Suggestions for new GOTMs

Possibly building on Overseer's idea is to have 2 UUs per civ, but not have both or possible either be able to trigger a golden age. So keep the original and just add one to each.
 
I like the idea of a different UU.

Following up on what Red Horse suggested for more awards.....
Because I am seriously cramped for time, I have nearly always had trouble finishing games. It seemed like I was always down to the last day and had to rush the last part of the game to finish. I started looking at the "Time Played" and was amazed how quickly some players finished. During COTM 45, I changed the way I play and started automating a LOT more to simply see how quickly I could play the game. After doing that, I am even more impressed with some of the times that have been posted on previous COTMs. Perhaps there should be an award for the quickest time played???
 
I personally think it would be cool to have a regicide game, or something at least once as a CotM, or to use one of the completed modpacks for a CotM.

I also like the idea of extra UUs, such as an American Minuteman, an Aztec Eagle Warrior, or maybe mod a new civ, such as Canada, with the Mounties as a UU, idk, just putting some ideas out there.
 
Think there might be something in denyd's mention of R&R.

I have been in and out of Cotm / Gotm, but not Civ III (my wife considers herself a computer widow ...).

I really do enjoy competing against others, and myself, and find that competetion within Cotm.

I often replay older Cotm's to try to become more competetive for future cotms, but also regularly find myself looking for something a little different.

The R&R mod realy does it for me - when I'm not playing, or replaying a cotm, I'm R&Ring.

PS. Can't stand Civ 4 - dunno why, just don't like - so I'm hoping like hell that Mr Miers (or someone), will have a rethink, and that civ III can be kept alive.
 
After finishing COTM45, I have a new idea: how about a game without pollution?
I had basically wrapped up the game in the first two weeks already, and then I had the most stupid idea of my life: why not spend the next two weeks "milking" that game and see, whether I can achieve a higher score that way?

More of that completely backfired experiment in the COTM45 spoiler. Here only that much: the hours and hours I spent on pollution control and rushing Masstransits have been the most tedious and boring in my entire Civ carreer... And I swore to myself to never try a milk run again...

And by the way: thanks for all the comments and feedback so far! I think in the end this thread will give a pretty good picture about what the majority of XOTM players likes and dislikes.

Lanzelot
 
Pollution is a nuisance, but not really important. It gives you something to do when milking:p If you handle your workers right, pollution has very little effect. By the time it gets common, so are rails. With Replaceable Parts and rails, your workers should clean up every polluted tile the same turn.
 
Another idea: in the last few XOTMs we mostly had civilizations with an early or middle-aged UU. At least that's what my subjective selective perception tells me... ;)
My last three games have been Arabia's Ansars, China's Riders and Mongolia's Keshiks -- all games that called for a "Knight-rush kind of strategy", and my Sipahi game went similarly.

How about a game with a late UU like Germany's Panzers again? (We didn't have that since GOTM62.) That would require a quite different approach to the game: you actually need to build a few Great Wonders, if you want to have a well-timed middle-aged Golden Agen!
(Even worse would be America...: I still haven't worked out, what to do with those F-15s... I think, here the "UU" stands for "Useless Unit" ... :lol:)

Lanzelot
 
GOTM78 = America - looks like you got your wish!

Yep, that was really fast, wasn't it? However, I don't think I'll have time to play it: playing COTM46, GOTM77 and COTM47 in a row, took quite some time and was possible only because I had two weeks of vacation in that time.
Perhaps I'll try at least the QSC.

Cheers, Lanzelot
 
I liked COTM48 where we had a large island to ourselves, but had plenty of barbies to deal with. Not something you'd see in a regular game. As a sort of inverted variant, how about we start out on a very cramped island/continent with all the other tribes but one. The last tribe lives on a very, very faraway island/continent (this way no one wins too early by conquest). Much of the world lies on islands we have to find and settle on.

Or maybe a game where we have a small to mid-sized island, and all the other tribes lay on an island/continent far/far away that we really can't reach until Navigation. Of course that sort of implies that we'd play on Emperor or below, since we'd have to do tons of reserach ourselves.

What about a say a Deity game of the month where we have the same build rate as the AIs at 60%, but no extra units? Or a demi-god one where we have a 70% build rate, but again no extra units?
 
I liked COTM48 where we had a large island to ourselves, but had plenty of barbies to deal with. Not something you'd see in a regular game. As a sort of inverted variant, how about we start out on a very cramped island/continent with all the other tribes but one. The last tribe lives on a very, very faraway island/continent (this way no one wins too early by conquest). Much of the world lies on islands we have to find and settle on.

Or maybe a game where we have a small to mid-sized island, and all the other tribes lay on an island/continent far/far away that we really can't reach until Navigation. Of course that sort of implies that we'd play on Emperor or below, since we'd have to do tons of reserach ourselves.

What about a say a Deity game of the month where we have the same build rate as the AIs at 60%, but no extra units? Or a demi-god one where we have a 70% build rate, but again no extra units?

You have some interesting ideas, Doug. Not sure if they will be picked up as the GOTM, but I think that I may use them for a couple of my custom maps. I like the small to mid-sized island one the best. But add barbarians in a raging mod just to liven things up a bit. With boosted barbarians, Swordsman-Cossack-Privateer.
 
I personally do not play the higher level games as I do not enjoy the effort needed to be sucessful at these levels. But I do understand that some players enjoy playing the higher difficulty levels.

What would be good would be a mid level game with a difficult start location, (ie a solitary island, mountains, desert, jungle) where you need to play well to keep up with the AI without the tech pace and volume of units being terrfying. I seem to remember a game a few years back which had a mountinous penisula start. It was good to read how other players dealt with this handicap (walking the settler for a 1000years, palace jumps, etc).

Just another idea tossed into the ring.

Scratcher
 
well, the high level GOTM are often set up to be easier than a normal high level game. For instance, the recent Celts COTM gave gallics a defensive free shot and an easy set up for a 4 turn settler factory from the get go, and relatively tame barbs. Yes, it was deity, but it was a toned down deity. The SID game a few months ago was tilted pretty heavily in favor of the human player.
 
The Gallics had an offensive freeshot on some levels. I wouldn't say that "tame" or even no barbies "tones" done Deity, since there exists no default level for barbies. You can always choose your start so you have a 4 turn settler factory also. But, Gallics with offensive bombardment... you won't find that in any regular level game... and that defiitely makes the game toned down. You probably also won't get as good a starting position as that game gave you on a pangea Deity map in other ways either.
 
What about a say a Deity game of the month where we have the same build rate as the AIs at 60%, but no extra units? Or a demi-god one where we have a 70% build rate, but again no extra units?

I like that idea, too! I think, more players, who normally just skip the quarterly high level game, would try and submit such a game.

And I'd like to see a variation on that theme as follows:
In the last three Deity/Demigod XOTMs that I played, my last chance of survival has always been the "Great Library Elevator", e.g check where the GL has been built, and then sit tight and hope you'll get there with a stack of Knights or Gallic Swords, before the AIs have completely overpowered you.
This doesn't allow for a varied choice of strategies... :)
However, if the game would be modified so that the human has the same science rate as the AIs, then we wouldn't need to worry about techs so much. There would still be the AI's production bonus (and the bonus unit-support), but at least we are on even terms with respect to tech. It would also give us chances for the Slingshot again. (I know, some players have managed the Slingshot on Deity, but I have the feeling it depends too much on the RNG: if none of the AIs "decides" to research that way, the human player will get the slingshot, otherwise he won't, no matter how skillful his research is...)

Cheers, Lanzelot
 
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