built the National Park there. Because it has no access to the Itaipu Dam... yes, I finally realized that Kiel is on a different continent than my city of Dresden (a renamed Magdeburg). On the other hand, my Itaipu Dam built in Dresden can magically teleport the power over three hostile foreign borders (Independent Konstantinopel, Osman Empire, Arabia) into the German-held Mekka and Sana'a on the Arabian peninsula. That is counterintuitive and makes no sense.
As far as I know this particular continental division is only to prevent the Vikings building the Baltic Autobahn, but it needs to be changed later. Maybe have new continental divisions around 1700? That way, Scandinavia could be included into Europe, and Arabia excluded? Or, have different continental divisions for different civs?

Second request is much smaller: We have several icons in the city bar on the big world map. The power icon shows up in the city screen as well; but the Airport icon doesn't. Can we include that, too?

Also, I love the new different power icons for dirty and clean power. However, there are some instances where the wrong one shows, it looks like Hydro power is dirty and unhealthy in the build menu. Coal+Nuclear power don't have a lightning bolt of any color, so there is no indication of their cleanliness in the built menu either. (That also goes for tech tree and Pedia entries, but I guess these are all filled from the same template)

Edit: Is it intended that Aircraft count as civilian units (the Kremlins +1 move is totally OP).
 
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Second request is much smaller: We have several icons in the city bar on the big map. The power icon shows up in the city screen as well; but the Airport icon doesn't. Can we include that, too?

This is because the current bigmap branch uses an older DLL. This will be fixed automatically when that branch will be updated to the development version.

Also, I love the new different power icons for dirty and clean power. However, there are some instances where the wrong one shows, it looks like Hydro power is dirty and unhealthy in the build menu. Coal+Nuclear power don't have a lightning bolt of any color, so there is no indication of their cleanliness in the built menu either. (That also goes for tech tree and Pedia entries, but I guess these are all filled from the same template)

I didn't update these parts when I added the new icon. I will create a PR which will fix this.
 
Not so friendly reminder that the big map is not supported and it rather bothers me when people are playing on it.
 
Yet another instance of SJW-infested developers oppressing their fans and denying them their free speech! Does the persecution of Gamers know no bounds!? It's time we stopped buying Leoreth's products, maybe that will make him think twice about enacting this kind of censorship! #gamergate #subscribetopewdiepie #gamersriseup
 
There seems to have been a miscommunication, my fault. With big map, I meant "world map" (No reference to the bigmap branch Intended). Where the airport icon currently displays quite nicely in city bars, in the development branch.

With city screen, I meant city screen, where we can see no airport icon whatsoever, and I think it would fit nicely next to the power icon. In the top bar where the city name is displayed.

Another [...] #gamergate
I was under the impression you're a would-be communist, not anarchist. ?
 
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In retaliation, I will immediately put in Anita Sarkeesian as a GP
 
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I was under the impression you're a would-be communist, not anarchist. ?
I'm kind of both, but gamergate was a far right movement anyhow so that's neither here nor there.

In retalation, I will immediately put in Anita Sarkeesian as a GP

Oh no! D:
 
GP of course being short for great prophet.
 
Is there a way to change the civilization you're playing during the game? It would be an interesting feature :)
 
Is there a way to change the civilization you're playing during the game? It would be an interesting feature :)

You can always use cheats for that. If you set cheatcode to chipotle in civ4 ini file, then you can use alt+z and shift+alt+z to cycle through civs.
 
Does anyone else think it's annoying that when you conquer a city with plague it usually spreads plague to your civ? I mean in some cases I think it makes sense but even after you have just had plague and it has disappeared if you conquer a plague city the next turn it will spread to your civ. I don't think this is very realistic.
 
I don't think this is very realistic.
I think it is, plagues in wartimes were unpredictable and would spread backwards as well - sometimes also different viruses/illnesses.

On the other hand, the plagues no longer kill units and are just a nasty inconvenience by now.
And I have also observed just the opposite of your report: plagues vanishing from cities upon conquering.

So this does not happen automatically all the time, I believe.
 
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I have experienced the following situation multiple times:

- I have low stability and is on the verge of collapsing.
- I have GPs ready to pop a Golden Age to avoid collapse.
- But I want full exploit of the collapse immunity, so I don't want to pop the Golden Age until the last second.
- I haven't memorized all of the conditions of stability calculation renewal, and nor can I correctly calculate stability myself.
- Therefore I have to rely on the game for stability calculations.
- The game tells me that I am going to collapse on the next turn
- Even if I pop the Golden Age right away, it is too late and I will collapse anyway.

Can the rules be fixed so that collapse can be avoided even if the Golden Age starts AFTER the stability recalculation,
as long as they happen on the same turn?
It is extremely annoying when you have to load back to two turns before over and over again.
Especially since players are instantly defeated instead of getting crises.
 
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