Lighthearter
President of the United States
Dear Sir or Madam:
Congratulations!
We here at the Summoner's Academy are pleased to inform you that you have been accepted into our next year of classes. Thank you for choosing Summoner's, the only practised name in magical instruction in Indrilla. You won't be disappointed by the quality of education here at our school.
For the sake of our records, please fill out the following form:
Name:
Gender:
Age:
Description:
Aptitude:
Skills:
Bio: Tell us here at the Academy a little about who you are and what led you here.
We shall expect you next Thursday, this eleventh of August, at five o' clock PM sharp for your welcoming lecture and a "meet and greet" with the other students. Don't be tardy!
For Office Use Only:
Again, thank you for choosing Summoner's Academy. You'll find our scenic location in the Highlands around Loch Lagen quite beautiful during your time with us, and don't be concerned by the ridiculous stories of disappearances: you'll be absolutely safe here if you concentrate on your studies.
Yours,
Patrick Furlos, Headmaster
Congratulations!
We here at the Summoner's Academy are pleased to inform you that you have been accepted into our next year of classes. Thank you for choosing Summoner's, the only practised name in magical instruction in Indrilla. You won't be disappointed by the quality of education here at our school.
For the sake of our records, please fill out the following form:
Name:
Gender:
Age:
Description:
Aptitude:
Spoiler :
There are eight Aptitudes, each one tied to a specific kind of spirit and a specific personality type. Your Aptitude determines what element's spirits you can Summon in a variety of utility, puzzle-solving, RP and combat situations. Choose one.
Ignis: "Passionate" - Fire spirits burst into existence with flames, and burn out just as quickly. They're angry and vicious, but respect those who can direct their anger. An Ignis is typically the same: quick to anger, quick to release it, and driven by passion to chase whatever it is they want in life. The Ignis colour is Red. Ignis encompasses fire and heat.
Aqua: "Adaptable" - Water spirits are the most difficult to sway to your will, and unmatchedly cruel when angered. If you can control them, though, you become master of the oceans and rivers. Aquas take life as it comes, and are gifted with the flexibility to adapt to any situation on the fly. The Aqua colour is Dark Blue. Aqua encompasses almost all liquids, even in frozen or gaseous forms.
Terra: "Stoic" - Earth spirits are quiet and calm. They don't move often, but when they do, the world shakes. Their Summoners tend to be solid and unmoving as well - they may take an eternity to come to a decision and make a stance, but they will never let go once they do. The Terra colour is Dark Green. Terra encompasses dirt, rocks, glass and immediate relatives.
Aeris: "Independent" - Wind spirits are the most common, and second-hardest to control. Mastery of them provides power over the air and wind in all its forms. Aeris Summoners are independent and uncontrollable, due to a simple refusal to be controlled. The Aeris colour is Gray. Aeris encompasses winds, breezes and the air itself.
Lux: "Loyal" - Light spirits take nothing seriously - they play, they patter, they laugh amongst themselves. They are also the only spirits to show loyalty to their Summoners, making Luxes unable to attack each other with spirits. Luxes themselves tend to be easygoing, amiable, and one hundred and ten percent loyal to their friends. The Lux colour is Gold. Lux encompasses light and electricity, including lightning.
Tenebris: "Reserved" - Shadow spirits say nothing and do nothing. They are just...there, hanging on the edges of the world. Tenebrises are the same - the ones who hide from social interaction and watch everyone else have fun. This doesn't make them shy, necessarily, or antisocial - it's just hard for them, and they prefer to avoid the spotlight and do their work unseen. The Tenebris colour is Black. Tenebris encompasses shadows, smoke and darkness, and can create and affect black ice.
Technomancer: "Inventive" - Technology spirits are the youngest and most playful of them all. They rarely take offense to the actions of humans, for humans are what brought them into being. Technomancers tend to be socially active and love to tinker, whether with engines, food or clothing choices - though that doesn't make them GOOD at said tinkering. The Technomancer colour is Light Blue. Technomancy encompasses Clockwork technology and alloy metals.
Gaian: "Nurturing" - Nature spirits are in everything, in one form or another, and are almost as old as water and earth spirits. Nature can be cruel, but there is always a purpose, and its spirits are no exception. Gaians love to grow things(children, pets, gardens) and teach them of life. Just as with Technomancers...this doesn't mean they're automatically GOOD at it. The Gaian colour is Light Green. Gaian encompasses wood, plants and all reasonable derivatives.
