Anyone remember the CivIII star who wrote a walkthrough similar (and similarly critical) to Sulla's Civ5 walkthrough for CivIV back when it first came out?
Does anyone have the Stories and Tales archives from those days?
It's not much of a game if the AI can act like a bully and terrorize weaklings, and then have everyone gang up on the player for doing the same thing.
Anyway, with the limited information we have, it appears as though the AI was more angry at the razing of cities in that game, not the declaration of war itself. I think so - still don't really know what's going on. Believe me, I wish I were enjoying this game more. Over the past decade, I've spent more time with the Civilization series than any other games. I'm just not having much fun with this one. Nothing again those of you who are enjoying Civ5, I wish you the best of luck.
Not if there is more inviting prey, or if doing so could ruin their relations with other Civs. Playing that (diplomacy) game well was what it took to stay alive in high level CivIV. Vanilla BTS AI was the best yet at advancing it's own interests, but there was still room for improvement.
So far, Civ5 ain't it. It won't be it until the mod community masters the AI, which they very much didn't in CivIV, for all the other great work they did.
It's not much of a game if the AI can act like a bully and terrorize weaklings, and then have everyone gang up on the player for doing the same thing.
Anyway, with the limited information we have, it appears as though the AI was more angry at the razing of cities in that game, not the declaration of war itself. I think so - still don't really know what's going on. Believe me, I wish I were enjoying this game more. Over the past decade, I've spent more time with the Civilization series than any other games. I'm just not having much fun with this one. Nothing again those of you who are enjoying Civ5, I wish you the best of luck.
The whole point, though, is it seems like they're going after the player rather than other AI civs. Sorry, but this proves that making the AI "cut-throat" was *not* the way to go. I said, again & again, that a happiness-based system of player/AI constraint would have worked much better. How can you ROLE-PLAY if the AI is always just playing to win?!?!
I can't say I know who you're talking about or what specific thread(s), but the Civ III and IV Stories and Tales sections still exist, just go to the main forum link and then to those forums and do a search or browse through them.
If that's true (that the AI's will pick on you-but not other AI's) then it really is just Civ2 all over again. That's definitely something I *don't* want-& something I hope they fix *very* quickly!
Aussie.
No, I think they got rid of the old ones that haven't been active.
I experienced some of the bad AI logic that Sulla mentioned in his review. I was playing Rome on Warlord difficulty and I was in a war with the French. After I captured a small outlying city on the fringe of their empire, the French sued for peace offering up half of their empire's cities, all of their gold, gold per turn, and half a dozen resources. I was not significantly ahead of the French either. This just doesn't add up.
If that's true (that the AI's will pick on you-but not other AI's) then it really is just Civ2 all over again. That's definitely something I *don't* want-& something I hope they fix *very* quickly!
Aussie.
So Shafer coded the CS Ai to be suicidal ( attacking someone that is conquering left to right when you have only one city... ).That being said, if you're going for a militaristic game and you're attacking a lot of players, you're conquering city-states – that is kind of where we take that away and then we say, “alright this guy is a threat not only to winning the game but killing me. I might want to do something about this.”
So Shafer coded the CS Ai to be suicidal ( attacking someone that is conquering left to right when you have only one city... ).
The worst is that most likely the real civs are following the same code ... and thus making the exact same decisions.