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Suggestions and Requests

I would like something where Vassal countries who have the same religion as their overlord cannot convert (if necessary, with certain qualifications - eg, fanaticism/theocracy civic).
For immersion, it would be good to have my subjugated underlings stay under my wing after I've sent missionaries throughout their nation.
For UHVs, it would help some of the conversion goals. They could be made slightly harder (eg, x religion for 20 turns) to compensate.
 
  • Expansion areas are set at the birth of a civilization that is set as an expansion civ. Tiles must have a war map value of 5 or higher, be on the same continent as the civ's starting tile or less than 32 tiles away.
  • Expansion time by default lasts 30 turns, after it runs out expansion areas are removed. Conquering a city in the expansion area can extend the expansion time to up to 10 turns. Making peace with a civilization removes its territory from the expansion area.
  • If a civilization is not at war, there is a regular check if there are foreign cities in their expansion area. They will declare war on one of these civilizations.
  • The war declaration triggers the unit creation. This includes war declarations the AI decides to make on its own account.
There are no specific dates and no independent definitions of expansion areas, if that is what you expected.
OK thanks, this is pretty thorough explanation. So if I understand it correctly, settling on Caribbean islands marked with "Spanish Expansion" wouldn't trigger any conqueror events since they're not in Europe and more than 32 tiles away, right? And how is the distance calculated, is it the sum of difference between x and y coordinates? I guess it wouldn't be the Euclidean distance...

And your explanation here could be listed somewhere in the encyclopedia in game, perhaps, for easier access.
 
It would not be marked as expansion at all. The distance uses the Civ4 ring pattern, i.e. the second ring of a city is distance 2, the third ring is distance 3 etc.
 
I explained the rule, not which tiles are currently in the expansion area.
 
Entirely thanks to being on a cross-country road trip I had an idea for a new global-era improvement: farms with a wind turbine. Only on non-resource tiles, 1 :hammers: & a reduction in nearby city building power unhealth? No idea if there's any art anywhere for it though.
 
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I would suggest the player should be allowed to complete a building by paying regardless of the form of governemnt, we can add some diso****s for some specific forms of government, but it seems non-historical that a monarchy cannot speed up a temple if the funds are available and so on.
 
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