Summer 2017 Patch Notes Discussion

@Locke_Daemonfire

It appears you are right about it being a remix bug.

I still question how a liberated city could ever be occupied from an immersion POV (ie even before ceding), but I suspect that is less a bug proper than just how these two systems currently interact.
 
Blah had hoped I had found the source of the poor peace deal making but not the case. Seems Australia's willingness to surrender their entire civilization in my game is unrelated to any bugs with great works as even with great works not included, they will still give up all their cities.

Offering up my save file in case anyone wants to take a look for themselves. It's utilizing the Quo's combined mod (https://forums.civfanatics.com/resources/quos-combined-tweaks.25703/update?update=24790) as well as the improved great person heads from the Steam workshop and that's it. No AI impacting mods that might be the source of the issue.
 

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In my domination game as France earlier today, Norway captured Russian capital. When I DoW'ed Norway and took Russia's capital for myself, it stays occupied even when I had captured all of Norway's cities.

I just found out that Russia's capital will no longer be occupied if I asked Russia to cede their original capital.

Is this new to this patch? I haven't experienced this before.
 
Has anyone noticed the save settings feature seems pretty pointless? If you load the settings you saved/used from a prior game setup, and press start, you get the same game again. What's the point of that?

I had to manually mess with the seeds before pressing start to truly get a 'new' game. Am I missing something?
 
Has anyone noticed the save settings feature seems pretty pointless? If you load the settings you saved/used from a prior game setup, and press start, you get the same game again. What's the point of that?

I had to manually mess with the seeds before pressing start to truly get a 'new' game. Am I missing something?

I have this feeling that the restart function and the save config function get switched.

Restart function gives me different map, different leader.
Load config gives me the same leader, same map, same position.
 
I seem to be getting the legacy bonus from a government other than the one I picked (but same tier). At least that is the info in the UI. I have not checked if I actually receive the bonus or its just messing with the UI info. Has happened at both tier 1 and 2. Anyone else?
 
I seem to be getting the legacy bonus from a government other than the one I picked (but same tier). At least that is the info in the UI. I have not checked if I actually receive the bonus or its just messing with the UI info. Has happened at both tier 1 and 2. Anyone else?

Yeah, this came up a few pages back, at the time I thought it was giving out the wrong bonus, but upon further investigation I think its just a UI bug and everything is working correctly under the hood. I was running Monarchy after switching from Classical Republic and my great person point bonus disappeared and was replaced with something else, might have been Theocracy, but I was still getting fractions of points on the GP screen, which I think is only possible if that Classical Republic bonus was still correctly applying.

Also it doesn't seem to be limited to govs from the same era - the first time I got it I had Fascism's bonus show up while I was still on the second tier of governments and hadn't even researched the right civics yet :crazyeye:

Needs further investigation probably, but if it is just a UI error - hopefully - then at least its more of a minor annoyance than a massive problem :undecide:
 
I have this feeling that the restart function and the save config function get switched.

Restart function gives me different map, different leader.
Load config gives me the same leader, same map, same position.

I wonder if the save config button is saving the seed which they use to generate everything. That could explain why you get the exact same setup.
 
Anyone else really hate the new popup box for modifying trade deal values? It's obnoxious and only makes adjusting values more difficult, not easier.

I really don't understand why it was implemented and honestly, would appreciate a mod that reverts it.
 
I wonder if the save config button is saving the seed which they use to generate everything. That could explain why you get the exact same setup.

All they needed to do was 'remember' the settings you had last time and generate a new seed. Instead they tried to add more feature allowing multiple saved configurations but only added yet more clicks and fiddling that was completely unnecessary. I don't want to click the advanced tab, click load config, select a config, load that, twiddle the seeds, and then press start. With all that it is actually easier to just set my few settings again.

Having to play the game without CGUI is making it terribly obvious how lacking the default UI is. I really wish we could hear if any of the UI developers have played the game using the CGUI mod and what they think about it.
 
