Summer 2017 Patch Notes Discussion

Im totally calm. Here is another issue

turn 202 -standard speed - emperor and the best the AI can come up with is a warrior https://steamuserimages-a.akamaihd....565/E154A269CA9577DDF45D94DFA181DB1F0152E078/

When you play a game like Civ - i actually expect the AI to do better in turn 202 on Emperor - but i will try go to Immortal og Diety to see if these issues still appears.

That was still an issue before the patch unfortunately. The corps/armies especially the AI doesn't like to upgrade. Too expensive maybe? - though why they still have warriors when corps come around I don't know. They said in earlier patches that the AI has been improved about upgrading units, which is I guess true, but it was a very low bar to begin with.

Is it a mod? I don't use any ai mods per se, but I do use a mod that gives everyone Rome's trait. I'm in testing, but the author has told me before that it shouldn't conflict with a patch and vice versa... it literally only gives other civs Rome's trait. So there is a chance that Rome's ai was changed, and this is having a bleed-through.

Do you have any 'pace' affecting mods active? I feel like those sometimes have caused the AI to be a bit off.
 
Last edited by a moderator:
That was still an issue before the patch unfortunately. The corps/armies especially the AI doesn't like to upgrade. Too expensive maybe? - though when they still have warriors when corps come around I don't know. They said in earlier patches that the AI has been improved about upgrading units, which is I guess true, but it was a very low bar to begin with.
I agree. But if AI build fewer cities it has less money to upgrade with. It is first time i win a game with only meeting a few muskets. Certainly hope it was a coincidence

Lastly city walls. Half of Ai cities without walls. Also new issue.
 
Last edited:
I agree Australia seems slower to expand than before in some runs I've made, but IMO it
appears to be exploring territory until it finds the best places to settle.

On Gedemon's Giant map, ludicrous size, all other civs expand as before, but a few
seem far more aggressive towards city-states. Congo in particular makes a bee-line for
some and starts hammering them.

Okay, this gives me a wee bit of hope. I was reluctant to spend three more days on a new game only to find more civs not settling, but maybe I'll try a Rome start. I haven't played a Rome start yet.

Sigh. Goodbye sweet Nubia, I hardly knew ye. I had just finished Petra in a dry city too. Bummer.
 
I agree. But if AI build fewer cities it has less money to upgrade with. It is first time i win a game with only meeting a few muskets. Certainly hope it was a coincidence

Lastly city walls. Half of Ai cities without walls. Also new issue.

Has it been melee units specifically? Maybe the AI is now having more issues obtaining strategic resources (as the melee path is pretty dependent on them). I know when I have strategic resources they pester me for them in trades - so I wonder if the AI trades with each other for them a lot, and the new bugs with trading has affected this.
 
Okay, this gives me a wee bit of hope. I was reluctant to spend three more days on a new game only to find more civs not settling, but maybe I'll try a Rome start. I haven't played a Rome start yet.

Sigh. Goodbye sweet Nubia, I hardly knew ye. I had just finished Petra in a dry city too. Bummer.

Make sure you are using the latest version, i.e. Beta .5
His Add-ons mods is also very useful, in particular Closer Cities makes
it possible for additional city-states to appear, like Antananivaro on Madagascar.
At Emperor level it is really tough to beat Monte, Congo, Brazil or Rome.
 
Last edited:
I agree.

I have been running several (autoplay) games after the new patch/ Nubia DLC
on Gedemon's Giant Map, ludicrous size, with 25 civs and max. 60 city-states.
Emperor level, no barbs, marathon pace.

My findings so far:
Rome is absolutely top tier, as are Congo, Aztecs, and Brazil.
Nubia are mid-range despite the initial breathless claims by some for their
OP archers and other abilities.

France and Germany are usually eliminated very early and are definitely bottom
rankers on these very large maps and under these somewhat extreme conditions.

I wouldn't draw too many conclusions on a civ's abilities, especially those related to war, based on autoplay matches. I have never seen an AI come even close to a domination victory in Civ VI, but for a human player, even one with a hemispherectomy, it is pretty trivial.
 
I wouldn't draw too many conclusions on a civ's abilities, especially those related to war, based on autoplay matches. I have never seen an AI come even close to a domination victory in Civ VI, but for a human player, even one with a hemispherectomy, it is pretty trivial.
Agreed. That's why I mentioned that Japan would do even better with
a human running them.
My comment was mainly about the AI performance.
I still think that Germany is very hard to win with against 24 other
civs at emperor level or higher.
It pays to get fairly nukey towards the end at that level.
 
Completed my first game post patch. I'll have to say I don't think Nubia is overpowered. Desert locales really aren't that great. Of course I made a roleplay effort to settle/conquer primarily desert locales with just a couple cities on the fringe (but still bordering desert). It was a Firaxis standard Earth map I settled North Africa, and the middle East up towards the kazakhstan area. Still my gold output compared to the AI in the end game graphs was staggering. I thought I was doing really good in gold output. But I never absolutely dominated in tech, in fact Australia beelined a bit and was a little ahead of me on some parts of the tech tree (Prince difficulty). Australia really loves to beeline techs. For the record, I only had 2 campus districts.

As I mentioned above, the AI expanded just fine in my game with barbs off. Every single available spot on the Earth map was filled. There was no more room to build cities (Norway even built some in Greenland). I think only the ice in Antartica was left unsettled. I'm actually happy Norway did so good this game (#2 in points). He was really aggressive. Though he did most of his conquering with land units- pre Berzerker land units at that. Norway conquered 3 cities I believe.

