Suggestions and Requests

Civ III Music suggestions

Civ III Roman Industrial Music - Industrial Era

Civ III Smash- Digital Era
Civ III Stars- Digital Era
Civ III Techno Music
Civ III Play the World - Digital Era
Gaia's Landing
Alpha Centauri Opening Music

I thought about adding some CIv II suggestions here such as XOM but I thought they might be too involved

Why more techno music in the Digital Era? Because it reflects the technologies at the time and separates the era from the others. While I do like that Civ IV has classical music I think John Adam's pieces are best suited for the Global Era along with stebs music suggestions that I hope are incorporated in the future.

Civ III Measoamerica 1
Civ III Measoamerica 2

And if there must be classical music in the digital era then I suggest the work of Max Ritcher.
While I don't want to yuck anyone's yum, I will say I do not like the idea of contemporary-ish non-classical music in the game in the later stages of the game. It would hurt the atmosphere for me. If this is included I humbly request it be made a module similar to the other soundtracks made available for Islamic and Asian civs so the player can choose whether or not they want it.

Again, not trying to bring the suggestion down, I'm sure many would enjoy it, would just like it be made optional. :)
 
While I don't want to yuck anyone's yum, I will say I do not like the idea of contemporary-ish non-classical music in the game in the later stages of the game. It would hurt the atmosphere for me. If this is included I humbly request it be made a module similar to the other soundtracks made available for Islamic and Asian civs so the player can choose whether or not they want it.

Again, not trying to bring the suggestion down, I'm sure many would enjoy it, would just like it be made optional. :)

Would you have suggestions for post-1965 classical music in this case?
 
One small (?) request, due to the changes in how Civs are tracked in the game it no longer appears possible to view a future Civ's flip zone from within the game, since in the worldbuilder unspawned Civs will not exist. Any measures to restore this feature would be appreciated.

+1. Even manual Python console commands would be very helpful.
 
Per the discussion in the 'Time Victory' thread, can you make it possible to demand technology as tribute from vassals?
 
It's really annoying when you take or are awarded a city such as Canton, but it quickly becomes useless as it's dominated by the previous owner's culture. Furthermore, if China collapses, they will flip the city back when they are reborn (not sure if this is still the case, but either way).
So, I want to suggest a new building:

Treaty Port
  • Guarantees cultural control over adjacent tiles
  • Prevents revolts caused by foreign culture
  • Immune to flipping from civilization rebirth
  • Built for free when city is acquired via Congress decision (overseas only) or Trading Company event
  • Cannot be destroyed, but is removed automatically when owner is no longer considered overseas
Note that it's not a typical building as it cannot be built manually. It is only present in cities under certain conditions.
 
Is it possible to make modifiers change by era/year? I think there are some civs that could have their heavy modifiers become more lenient in modern era to reflect their quick growth (China, India, other developing countries).
 
It's really annoying when you take or are awarded a city such as Canton, but it quickly becomes useless as it's dominated by the previous owner's culture. Furthermore, if China collapses, they will flip the city back when they are reborn (not sure if this is still the case, but either way).
So, I want to suggest a new building:

Treaty Port
  • Guarantees cultural control over adjacent tiles
  • Prevents revolts caused by foreign culture
  • Immune to flipping from civilization rebirth
  • Built for free when city is acquired via Congress decision (overseas only) or Trading Company event
  • Cannot be destroyed, but is removed automatically when owner is no longer considered overseas
Note that it's not a typical building as it cannot be built manually. It is only present in cities under certain conditions.
But none of those things are guaranteed by a treaty port in real life. The British acquired Hong Kong under treaty but if superimposed on the mods map would have gained no control over adjacent tiles. The agreement also did not prevent nationalist revolts. Hong Kong did not flip on rebirth but several other European possessions in China flipped. I think it's done by design that taking cities off of a civ like China with strong culture and densely packed cities is going to be challenging and perhaps not very rewarding.
 
Is it possible to make modifiers change by era/year? I think there are some civs that could have their heavy modifiers become more lenient in modern era to reflect their quick growth (China, India, other developing countries).
The period system allows to implement this.
 
But none of those things are guaranteed by a treaty port in real life. The British acquired Hong Kong under treaty but if superimposed on the mods map would have gained no control over adjacent tiles. The agreement also did not prevent nationalist revolts. Hong Kong did not flip on rebirth but several other European possessions in China flipped. I think it's done by design that taking cities off of a civ like China with strong culture and densely packed cities is going to be challenging and perhaps not very rewarding.

It's moreso out of a concern for gameplay rather than super-realistic historical considerations. Portugal for instance already gets Canton in the game as it is right now. Why should it (so often) be worthless? Having control over the adjacent tiles would guarantee the European power's control of those resources, which China would otherwise be unwilling to trade. Colonizing powers should want to control coastal Chinese cities, and it would also have a hand in weakening China, as had happened in reality.
 
