Sullla
Patrician Roman Dictator
This is the thread for the "A" team. The roster is as follows:
D-Tox
ZeekLTK
archer_007
Wetterlind
Zarth
Advisor: Sullla (Me)
Game Specifications
English Civ (Commercial and Expansionist)
Warlord Difficulty
7 AI opponents
Standard-sized Map
70% water Continents landmass
Random Climate
Restless Barbarians
Default Rules, but AI Respawn and Culturally-Linked Starting Positions are Off
Rules
- The first player plays 20 turns, after that all players play 10-turn rounds.
- 24 hours to post an "I got it" message then 48 hours to play the game. If you need to drop from the game or will be away, please let the other people on your team know so they can work around it.
- No worker automations; you will do better without them anyway! Exception can be made for pollution cleanup in the end game.
- No long goto orders, since the next player will have no idea where the unit is going.
- No Right of Passage (ROP) abuses, like signing one to attack another civ. That's off the table.
- No signing deals with the intention of not honoring them (example: get 4 techs for 100gpt then declare war to avoid paying it)
- If you sign a peace treaty for 20 turns, it must be honored. No stabbing AI civs in the back.
- "Winning" is based losely on score; this isn't the kind of competition where one group really wins or loses, but we will determine it by score nonetheless. No "sandbagging" on a victory though just to get more points; this is not a competition to see who can milk score better. No keeping one AI city alive to delay conquest victory, intentionally not launching the spaceship, etc.
- No reading the other team(s)'s thread! Period. When the game is finished, the advisor will post a "game complete" message in this thread.
Here is a map of the starting position:
The save file can be found here:
SUL5 4000BC
D-Tox is up in this game; Team B players should look only at their respective thread. Best of luck to all!
EDIT: Removed the "All discussions should take place in this thread" message that was mistakenly copied from the actual main thread.
D-Tox
ZeekLTK
archer_007
Wetterlind
Zarth
Advisor: Sullla (Me)
Game Specifications
English Civ (Commercial and Expansionist)
Warlord Difficulty
7 AI opponents
Standard-sized Map
70% water Continents landmass
Random Climate
Restless Barbarians
Default Rules, but AI Respawn and Culturally-Linked Starting Positions are Off
Rules
- The first player plays 20 turns, after that all players play 10-turn rounds.
- 24 hours to post an "I got it" message then 48 hours to play the game. If you need to drop from the game or will be away, please let the other people on your team know so they can work around it.
- No worker automations; you will do better without them anyway! Exception can be made for pollution cleanup in the end game.
- No long goto orders, since the next player will have no idea where the unit is going.
- No Right of Passage (ROP) abuses, like signing one to attack another civ. That's off the table.
- No signing deals with the intention of not honoring them (example: get 4 techs for 100gpt then declare war to avoid paying it)
- If you sign a peace treaty for 20 turns, it must be honored. No stabbing AI civs in the back.
- "Winning" is based losely on score; this isn't the kind of competition where one group really wins or loses, but we will determine it by score nonetheless. No "sandbagging" on a victory though just to get more points; this is not a competition to see who can milk score better. No keeping one AI city alive to delay conquest victory, intentionally not launching the spaceship, etc.
- No reading the other team(s)'s thread! Period. When the game is finished, the advisor will post a "game complete" message in this thread.
Here is a map of the starting position:

The save file can be found here:
SUL5 4000BC
D-Tox is up in this game; Team B players should look only at their respective thread. Best of luck to all!
EDIT: Removed the "All discussions should take place in this thread" message that was mistakenly copied from the actual main thread.