EmpireOfCats
Death to Giant Robots
Brutal review by Sulla, but with a lot of good points. They should have included him on the design team, at least on the testing team.
Sullla says you cannot sell more of the luxury item for civs at the same time.
Not true - I had 4 spices in my game with Rome, and I traded 3 of them at the same time
to 3 civs...
just thought I mention it
And give all bonus resources a buff please. Even some of the luxorities could use a food more.
Just been reading sulla's immortal egypt playthrough. I have to agree with most of the thing he's said. I remember watching videos before the release of this game where the developers would mention making the game more accessible but it's clear there are several issues in this area..sigh :/
If this game paints the human player as an aggressor for declaring war, and doesn't do the same for the AIs, then I'm basically done with Civ5 right here and now. Not interested in playing that game, sorry. At the moment though, we don't have enough information to conclude that, so I'll give the AI a little more patience for now.
Sullla says you cannot sell more of the luxury item for civs at the same time.
Not true - I had 4 spices in my game with Rome, and I traded 3 of them at the same time
to 3 civs...
just thought I mention it
I just read his Immortal Egyptian game.
Wow... two games and Sulla is already on the verge of rage quitting Civ V completely...
The first (the big AI boys deciding to off him for picking unprovoked on weaklings) I think he'll come to love - it's a change long overdue.
The first (the big AI boys deciding to off him for picking unprovoked on weaklings) I think he'll come to love - it's a change long overdue.
The second (that the AI big boys got that way by playing a different game) we can hope will be corrected in time, but the criticism is well warranted.
The AI should play exactly the same whether it faces an AI civilization or a human one: Failure to implement this creates inconsistencies that remove much of the game's charm.
No problem with that, but it should be the same with AI civilizations: Once someone starts an unprovoked war, then the others should attack that civ whether it's AI or human. Of course the AI should receive bonuses (it's impossible to create a competitive AI without cheating at such a complex game) but at least make it have the same attitude towards all other civs. The real art is to make the AI cheat but not too blatantly... The AI should play exactly the same whether it faces an AI civilization or a human one: Failure to implement this creates inconsistencies that remove much of the game's charm.
It's not much of a game if the AI can act like a bully and terrorize weaklings, and then have everyone gang up on the player for doing the same thing.
Anyway, with the limited information we have, it appears as though the AI was more angry at the razing of cities in that game, not the declaration of war itself. I think so - still don't really know what's going on. Believe me, I wish I were enjoying this game more. Over the past decade, I've spent more time with the Civilization series than any other games. I'm just not having much fun with this one. Nothing again those of you who are enjoying Civ5, I wish you the best of luck.
Well, they should attack if they enjoy an overwhelming advantage as they did in Sulla's game (over him), as they should have in past Civ incarnations where we could exploit their reticence.
The problem is that high level AIs start with such a huge advantage over you. If their coded to attack whenever they see an advantage, then you'll be at war as soon as they see you. And that's just not very fun.