Bugs I found or still are tin game before the patch: - Now units from other civs can move into my territory until I research a civic. (bug? changed mechanic? This happened before? I dunno)
Haven't seen any 1 city AI's, but I play mostly with barbs off these days as the AI just can't handle it, and it's depressing looking at an Earth map (I usually play these) that's unfilled in the later stages of the game. I find they usually fill most of the good spots with barbs off. But I also make sure to add AI civs to the game, they won't fill all the spots if you don't have that many civs.
At this point I'm guessing the Inspiration for I believe it is Diplomatic Service is now impossible to get. Not a big deal to me though, I just hard researched it. I'm not going to give gold to be in an alliance. An alliance should be something that benefits us both, not something they are giving me as some kind of reward.
One thing I've noticed is I'm raking in the gold. I'm not sure if it was a patch change, or just something about Nubia (the Pyramids only give like +1 gold when next to a commercial district right?- so where's all this gold coming from?) My last 2 games prior to this I was struggling to get over 100 gold per turn (by mid game). In this game I got over 400 gold per turn fairly early. Am I missing something about Nubia? Does the Pyramids boost the Commercial district as well? (I'm not talking about build times).
Ahh good call, forgot about that. I also have 1 diamond resource, but I don't think it helps that much. The map type may be something as well, as I'm playing a smaller map than I normally play. Smaller maps seem easier, since it's faster to settle and conquer the amount of cities I desire, and subsequently faster to get districts up.
I have been running several (autoplay) games after the new patch/ Nubia DLC
on Gedemon's Giant Map, ludicrous size, with 25 civs and max. 60 city-states.
Emperor level, no barbs, marathon pace.
A tip of the hat to you for being the only player on the forums I can remember
who has ever noticed that Japan can be a very formidable opponent!
If they can get a foothold on the mainland early, they are like a juggernaut
through Asia. If not, they can still cause havoc where-ever they set up new
cities. I'm not saying they are absolute top, but they are close, especially in
the hands of a human player instead of an AI.
My findings so far:
Rome is absolutely top tier, as are Congo, Aztecs, and Brazil.
Nubia are mid-range despite the initial breathless claims by some for their
OP archers and other abilities.
France and Germany are usually eliminated very early and are definitely bottom
rankers on these very large maps and under these somewhat extreme conditions.
Yup I posted earlier in the thread about seeing the same issue. Maybe if you provide more details surrounding the circumstances of their full capitulation, we can help AI modders diagnose the trigger of why the AI is choosing to give up at life for peace.
Treat all claims of "bugs" as tentative until an official list comes out,
or unless several people have verified it under the same conditions.
Many claims aren't bugs but problems with a variety of mods that are
no longer compatible, or they are made by people who don't know the
game well enough to recognize a bug if it bit them on the Askum.
Moderator Action: Please try to rein in the scorn for other posters. Players approach these forums with all sorts of problems, some of which are true bugs, some are mod conflicts and others may be some form of user error, but everyone deserves respect and help. -- Browd
Treat all claims of "bugs" as tentative until an official list comes out,
or unless several people have verified it under the same conditions.
Many claims aren't bugs but problems with a variety of mods that are
no longer compatible, or they are made by people who don't know the
game well enough to recognize a bug if it bit them on the Askum.
Treat all claims of "bugs" as tentative until an official list comes out,
or unless several people have verified it under the same conditions.
Many claims aren't bugs but problems with a variety of mods that are
no longer compatible, or they are made by people who don't know the
game well enough to recognize a bug if it bit them on the Askum.
Havent read any prior posts much as i want to enjoy the latest patch myself without reading to much about it.
I`ve been in an interesting battle against Poland last war. The AI still does not protect its settlers so i snatched one of them in a surprice war very early in the game.
I`ve found Poland to be quite annoying as she did pillage my only district and 2 out of my 3 developed tiles. The capital could not have been taken with her whole army present (4warriors against 2 slingers)
When the war was about to end she did not sign a peace treaty at any cost before she destroyed my (out of place) slinger. Immidiately after destroying my unit she was ok with a peace treaty. While keeping a warrior that i had cornered and would have been destroyed.
I`ve found it quite interesting. She lost 2 units but she did put up a good fight. Have to play more to know if it is an improvement or not.
PS: the AI expands quite agressively on emperor difficulty. Expands in a very good way.
In my last game Japan and Rome were by far the strongest civs. 10 techs ahead of me (34 vs 24 techs) and also controled a bit more cities then me. They both had a very powerfull army and actively hunted down other AI`s and city states. Could be toned down a bit.
1000 hours since the new patch? Then you must be talking about a completely different matter.
It hasn't been out that long.
If you claim that the AI is not building cities, then yeah, it is complete and utter nonsense.
