I admit I never heard of "small-piety". Everything I knew of religion was to go wide so you can exert more pressure and take advantage of the beliefs that give you more gold/ culture/ etc for followers of your religion and to take advantage of the religious buildings you can buy. That is why when I go piety, those are the beliefs I think are top-tier.
I haven't read through the strategy yet, nor have I attempted it. To be fair, I won't comment until I do that. However, the author himself said he re-rolls if he doesn't get a start with a strong pantheon option. It sounds consistent with what I said: it's a risk, and at best only substitutes for what you could have done going with a different opener.
It is interesting though, looking forward to trying new things! Also, I know it may be arrogant to ask so I apologize in advance, but is there a more concise write-up for small piety that covers the basic ideas? Obviously I'd read the whole thing before trying, but for the sake of this conversation it would be helpful.
Quicker shrines is the policy opener. BO is monument first, then scouts until opener.
I'm skeptical of this. Delaying the shrine until you get the opener seems like a risk without a culture ruin. You can get stuck in that trap where you keep missing the next pantheon by a few turns and hugely delay a chance at a religion. Every turn seems to matter when going for a strong early religion, I think you need to build the shrine as soon as possible.
I don't understand this complaint, since there are
nine of them (plus God King). With three shrines and the early +1 faith SP, even a weak faith pantheon should be enough to found.
We seem to have different experiences when it comes to founding religions. I would say to be 80% confident of getting a religion you would need the appropriate starts for Desert Folklore, Dance of the Aurora, Stone Circles, Tears of the Gods or One With Nature. The rest can certainly be done but you need to have enough of the those resources. I know the list sounds like a lot but more games that not I have the regular plantation or trapping luxuries that don't help.
I disagree with this as religion benefits your game no matter how many (or few) cities you have. Aside from CS quests, do you try and spread outside your cities? That has never worked for me.
If you go wide then your cities exert a fair amount of pressure and can convert a lot of the neighboring CS's on their own. With something like Church Property, you can can boost your early culture by about 40%. My most successful piety game I actually filled out rationalism before modern era because of this policy. I believe I had 5 CS's following my religion and my neighbor AI didnt found a religion until late so I had a foothold in a few of their cities.
I feel like To the Glory of God and Jesuit Education are the only really strong Reformations beliefs. (But one or the other or both are usually available.) Absent a very early tourism win, is Sacred Sites all that useful?
Charitable Missions is great for Diplomatic, Sacred Sites for Tourism, Jesuit Education/ Glory of God for anything... and maybe Religious Fervor for domination? I think all of these are strong based on the game you are playing.
Missing out on the best reformation beliefs is only a problem because or your detour with Liberty!
I think we are saying the same thing here. If you go Piety only, you get a good reformation belief but stunt your growth/ expansion. If you mix in liberty/tradition for growth, you risk losing a good reformation belief.