Thunderbrd
C2C War Dog
I found a comment made earlier this evening in another thread very enlightening and something I really resonated with.
What keeps me from really trying to specialize more than one city is the fact that there's so many overlaps between specializations, supreme commerce wonders that add naval experience, espionage power buildings that increase xp for troops... these sorts of things inspire the supercity as opposed to the Specialized cities.
Many of us seem to want to promote specialized cities but we haven't really done a very good job of it with this mod and have done a great job with the current building set, slave mechanisms - how slaves can be poured into one city, and great general system to promote the one supercapital instead.
We then expect players to want to play with unlimited wonders off to FORCE us into splitting up our efforts even though it impacts us negatively to do so (except that we can't stuff that wonder into the one supercity). This is a heck of a subject we should discuss I think.
In what ways can we adjust things, buildings, mechanisms, to get us back towards promoting city specialization and putting the supercity behind us?
I have given up trying to specialise cities in C2C. There is just no point as far as I can see with the combination of population requirements, cultural buildings available and heroes. This means I build almost every building in almost every city and don't worry about mounted units at all!
What keeps me from really trying to specialize more than one city is the fact that there's so many overlaps between specializations, supreme commerce wonders that add naval experience, espionage power buildings that increase xp for troops... these sorts of things inspire the supercity as opposed to the Specialized cities.
Many of us seem to want to promote specialized cities but we haven't really done a very good job of it with this mod and have done a great job with the current building set, slave mechanisms - how slaves can be poured into one city, and great general system to promote the one supercapital instead.
We then expect players to want to play with unlimited wonders off to FORCE us into splitting up our efforts even though it impacts us negatively to do so (except that we can't stuff that wonder into the one supercity). This is a heck of a subject we should discuss I think.
In what ways can we adjust things, buildings, mechanisms, to get us back towards promoting city specialization and putting the supercity behind us?