Some more thoughts after 3 full games:

- Absolutely love the faster game speed. Its just the most significant change by far for me, since it just instantly makes the game more enjoyable.
- Lower district costs just seems like such a no-brainer in retrospect. Loving the change.
- Like the new walls changes, but still not sure if medieval and Renaissance walls are worth building though.
- Repeat trade route was long overdue.

- Archer nerf was needed, but its hard to tell how significantly it will affect the games. I had 2 games as Nubia, which has overpowered archers, and in my other games opposing civs were pretty much out of archer rush range. So no experience with regular archer rushing yet.

So I have some negatives, not in that they necessarily made the game worse, more in that they were aspects of the game that badly changes that didn't happen:
- Great prophets are still too hard to get on deity, you can get the games that you try, its just trying requires you focus all your efforts into getting holy site, shrine, divine spark, and spamming prayers. It puts you considerably behind compared to games where you're making settlers, builders, or launching an offensive.
- There's still way too much incentive for conquering. In getting peace deals the game actually is worse, as the AI is willing to give up even more. Sometimes you can just ask for extra cities and get it. One game I merely took one small city from Poland and they offered all the gold they had and every luxury resource.
- The new trading system is pretty much useless. AIs offer you insignificant trades too often. You're great work of writing plus 5 gold for my great work of writing? Please don't bother me.

I had a self imposed "no trades except peace and open borders" rule before which I'm now even going to have to strengthen to include bargaining away from my interests in peace deals just so close intense games stay that way.

Still, despite all my complaining the patch was still overwhelmingly positive. The faster game speed and lower district costs are just that important.
 
I have this feeling that the restart function and the save config function get switched.

Restart function gives me different map, different leader.
Load config gives me the same leader, same map, same position.

Oh, my - again, was it tested, Firaxis?
 
Turn times seem the same to me.

I forgot to mention that it was only naval units the AI didn't seem to be upgrading my last game. They were still doing a pretty good job upgrading land units. But the AI has always struggled upgrading naval units, especially because they use them to explore the map.

Starting a new game, yes I'm addicted. This time as John Curtin. I'm going for a domination victory, but a real domination victory meaning I will conquer every city on the planet. I'm doing it with John Curtin of all people. Since he's always complaining about me being a warmonger, I'll make him be a warmonger. I reinstalled Yet another map mod and playing Greatest Earth. Firaxis map is just lacking, especially since I can't add more civs. I have every single civ in this game except for Pericles (Gorgo is in).

Although one of these days I'll play as Kongo and have Nubia in the game. Might be interesting to go up against her archers. I have Nubia in my current game, but by the time I attack her, it will be in the industrial era most likely, or later.
 
I'm finding turn times way faster, but I've also started playing small(er) maps than I used to
 
I haven't had the QTD lockup bug since the patch. Has anyone else?
 
I've had Germany and France fighting over city-states for awhile now. France conquers them, then Germany liberates them.

Sadly Poland took Aachen, so my guess is France is going to win the tug-of-war.

God I love this game.
 
I haven't had the QTD lockup bug since the patch. Has anyone else?

I still get it nearly every time. Though not just when I quit the game a few minutes ago.


My game is going tough, but now I got my first nation conquest under my belt, my score has went up considerably. Starting isolated by yourself with no city states and all ocean around you is not easy. Even as Australia. I missed founding a religion and built a holy site for nothing. And I missed every single wonder I went for including Pyramids and Petra (also tried for Great Lighthouse). The only wonder I got was the new wonder that gives 2 iron, which is a good thing since Australia had no iron. It allowed me to build frigates and conquer Japan. I'm a bit behind in tech because I didn't build a campus district until recently, and gotta play the catch up game now. But in a way it's offering a new challenge. The game is too easy if you conquer a neighbor with an archer rush. Of course frigates crushing Japanese walls was fairly easy too.

One thing to note is I did get hit by war weariness and rebellion. Seemed awfully quick. Did they change the way war weariness accumulates? Thankfully the build times to repair the districts around Kyoto seem reasonable, don't think I got the old bug where it took an obscene amount of turns.
 
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