Suggestions and Requests

Should Iran have a port city? My understanding is that neither pre-Islamic Persia nor independent Iran were particularly maritime powers, especially not on the Indian Ocean (I think the situation in the Mediterranean was different where they could leverage the naval capabilities of their subjects).
considering that even Mesoamerican civs can build ships, why Iran can't?

Too much.
As for Australia - to the end of 2000AD pop score on that continent can be twice higher as in real life. (maybe even more? those cites can grow really big)
And same for New Zealand.
Maybe those marine resources can became exhausted, then sheep, wine, potatoes appear?
 
Should Iran have a port city? My understanding is that neither pre-Islamic Persia nor independent Iran were particularly maritime powers, especially not on the Indian Ocean (I think the situation in the Mediterranean was different where they could leverage the naval capabilities of their subjects).
Pre-Islamic Persia definitely wasn't a major naval power in the Indian Ocean. However, in the Middle Ages, a little town called Hormuz popped up, which became a major commercial power in the Indian Ocean. It was one of the four keys to the Indian Ocean in Portuguese eyes (in DoC, Muscat serves that purpose just as well).
Hormuz.png
Honestly, the tile 1E is a better spot, because it can grab Karachi's fish much faster. And whoever conquers Karachi will quickly lose the dates and cotton to your culture (as Iran is a cultural powerhouse civ). Ahistorically decent tile for a city.

If we wanted to make Hormuz itself a more attractive city location, throw in some dates or citrus 1NE of the Hormuz tile (out of Persepolis/Shiraz's reach), since those crops are still grown there to this day (and perhaps the city name can switch to Minab in the industrial or global era, as Minab is now the primary city of the region).

Edit: When I said Minab was the primary city of the region, I meant the region where old Hormuz was. Bandar Abbas is the primary city of the modern Hormuz province in Iran, and that looks like it'd be 1SE of Shiraz.
 
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First, I just want to say I absolutely love DoC and I think you've done an incredible job with it! Now, this might be something that was already brought up, so I apologize in advance if it has, but I feel there could be some better balancing with the Tech tree and the timeline. I played through a campaign as Japan, and I wasn't able to discover any Digital technologies before the game ended on the time victory. I was one of the most advanced Civs, so it wasn't just me that was lacking behind in technology. I was playing on normal speed, so maybe this issue isn't apparent in Epic or marathon speed, if this is the case please let me know. To be clear this is on 1.17, so this might already be fixed in the 1.18 beta, but I just felt it was worth mentioning in case no one else has.
 
Thanks for the nice words and your feedback. Things are very different in 1.18 and I made some changes to late game costs in recent weeks to make them more attainable. That said, the whole point of the techs of that era is to keep it attractive to be the tech leader even late in the game, and for that to work it should be difficult to complete the tech tree except for the most well optimised research focused civilizations. Perhaps the reasonable expectation should be that the tech leading civs complete the first column of the digital era by the end of the game. Going further than that should be exceptional and a player achievement. Sounds like things were worse than that in your test games, so perhaps we can do a better job for 1.18.
 
I'll add some Japan feedback for a game on the latest unstable I completed a weekish ago: I do agree in previous versions it was pretty trivially easy to finish the tech tree as nearly anyone and that the increased tech costs makes it more of an actual achievement to finish a space race. However, Japan just has pretty poor modifiers in general which makes it hard to compete with already-established sprawling colonial empires. Yes, the UP does a good job catching you up, but when you actually need to be first to techs (ie, their third UHV) or, goodness forbid, try to complete a space race, it's a real struggle. Japan's inflation modifier and small core encourages you to stay pretty small for the majority of the game (in my experience it's infeasible to conquer anything beyond Korea and MAYBE a city or two in Manchuria before unlocking State Party), and then right as the tech goal starts to be really pressing, you have to do this mass conquest that crashes your economy for dozens and dozens of turns (on Marathon, even with State Party). I even made some power plays like GE rushing Bell Rock Lighthouse (the most powerful wonder in the late game), but it just wasn't enough. I think I got 4/8 Industrial techs before losing that goal after accomplishing the culture and conquest goal.

Not to say that I definitely played perfectly, but I was able to accomplish the UHV several times on the old map (it's one of my favorites). However, inflation and number of cities maintenance is just absolutely crushing in the newest versions... State Party is basically mandatory in the late game to have a functioning economy as most civs unless you stay small.

still was a fun game of course! :)
 
I'll add some Japan feedback for a game on the latest unstable I completed a weekish ago: I do agree in previous versions it was pretty trivially easy to finish the tech tree as nearly anyone and that the increased tech costs makes it more of an actual achievement to finish a space race. However, Japan just has pretty poor modifiers in general which makes it hard to compete with already-established sprawling colonial empires. Yes, the UP does a good job catching you up, but when you actually need to be first to techs (ie, their third UHV) or, goodness forbid, try to complete a space race, it's a real struggle. Japan's inflation modifier and small core encourages you to stay pretty small for the majority of the game (in my experience it's infeasible to conquer anything beyond Korea and MAYBE a city or two in Manchuria before unlocking State Party), and then right as the tech goal starts to be really pressing, you have to do this mass conquest that crashes your economy for dozens and dozens of turns (on Marathon, even with State Party). I even made some power plays like GE rushing Bell Rock Lighthouse (the most powerful wonder in the late game), but it just wasn't enough. I think I got 4/8 Industrial techs before losing that goal after accomplishing the culture and conquest goal.