Some civs might be slower, but others are churning them out as fast as they can.
I have a hundred or so hours on a variety of maps too by running multiple versions on a
few computers under autoplay.
Havent read any prior posts much as i want to enjoy the latest patch myself without reading to much about it.
I`ve been in an interesting battle against Poland last war. The AI still does not protect its settlers so i snatched one of them in a surprice war very early in the game.
I`ve found Poland to be quite annoying as she did pillage my only district and 2 out of my 3 developed tiles. The capital could not have been taken with her whole army present (4warriors against 2 slingers)
When the war was about to end she did not sign a peace treaty at any cost before she destroyed my (out of place) slinger. Immidiately after destroying my unit she was ok with a peace treaty. While keeping a warrior that i had cornered and would have been destroyed.
I`ve found it quite interesting. She lost 2 units but she did put up a good fight. Have to play more to know if it is an improvement or not.
PS: the AI expands quite agressively on emperor difficulty. Expands in a very good way.
In my last game Japan and Rome were by far the strongest civs. 10 techs ahead of me (34 vs 24 techs) and also controled a bit more cities then me. They both had a very powerfull army and actively hunted down other AI`s and city states. Could be toned down a bit.
Treat all claims of "bugs" as tentative until an official list comes out,
or unless several people have verified it under the same conditions.
Many claims aren't bugs but problems with a variety of mods that are
no longer compatible, or they are made by people who don't know the
game well enough to recognize a bug if it bit them on the Askum.
Of course - all people that played this series since the 90s dont know a **** about a bug.
That you prefer to kiss ass on the developers and dont keep an open mind to issues people are having, with the game, just make you a smartass, that are hard to take serious.
2 people in this thread that dont play with any mods, have so far experienced AI stop building new cities.
Dont cry about it - it is reality.
Moderator Action: If you have a problem with someone's post, you report it and let a moderator handle it. Lashing out at another poster in this manner is unacceptable. Browd
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889.
Of course - all people that played this series since the 90s dont know a **** about a bug.
That you prefer to kiss ass on the developers and dont keep an open mind to issues people are having, with the game, just make you a smartass, that are hard to take serious.
2 people in this thread that dont play with any mods, have so far experienced AI stop building new cities.
When you play a game like Civ - i actually expect the AI to do better in turn 202 on Emperor - but i will try go to Immortal og Diety to see if these issues still appears.
1000 hours since the new patch? Then you must be talking about a completely different matter.
It hasn't been out that long.
If you claim that the AI is not building cities, then yeah, it is complete and utter nonsense.
Some civs might be slower, but others are churning them out as fast as they can.
I have a hundred or so hours on a variety of maps too by running multiple versions on a
few computers under autoplay.
I see the problem. Either I'm not being clear, or you're not understanding my post.
I am saying the expansion rate for at least 3 civs in my latest start is way down.
I never said 1000 hours since the last patch. I said 1000 hours on the map/ settings. To indicate that I do indeed know what I am talking about. Believe me, if I see a change, then something has changed.
That Eagle has seen civs settling has absolutely nothing to do with the point. I've seen civs settling too. Kudos for me.
But I'm not welcoming another era where I have to settle 50+ cities *just for lazy civs* in order to make ynaemp tsl look somewhat realistic.
Is it a mod? I don't use any ai mods per se, but I do use a mod that gives everyone Rome's trait. I'm in testing, but the author has told me before that it shouldn't conflict with a patch and vice versa... it literally only gives other civs Rome's trait. So there is a chance that Rome's ai was changed, and this is having a bleed-through.
I see the problem. Either I'm not being clear, or you're not understanding my post.
I am saying the expansion rate for at least 3 civs in my latest start is way down.
I never said 1000 hours since the last patch. I said 1000 hours on the map/ settings. To indicate that I do indeed know what I am talking about. Believe me, if I see a change, then something has changed.
That Eagle has seen civs settling has absolutely nothing to do with the point. I've seen civs settling too. Kudos for me.
But I'm not welcoming another era where I have to settle 50+ cities *just for lazy civs* in order to make ynaemp tsl look somewhat realistic.
Is it a mod? I don't use any ai mods per se, but I do use a mod that gives everyone Rome's trait. I'm in testing, but the author has told me before that it shouldn't conflict with a patch and vice versa... it literally only gives other civs Rome's trait. So there is a chance that Rome's ai was changed, and this is having a bleed-through.
I agree Australia seems slower to expand than before in some runs I've made, but IMO it
appears to be exploring territory until it finds the best places to settle.
On Gedemon's Giant map, ludicrous size, all other civs expand as before, but a few
seem far more aggressive towards city-states. Congo in particular makes a bee-line for
some and starts hammering them.
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