Suggestions and Requests

Would it be possible to get the French AI to less aggressively chop forests, and keep some around for lumbermills? In my England game, there hasn't been a single forest within French borders since around 1200. Every flat tile without a special resource has a cottage (except that they built two workshops in Brittany, which are worse than lumbermills until much later).

It does mean they've been teching quite well, but their cities are needlessly production poor. Admittedly it had one benefit for them, as I looked at their denuded land and decided to invade Iberia instead.

Edit: the love of the French for cottages is such that not even the cows are safe:View attachment 710963
I always see all the AI civs spamming cottages wherever they can, this problem doesn't seem to be unique to just the AI French civ
 
I suppose it should be possible to cancel a capitulation treaty? I just finished a Holy Rome game and I was unable to cancel France's capitulation which made the third historical goal harder. Luckily I managed to release my two peace vassals: Spain and Poland to win the game.
 
Would it be possible to get the French AI to less aggressively chop forests, and keep some around for lumbermills? In my England game, there hasn't been a single forest within French borders since around 1200. Every flat tile without a special resource has a cottage (except that they built two workshops in Brittany, which are worse than lumbermills until much later).

It does mean they've been teching quite well, but their cities are needlessly production poor. Admittedly it had one benefit for them, as I looked at their denuded land and decided to invade Iberia insteadEdit: the love of the French for cottages is such that not even the cows are safe:View attachment 710963
While on the subject of AI behavior, I think hardcoding the AI to always makes the resource improvement on a resource tile would help them out a lot.
 
As soon as synthetics are discovered you'll see cottages on beavers (and elephants and whales but that's another tech I think). I wish the Zoo building had worked out, a shame about the complex code regarding resource obsolescence.

It's also a shame that pearls, amber, and jade become useless with that tech too. There's still plenty of people who pay premium for the real thing in 2024.

And it's a third shame that there can only be seven hit movies, singles, and football games in the whole world. This made sense back when once resource applied to your whole empire, but now that you need multiple of the same resources to cover your empire's happiness, trading those limited resources away is usually not in your favor, especially if you're playing a big civ like America or Russia. It would be nice to have a national wonder that produces a smaller amount of those modern happiness resources. Small civs like post-colonial Britain could export them for money or strategic resources.
 
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I know this is probably a long way off from the current focus. But was thinking that there should be something to make it so when civs are running democracy civics, their capitulations over time turn into peace vassals who can go independent if they choose. The idea would be to represent the American occupation of Japan and West Germany, and also just the fact that in the modern world, states existing under military tribute are less common, especially in nations that are at least somewhat democratic. There's obviously still colonies a lot of western nations are holding on to, but even those have been breaking away from their master nations over the last century, and it feels like its a smaller affair with less bloodshed each time. And it feels like if a democracy in the modern era invades a foreign country there's an expectation that they make some attempt to rebuild and leave at some point (although success is obviously mixed)
Don't know if it would happen automatically after a certain amount of turns, after the vassal reaches certain numbers like population/commerce, or adopts certain civics. Or make it something the vassal master chooses and can hold on to the stronger master dynamic in exchange for some kind of happiness or stability penalty. Not sure if that's technically possible.
 
I propose adding the following minor civs to Europe to replace and supplement the independent cities, not necissarily playable. They would add more interesting possibilities for war, diplomacy and immersion. With the possible exception of Scotland, they shouldn't have much impact on the course of the later game, to that end none of these civs should vassalize to Rome.They don't all have fully-fledged resources of UUs UBs etc, though where they exist they could also be a nice addition.

ILLYRIA
Spawn sometime in the 8-7th century BC at Scodra, they could hold a couple of cities along the Adriatic coast and threaten Greece. They have a long history of fighting their neighbours, particularly the Greeks, but also the Celts and Romans and were associated with piracy towards the end of their reign before being incorporated in the Roman Empire. They have a Lembi UU in TAM mod which could be used similar to a privateer. They're probably never going to survive longterm given their location but they'd spice up the region.
Queen Tueta, Illyria Civ.

