@LeorethI've been thinking about some changes to the Byzantine starting situation, to add a bunch of bells and whistles, in order to make the whole player experience even better - would this be of interest?
Before I flesh this out, a question - to what extent can AI units be pre-programmed to do a certain move on the first turn? (e.g. making sure a barbarian unit, which starts out pre-placed on the map, always sacks the nearby city on its first turn, instead of wandering off aimlessly)


improvements.