Honestly, I feel like these problems would best be addressed by making it more possible for players to prevent cities from joining rising nations in the first place, be it via internal espionage, cultural propaganda, military force, appeasing them via high happiness and health, etc. At the moment, if a nation has the potential to respawn, the best option is to just conquer someone else because respawn armies are too huge to be worth expending so many resources reconquering them.
 
Period system?
Civs can be in different periods, which are associated with different modifiers and cores/historical areas. It can be used in dynamic names as well.
 
Civs can be in different periods, which are associated with different modifiers and cores/historical areas. It can be used in dynamic names as well.
Have you defined the periods for any/all civs already?
 
No, only a couple make use of it at the moment.
 
I suggest having some roads auto-build in Anatolia just before the Ottoman spawn. Oftentimes invading barbarians/turks/mongols raze the roads the Ottoman starting stack needs to travel to Constantinople. The player only has the single turn to capture Constantinople before the advanced start activates, and roads are required.
 
Hi, I'm going to toss in a suggestion re: the Italian UP.

As is currently, the Italian UP is "+1 free Specialist in each city before the Industrial Era." While this is okay, this UP feels a bit unfitting. This is because the nature of the UP incentivizes and rewards expansion, for what is supposed to be a fairly "tall" style civ. The UP provides not that much benefit to Italy when it's small, and it becomes obsolete by the time a player would probably want to begin expanding in earnest.

Additionally, Italy's UHV requires the construction of several wonders. Your competition are other European AIs, particularly Holy Rome, who has superior production, will typically have better infrastructure, and has access to marble and stone. Therefore, the only viable way to build these wonders consistently (particularly Santa Maria Del Fiore) is to use Great Engineers. Unfortunately, this is where the luck of getting the correct Great People comes into play. Given the limited Engineer slots before factories, it's difficult to consistently obtain the Great Engineers needed to complete the UHV. Without them, the UHV is a test of luck more than skill.

Therefore, I propose the UHV be changed to:

The Power of Renaissance Patronage: May select what type of Great Person is born from a city until the Industrial Era.

I think this would improve the Italian game as follows:

1) The luck tests of spawning the correct Great People for what is a very GP intensive game is removed. While luck and playing around poor or exceptional luck is a part of UHVs, in this case all too often the Italian game becomes "Oh, the Germans built Santa Maria Del Fiore 10 turns after I spawned, guess I'll start a new game."
2) The new UP is powerful for a small Italy, which is what should be incentivized in my opinion.
3) The effect is unique and is in line with powerful actors or rulers promoting and subsidizing the works of certain artists, scientists, etc.

I know UPs and all such aren't the priority of development right now, but if you could consider putting this on the backburner for later I think it would improve the game. :)

Cheers
 
Sounds interesting, though I wonder how feasible it is to add the required interface. Alternatively, a less powerful UP that could serve the same purpose would be to let any type of Great Person rush wonders.
 
Hi, I'm going to toss in a suggestion re: the Italian UP.

As is currently, the Italian UP is "+1 free Specialist in each city before the Industrial Era." While this is okay, this UP feels a bit unfitting. This is because the nature of the UP incentivizes and rewards expansion, for what is supposed to be a fairly "tall" style civ. The UP provides not that much benefit to Italy when it's small, and it becomes obsolete by the time a player would probably want to begin expanding in earnest.

Additionally, Italy's UHV requires the construction of several wonders. Your competition are other European AIs, particularly Holy Rome, who has superior production, will typically have better infrastructure, and has access to marble and stone. Therefore, the only viable way to build these wonders consistently (particularly Santa Maria Del Fiore) is to use Great Engineers. Unfortunately, this is where the luck of getting the correct Great People comes into play. Given the limited Engineer slots before factories, it's difficult to consistently obtain the Great Engineers needed to complete the UHV. Without them, the UHV is a test of luck more than skill.

Therefore, I propose the UHV be changed to:

The Power of Renaissance Patronage: May select what type of Great Person is born from a city until the Industrial Era.

I think this would improve the Italian game as follows:

1) The luck tests of spawning the correct Great People for what is a very GP intensive game is removed. While luck and playing around poor or exceptional luck is a part of UHVs, in this case all too often the Italian game becomes "Oh, the Germans built Santa Maria Del Fiore 10 turns after I spawned, guess I'll start a new game."
2) The new UP is powerful for a small Italy, which is what should be incentivized in my opinion.
3) The effect is unique and is in line with powerful actors or rulers promoting and subsidizing the works of certain artists, scientists, etc.

I know UPs and all such aren't the priority of development right now, but if you could consider putting this on the backburner for later I think it would improve the game. :)

Cheers
This is a cool idea—thematic, fun, and useful.

Instead of a hard technological limit, which incentivizes stagnating in the Renaissance as long as possible, how about making so you can get at most 1 GP of each type through this mechanism? So the first time you get a GP, you can pick any (maybe among the types that you at least have some points towards). Say you pick a Great Engineer. The second GP you get includes all types except the Engineer. At any point you also have the option of getting a random one with the usual mechanism. The UP would then obsolete naturally as you deplete available GP types.
 
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