It seems some bugs that I thought were fixed are back. I'm a bit disappointed. I had open borders with Russia, but I got tagged for breaking a promise of moving troops for having a scout inside his borders. I could have swore they fixed this bug in the last patch. And maybe some above posters are right, and the AI is back to not upgrading their units very well. I seen a galley armada in my game. It almost seems like a couple things from the spring patch are gone.

New changes not mentioned in this thread yet are the Replay tab at the end game is now called graphs. And I may be wrong, but it seems like the score numbers for the rankings have changed. I thought Augustus Caesar had a different score requirement, but I may be misremembering.

I'm not sure if this was a problem before the patch, but Ghandi does not like my nuclear weapons despite telling me thousands of years ago that nuclear weapons are the way of the future. Although I never actually built a nuke, but I did build the Manhattan project. Hopefully this picture is showing up for you guys.

The ganging up at the end is interesting, but no one DOW'd me, so it's a moot point. I don't want the whole world to declare on me, but at least 2 civs should declare on me. I don't mind this, it's a case where gameplay>realism. Though it's not like England got mad at us when we put a man on the moon in 1969. :) Norway would have turned on me as well when the declaration of friendship expired, he was around -40 for winning the game as well. And yes, all those civs were happy with me (except Persia who I took one of their cities) and friends with me before the end.

x1swYo2.jpg
 
2 steps forward, 1 back.

Another "bug" I've noticed, along with not getting the tech quotes, is that the advisor seems to reset every time you load the game. I used to like having the "new to civ 6" to at least remind me about alliances, or increased farming output, or seaside resorts, or whatever. But now, when I quit and loaded my game, as soon as I got back, I got the notifications for having a new envoy, and meeting the AI, etc... again. Obviously at this point I can disable them, but seems weird to go back to that, which used to only pop up once per game.

And then yeah, the buggy AI trade offers, as well as the nearly impossible alliances, are a little annoying (although I agree that previously when they simply always agreed to them, that was probably wrong.

Nice to see the balance changes re: more gold on improvements. I'd still like to see a change so that unique buildings are half price, like unique districts are, but nice to see at least a few tweaks to the balance. And getting the sidebar notifications for tech boosts, and a few more notifications about what exactly the AI is talking about (ie. when they denounce you, they mention their agenda).

All in all, a solid improvement. Wonder when the next set of changes are, though :)
 
Just finished a second England deity (continents, standard)
First off, all civs happily have lots of cities... in fact they seem so balanced in number it feels set up.
I did not go to sea until about T125 by which time Australia had a large and more advanced navy but I decided to try them out for AI purposes.... they are still pitiful and with speed on my side it did not take long, they still do not make good attack, flanking, support choices. Sea dogs capturing destroyers... so sad.
What did surprise me was loosing a frigate to a bomber... you you heard it right. Freaked me right out, Gilga still pushes science at a frightening speed.
I also got nuked near the end 3 civs took exception to my seaside resorts being awesome and I lost 3 cities but it was too late. By far the most interesting game in a long time.

I think the improvement I like most is the districts are now reasonably priced and the discount ones certainly are cheap.
 
5fw2789mzvuek.png


nice game, china emperor. It's possible I will try to do a domination victory (on a large pangeae map - 10 civs - france and aztecs conquered by me, egypt conquered by persia, spain conquered by rome.

Looks i'm ready for difficulty 7 however i will probably play with Japan and i don't know anything of religious mechanics, so maybe i should stick with 6.
 
So, cities liberated back to an allied Civ getting occupied status. New bug, pre-existing bug or just me?

I think it's a remix of an old bug. If you decide to keep/liberate/raze a city after a peace deal, it keeps the occupied status. Now that they've added an option for liberating when you get a city in a deal, it necessarily happens whenever you get a city that can be liberated in a peace deal.

I had Nubia willing to give me literally everything they had apart from their new capital (as I took their original) to make peace, essentially taking them out of the game which was an incredibly stupid move on their part considering they were actually one of the leading civs in my game.

Had that happen to me too. I hadn't even taken Kongo's original capital yet in my game, just knocked down the walls, and they were willing to give up everything.

- Units can´t heal self sometimes. (Happened 2 times for me after stack with builders, patch bug?)

This usually happens when you don't have the strategic resource necessary for that unit.
 
Some people say that the AI has become "more friendly" after the patch.
I can NOT confirm that. Was just playing as Poland (on level "king"), and in round 45 (standard speed) Cleopatra attacked me with 8 warriors and 4 archers. I had 2 cities at that time and 2 archers and 2 warriors. Cleopatra had built 4 cities and Hanging Gardens in the same time. I used to win most games on level "king", but now it seems I have to go back to prince.
 
Some people say that the AI has become "more friendly" after the patch.
I can NOT confirm that. Was just playing as Poland (on level "king"), and in round 45 (standard speed) Cleopatra attacked me with 8 warriors and 4 archers. I had 2 cities at that time and 2 archers and 2 warriors. Cleopatra had built 4 cities and Hanging Gardens in the same time. I used to win most games on level "king", but now it seems I have to go back to prince.
Maybe some people meant that they don't denounce as quickly.
Like you, I've found that the other civs are aggressive and more than
willing to go straight for the nearest city-states and hammer them.
 
So far the AI seems quicly friendly or immediately hostile, depending upon who knows what. In either case, it will beeline for the nearest city states and take them. It is also forward settling at an alarming pace. I play on Emperor and may have to scale back to King again. And my God playing this game without the CQUI interface is like pulling teeth through your nose.
 
Back
Top Bottom