HF22
Warlord
So, cities liberated back to an allied Civ getting occupied status. New bug, pre-existing bug or just me?
So if you are +0 against a modern city with musket you take 25 damage and they take roughly 4 damage (17%) their garrison takes a minimum of 1 damage. The first few bashes seem pointless but as you damage the wall more the garrison takes more damage and fights back worse. It's all in another couple of threads.I had expected my musket to take 80 points or something instead, but no
Sounds new if it's happening, have not tried it.So, cities liberated back to an allied Civ getting occupied status. New bug, pre-existing bug or just me?
unless they have a mesa Natural Wonder in the pipeline
450 turns in and some civs still have 1 city.
I thought this problem was gone for good. Its back.
Can you tell if they've built a settler? It seems if a settler gets "stuck" somehow and can't settle the civ never builds another unless/until that one is captured or settles.450 turns in and some civs still have 1 city.
I thought this problem was gone for good. Its back.
Monument Valley would be cool. That's where Hollywood always films Westerns. But the trend seems to be for more obscure natural landscapes, rather than ones that are familiar to western consumers.
450 turns in and some civs still have 1 city.
I thought this problem was gone for good. Its back.
This is insane - 9 months after and they release a new patch full of errors again. Dont hey just test things a bit before they hit the release button? In my game civs didnt build anyting - they had settlers but didnt use them. Maybe they are stuck, but to have England in turn 130 with just 3 towns is just to easy to play against.
Not seen this in my 3 gamesBut this was an issue a couple of patches back. I had to settle lots of cities for the ai