CELTIBERIA
Spawn them around 600-550BC at Numantia, shortly after the Celts. Have them focus on building fighting units instead of buildings. Make their leader easily accept being paid/bribed to join a war or dogpile, representing their role as mercenaries. They'll eventually be conqured by Rome or maybe Carthage/barbarians, but until then they can join in the various struggles amongst the Greeks, Romans, Carthaginians and fellow Celts. Or just have them represent Iberian tribes in general with a (Belearic) Slinger UU
Viriatus leaderhead, Another option with UUs & UBs in TAM

DACIA/GETAE
They're somewhat periphery and short lived. But start them as the Getae and they have a long history of fighting the Persians, Celts, Greeks and threatened the Romans, who eventually subdued them after 2 wars. They had walled settlements and could spawn around 550BC. Probably less well known than the Thracians (and debate about whether they're a subgroup), but they remained independent longer than any Thracian kingdom which tended to rise and fall more when the bigger powers came knocking.
As a civ with the Brennus leaderhead in RFC classic, 2 leaderheads here, TAM with UU, UB

SCOTLAND
The traditional founding date of the Kingdom of Scotland is 843AD, if the map is crowded they could be conditional spawn if the player is playing England, France, the Norse or maybe some other Western European civs. If they player is the Celts, they could be released as an independence civ, or as an optional event with a relations boost. Make England work (harder) to fully conquer and subdue Britain and Ireland. Give the Europeans, especially the French, more options when fighting and containing the English if they can potentially bring Scottish and Irish kingdoms into play, which historically they attempted to do.
Possible civ, Robert the Bruce leaderhead, Edit: History Rewritten has a pretty good Cínaed mac Ailpín (Kenneth MacAlpin) leaderhead too.

Add the Brian Boru leaderhead to the Celts for when they get pushed out of Europe to Ireland.
Boru leaderead

There's also a modern Michael Collins leaderhead, although I've never liked it
 
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Look like AI doesn't like Rubber - they wan't pay even 1 penny for it (and don't wan't to sell, but will give it for free, if pleased). Maybe will be better to add some health or happiness effect combining with specific building? Like Oil and Public transportation? Like +1 health with Hospital and/or +1 happiness with Stadion or Arena?
 
That was the original intent, but the resource is too rare and too geographically remote to work as a strategic resource.
 
One idea that might be useful to give some use to the Rubber resource would be to add an Automobile Industry Corporation.

From 1920 onwards, the Textile Industry Corporation became "obsolete" and stopped spawning in new cities. And coincidentally, the period in which this decline occurred is when an automotive industry began to emerge, which then developed.

So if there were an Automobile Industry Corporation, it could use the Rubber resource and other resources (perhaps iron, aluminiun, rare earths, etc.). In such a way, this new corporation would compete with the Steel Corporation and the Computers Corporation.

Something that would be interesting, and even thematic, would be to attract more of the Automotive Industry Corporation to a city where there was already an Oil Corporation (which could also be done with the Oil Corporation, so that they would become sister corporations).

This automobile ind corporation would be attracted to cities with large populations and repelled by cities with low populations.

The automobile industry corporation would produce more gold than production (replacing the role of the textile corporation in effect) and would generate more unhealth than unhappiness.
 
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Add the Dali Kingdom as a conditional spawn. They could have the potential to spawn if China is unstable during the timeframe of around 700/900 - 1200AD (and controls Dali/SW China), or if the region is already independent. Their predecessor, Nanzhou, exists in RFCA and could be taken and reused, and possibly also in the GEM 1205AD mod, although links look broken.

It potentially gives representation to a kingdom that lasted longer than some of the famous Chinese dynasties and dovetails nicely between Vietnam & Tibet. The region has never been a core part of China and Kublai Khan himself had to invade after they killed the Mongol emissaries. Gives the Vietnamese, Burmese and Khmer a new friend or foe around SE Asia. And Dali itself is just a cool city.
 
That's a possibility, or alternatively the Norse goal of conquering a European core could be replaced with something more spread out that simulates the various Norman conquests. As it is you only have to control one of those core in its totality, but one could imagine that instead you'd have to conquer a city in a certain number of regions.
 
I've seen the Norse snipe independent Sicily in multiple games. I guess Huscarl + few major enemies + Denmark = Solid independent bully
 
Not saying i saw such often, especially considering weak start for Norse in 600AD scenario, but on Marathon everything possible
 

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Can be Java AI forced (or something?) to build those wonderful (one of the best in DoC UB) Candis??? Just remembered in one game i captured their cites after collapse - not a single Candi. In current game i checked via WB - Candi was build only in one small city.
 
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