Suggestions and Requests

Should Iran have a port city? My understanding is that neither pre-Islamic Persia nor independent Iran were particularly maritime powers, especially not on the Indian Ocean (I think the situation in the Mediterranean was different where they could leverage the naval capabilities of their subjects).
considering that even Mesoamerican civs can build ships, why Iran can't?

Too much.
As for Australia - to the end of 2000AD pop score on that continent can be twice higher as in real life. (maybe even more? those cites can grow really big)
And same for New Zealand.
Maybe those marine resources can became exhausted, then sheep, wine, potatoes appear?
 
Should Iran have a port city? My understanding is that neither pre-Islamic Persia nor independent Iran were particularly maritime powers, especially not on the Indian Ocean (I think the situation in the Mediterranean was different where they could leverage the naval capabilities of their subjects).
Pre-Islamic Persia definitely wasn't a major naval power in the Indian Ocean. However, in the Middle Ages, a little town called Hormuz popped up, which became a major commercial power in the Indian Ocean. It was one of the four keys to the Indian Ocean in Portuguese eyes (in DoC, Muscat serves that purpose just as well).
Hormuz.png
Honestly, the tile 1E is a better spot, because it can grab Karachi's fish much faster. And whoever conquers Karachi will quickly lose the dates and cotton to your culture (as Iran is a cultural powerhouse civ). Ahistorically decent tile for a city.

If we wanted to make Hormuz itself a more attractive city location, throw in some dates or citrus 1NE of the Hormuz tile (out of Persepolis/Shiraz's reach), since those crops are still grown there to this day (and perhaps the city name can switch to Minab in the industrial or global era, as Minab is now the primary city of the region).

Edit: When I said Minab was the primary city of the region, I meant the region where old Hormuz was. Bandar Abbas is the primary city of the modern Hormuz province in Iran, and that looks like it'd be 1SE of Shiraz.
 
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First, I just want to say I absolutely love DoC and I think you've done an incredible job with it! Now, this might be something that was already brought up, so I apologize in advance if it has, but I feel there could be some better balancing with the Tech tree and the timeline. I played through a campaign as Japan, and I wasn't able to discover any Digital technologies before the game ended on the time victory. I was one of the most advanced Civs, so it wasn't just me that was lacking behind in technology. I was playing on normal speed, so maybe this issue isn't apparent in Epic or marathon speed, if this is the case please let me know. To be clear this is on 1.17, so this might already be fixed in the 1.18 beta, but I just felt it was worth mentioning in case no one else has.
 
Thanks for the nice words and your feedback. Things are very different in 1.18 and I made some changes to late game costs in recent weeks to make them more attainable. That said, the whole point of the techs of that era is to keep it attractive to be the tech leader even late in the game, and for that to work it should be difficult to complete the tech tree except for the most well optimised research focused civilizations. Perhaps the reasonable expectation should be that the tech leading civs complete the first column of the digital era by the end of the game. Going further than that should be exceptional and a player achievement. Sounds like things were worse than that in your test games, so perhaps we can do a better job for 1.18.
 
I'll add some Japan feedback for a game on the latest unstable I completed a weekish ago: I do agree in previous versions it was pretty trivially easy to finish the tech tree as nearly anyone and that the increased tech costs makes it more of an actual achievement to finish a space race. However, Japan just has pretty poor modifiers in general which makes it hard to compete with already-established sprawling colonial empires. Yes, the UP does a good job catching you up, but when you actually need to be first to techs (ie, their third UHV) or, goodness forbid, try to complete a space race, it's a real struggle. Japan's inflation modifier and small core encourages you to stay pretty small for the majority of the game (in my experience it's infeasible to conquer anything beyond Korea and MAYBE a city or two in Manchuria before unlocking State Party), and then right as the tech goal starts to be really pressing, you have to do this mass conquest that crashes your economy for dozens and dozens of turns (on Marathon, even with State Party). I even made some power plays like GE rushing Bell Rock Lighthouse (the most powerful wonder in the late game), but it just wasn't enough. I think I got 4/8 Industrial techs before losing that goal after accomplishing the culture and conquest goal.

Not to say that I definitely played perfectly, but I was able to accomplish the UHV several times on the old map (it's one of my favorites). However, inflation and number of cities maintenance is just absolutely crushing in the newest versions... State Party is basically mandatory in the late game to have a functioning economy as most civs unless you stay small.

still was a fun game of course! :)
 
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