Not to say that I definitely played perfectly, but I was able to accomplish the UHV several times on the old map (it's one of my favorites). However, inflation and number of cities maintenance is just absolutely crushing in the newest versions... State Party is basically mandatory in the late game to have a functioning economy as most civs unless you stay small.

still was a fun game of course! :)
I don't think I even unlocked State Party prior to 1940 haha. I was able to conquer everything I needed to and avoid falling apart before then, but soon after Korea, China and Khmer declared independence.
 
The Dawn of Man text for France hasn't been fully changed:
It is the year 496 AD. After the collapse of the Western Roman Empire, the Merovingian Frankish Empire became the major Christian power in Europe. With the coronation of Pepin from the Carolingian dynasty, the Franks have come another step closer to reclaim Rome's legacy and dominate Christian Europe.

Pepin's reign and the Carolingian dynasty start in 751 AD, so maybe something more like:
It is the year 496 AD. After the collapse of the Western Roman Empire, the Franks have conquered Gaul and become the major power in western Europe. With the baptism of Clovis from the Merovingian dynasty, the Franks have come another step closer to reclaim Rome's legacy and dominate Christian Europe.
 
Per our discussion on England's Canada/Australia rule, I might recommend something similar for France in North America. While they do typically settle New Orleans, access is inevitably cut off by Spanish and English cities in the Caribbean and I've only rarely if ever seen N.O. build settlers of its own.
 
On that topic, I have a writeup for the French UHV I'd like to post at some point. I think it would make a lot of sense to push the colonization of North America to the ~1700 AD Ancien Regime goal, and also broaden it to something like "settle 9/10 colonies in the Americas". The first French colonial empire was already largely done by then and was then lost and then briefly regained during the 18th century, and was broader than just North America - Haiti in particular was a cornerstone of French colonization efforts, and the Haitian Revolution was one of the main reasons that had the Louisiana Purchase make sense.

On regent I also find it to be a pretty easy goal. France has a lot of time to prepare, can easily become tech leader, there's not a lot of competition in North America, and cities grow their :culture: fairly quickly when you've got Renaissance free Libraries plus Versaille Estates.
 
A “Louisiana Purchase” event would be nice, it’s alread annoying enough to have to conquer NO or wair for a congress, having to deal with more French colonies in the area would be aggravating.
Congress.
 
Congress.
Sometimes you can't wait for a Congress... but as long as New Orleans is typically the only French colony in the continental US it'll be bearable.
 
Double posting for an entirely different subject.

I've returned to attempting Vietnam's UHV. The Confucian cathedral goal is a stealth Nam Tien goal, it works great thematically, representing Vietnam's gradual expansion and (historical) self-perception as its own version of Imperial China. The cultural goal is also fine, if a bit vanilla.

The one I have issue with is the two great generals by 1500 goal. The unique power works very well towards this when you're attacked, except you're almost never attacked. I ran half a dozen 600 AD games this weekend and once I was attacked by an unusually strong Khmer, and one I was attacked half-heartedly by Burma. Never once did China or the Mongols, the main historical antagonists of Vietnam, attack. I did try a 3000 BC game, and China attacked almost immediately, which was a lot of fun.

600 AD's China has a clear problem, it's constantly being picked about by barbarians from the start and is too unstable and under siege to attempt an invasion of Vietnam. I'm not sure what can be done to make China stronger without making the Mongols flop or Arabia's tech goal impossible. It would be thematic for China to remain a constant threat to Vietnam, as it has been for over a thousand years now. Even after WW2, Ho Chi Minh thought China would be a longer-term threat than the French.

For the Mongols, I think Vietnam should be added to their expansion zone. They tried to conquer it more times than they tried to invade Japan after all. This would let the player build up more great general XP and use the unique power in a historical way, and would lesson the need for an ahistorically early completion of the southward advance (though that option will still be there to an ambitious player).
 
Triple post, with something smaller.

Asunción, the capital of modern Paraguay, was founded in 1537 and remained in Spanish hands until 1811. Can this city's tile (and the surrounding tiles of Paraguay) be added to Spain's historical zone? I was playing a for-fun Spain game to see how much of the colonial empire I could re-create and was shocked to find this city was considered in foreign area.
Paraguay.png
 
Request to have collapsed civs whose remaining cities become independent have the same units with the same health as the civ had

Example: when attacking Nubia as Egypt, I take their capital, and have a medjay in their final city alone and to 0.3/3 health. But then Nubia collapses, and that medjay becomes 2 full health archers.

Just request to change this. It’s very immersion breaking since troops literally just appear, not to mention frustrating when doing a UHV and you are teetering right between success and failure
 
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Request to add a copper somewhere around the central plains of China. Shang Dynasty is renowned for both the quality and quantity of their bronzework, but currently in game you won't have access to copper until much later, if you play historically. Gameplay wise this would also allow China to build light swordsman and spearman to deal with the barbs spawn, instead of always rushing for bloomery for iron and swordsman, allowing the player more gameplay freedom.
 
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