Yes, this is addressed in multiple ways. First of all, the number of turns has been extended from 500 to 600 on normal speed, so there is more time for moving units. Most naval units received +1 move like you suggested, so e.g. Galleys now have 4 moves (it feels right).
I decided not to change the moves of land units because going from 1 to 2 moves or 2 to 3 moves changes the tactical nature of the game too much. I made modest changes to routes: roads start out at x2 speed as before and go to x3 with Engineering. Roman roads start out at x3 and go to x4 with Engineering (the latter is new). Then normal roads go to x4 speed with Cartography, and are then tied with Roman roads. In other words, you get faster land movement speed than currently in the late medieval / Renaissance period. Note that the faster ship movement also makes naval transport more attractive.
I also improved the speed multiplier for Railroads with Electronics, but that is harder to express as a numerical modifier due to how the math works out.