Ignis: "Passionate" - Fire spirits burst into existence with flames, and burn out just as quickly. They're angry and vicious, but respect those who can direct their anger. An Ignis is typically the same: quick to anger, quick to release it, and driven by passion to chase whatever it is they want in life. The Ignis colour is Red. Ignis encompasses fire and heat.
Aqua: "Adaptable" - Water spirits are the most difficult to sway to your will, and unmatchedly cruel when angered. If you can control them, though, you become master of the oceans and rivers. Aquas take life as it comes, and are gifted with the flexibility to adapt to any situation on the fly. The Aqua colour is Dark Blue. Aqua encompasses almost all liquids, even in frozen or gaseous forms.
Terra: "Stoic" - Earth spirits are quiet and calm. They don't move often, but when they do, the world shakes. Their Summoners tend to be solid and unmoving as well - they may take an eternity to come to a decision and make a stance, but they will never let go once they do. The Terra colour is Dark Green. Terra encompasses dirt, rocks, glass and immediate relatives.
Aeris: "Independent" - Wind spirits are the most common, and second-hardest to control. Mastery of them provides power over the air and wind in all its forms. Aeris Summoners are independent and uncontrollable, due to a simple refusal to be controlled. The Aeris colour is Gray. Aeris encompasses winds, breezes and the air itself.
Lux: "Loyal" - Light spirits take nothing seriously - they play, they patter, they laugh amongst themselves. They are also the only spirits to show loyalty to their Summoners, making Luxes unable to attack each other with spirits. Luxes themselves tend to be easygoing, amiable, and one hundred and ten percent loyal to their friends. The Lux colour is Gold. Lux encompasses light and electricity, including lightning.
Tenebris: "Reserved" - Shadow spirits say nothing and do nothing. They are just...there, hanging on the edges of the world. Tenebrises are the same - the ones who hide from social interaction and watch everyone else have fun. This doesn't make them shy, necessarily, or antisocial - it's just hard for them, and they prefer to avoid the spotlight and do their work unseen. The Tenebris colour is Black. Tenebris encompasses shadows, smoke and darkness, and can create and affect black ice.
Technomancer: "Inventive" - Technology spirits are the youngest and most playful of them all. They rarely take offense to the actions of humans, for humans are what brought them into being. Technomancers tend to be socially active and love to tinker, whether with engines, food or clothing choices - though that doesn't make them GOOD at said tinkering. The Technomancer colour is Light Blue. Technomancy encompasses Clockwork technology and alloy metals.
Gaian: "Nurturing" - Nature spirits are in everything, in one form or another, and are almost as old as water and earth spirits. Nature can be cruel, but there is always a purpose, and its spirits are no exception. Gaians love to grow things(children, pets, gardens) and teach them of life. Just as with Technomancers...this doesn't mean they're automatically GOOD at it. The Gaian colour is Light Green. Gaian encompasses wood, plants and all reasonable derivatives.
Skills:
Spoiler :
You have 8 points to spend. There is a cap of 3 points per skill at the start of the game. List whatever skills you would like and devote points - run them by me if you like to ensure they aren't too broad/too narrow.
Bio: Tell us here at the Academy a little about who you are and what led you here.
We shall expect you next Thursday, this eleventh of August, at five o' clock PM sharp for your welcoming lecture and a "meet and greet" with the other students. Don't be tardy!
For Office Use Only:
Spoiler :
[B]Name:[/B]
[B]Gender:[/B]
[B]Age:[/B]
[B]Description:[/B]
[B]Aptitude:[/B]
[B]Skills:[/B]
[B]Bio:[/B]
[B]Gender:[/B]
[B]Age:[/B]
[B]Description:[/B]
[B]Aptitude:[/B]
[B]Skills:[/B]
[B]Bio:[/B]
Again, thank you for choosing Summoner's Academy. You'll find our scenic location in the Highlands around Loch Lagen quite beautiful during your time with us, and don't be concerned by the ridiculous stories of disappearances: you'll be absolutely safe here if you concentrate on your studies.
Yours,
Patrick Furlos, Headmaster