Summer 2017 Patch Notes Discussion

Had elephants (ivory) show up on forested tundra hills with this patch. :/ Is that something new, or could it always spawn there?

I have seen that prior to the patch. I guess our primitive ancestors weren't quite the megafauna exterminators we thought they were.
 
"Increased Lake generation" Not a bad idea but they seem to have gone too far.

I started 3 new games post patch and 2 of them had what seemed like too many lakes taking up too many hexes and making placement of functional cities more difficult. Water tiles are not exactly the most valuable / useful hexes in Civ6. :) In addition, areas with more lakes seem to have fewer rivers.

For a standard size map, I don't think any lake should be bigger than 3 hexes, and more frequently only 2 hexes. The increased lake generation should probably be toned down a bit.

My samples were on a standard size Pangaea map, default map generation options (not high water level).

Agree; I'm getting a lot of regions that looks like this.

https://steamuserimages-a.akamaihd....621/D396385F39A08B3A0DB3036C6D9719B317F8C331/

I do like lakes, but this is too much for tiles that will only be good for whichever civ gets Huey. They should reduce it back to somewhere between the current level and the previous level, OR make lake tiles a bit better, or perhaps spawn unique luxuries (Crayfish maybe)?
 
Agree; I'm getting a lot of regions that looks like this.

https://steamuserimages-a.akamaihd....621/D396385F39A08B3A0DB3036C6D9719B317F8C331/

I do like lakes, but this is too much for tiles that will only be good for whichever civ gets Huey. They should reduce it back to somewhere between the current level and the previous level, OR make lake tiles a bit better, or perhaps spawn unique luxuries (Crayfish maybe)?
Huey is only useful if there is at least one big lake on the map reasonably close to a few players and to be sure of that there needs to be a few of them. The fish farm mod makes normal lakes useful, and they get adjacency at some point so bigger is better.
 
The sea luxes in general seem to be much more frequent. I'm partial to whales; they're great tiles once you get a harbor and lighthouse up.
 
Do frigates require iron now? Haven't built any since the patch???

Actually now I think of it, I don't believe they do. Sometimes I get the rules of Civ5 and Civ 6 mixed up. That's okay, I wanted to upgrade my warrior anyways. And I think it's necessary for knights too? The AI loves to build knights, and the Japanese knights were hard to kill until I upgrade to frigates. I will soon need strong land units of my own.
 
Insane that they still have not fixed the edge scroll bug.
 
Last edited:
Wow. My first game seemed pretty normal. This game on Greatest Earth map (a map mod, but it shouldn't matter) Kongo has Radio by around 1400 and now discovered Electricity in 1435AD. They will be my toughest opponent in my quest for global domination. I may wait until near the end to take them. Yes AI Kongo was pretty insane even before, so the nerf to Kongo was needed. They are one of the strongest AI civs, if not the strongest (at least in terms of tech). And this is on Prince difficulty by the way, a difficulty level they should be even with me. Though I'm focusing more on the lower half of the tech tree and getting steel. But I was in the top half to get frigates.

And for those of you who think Nubia is OP, Kongo captured her capital. She's still in the game, just without her capital.
 
Well, considering how good the AI is with ranged units.... :mischief:

Hah, true enough. Though one enemy crossbowman caused me a lot of trouble today. On the other side of the river, and I had trouble reaching him before taking too much damage forcing me to retreat. Had to faith buy quite a few units to take one crossbowman down. And in the end, he eventually did get stupid and move towards my troops in pursuit of my wounded units. It didn't help I was attacking a city with the bare minimum I thought necessary to take the city. I didn't realize he still had quite an army left (Aztec).
 
In my domination game as France earlier today, Norway captured Russian capital. When I DoW'ed Norway and took Russia's capital for myself, it stays occupied even when I had captured all of Norway's cities.

I just found out that Russia's capital will no longer be occupied if I asked Russia to cede their original capital.

Is this new to this patch? I haven't experienced this before.

Did you make a peace deal with Norway before clicking the "Keep city" button?

https://forums.civfanatics.com/threads/permanently-occupied-city.614597/
 
Back
Top Bottom