It dawned on me last week that even though I prefer to do a turn by turn gamelog (for sake of my own focus) there's no need to update a thread like that, so I'm going to post my notes by century as I complete them. (That way this thread doesn't keep rocketing back up to the top every hour when all that was added was 'Yay, burned another town down!')
1355ad:
2:07 AM 4/17/2004
After exterminating Sumeria, Germany, Byzantine, Babylon and 98% of Greece, I finally get an MGL when hitting one of the few Persian settlements on Uberisle! This will be my first chance to use a C3C army.
2:15 AM 4/17/2004
Last Korean settlement on Uberisle razed.
2:39 AM 4/17/2004
One coastal town on Splotch set for construction of a Harbor in order to reconnect the island to the network. All other city production switched from Cavalry (currently have 399 remaining) to Artillery. I don't ever recall using Artillery before, but I have a hunch use of it will be required in my next game so I might as well practice now, right?
Science budget cranked back up, Sanitation in three turns.
1360ad:
3:12 AM 4/17/2004
I didn't realize you could use Artillery to fire at naval vessels. The first batch constructed was used to bombard ships off various coasts of Uberisle. The bombardment and occasional Settlers were getting annoying. Hopefully now that they're wounded they'll bug off...
Remaining Artillery was added to the stack of Cavalry, Settlers, Cannons and Riflemen being shipped over to Deux.
1365ad:
3:42 AM 4/17/2004
Persia booted from Uberisle. Greece eliminated entirely...the others will have to wait until tomorrow.
11:23 AM 4/17/2004
War declared on the Mongols just so I could get the last AI city off of Uberisle.
1370ad:
1:55 PM 4/17/2004
Generated a second MGL while attacking the second Persian city on Deux.
Between the turns, Xerxes called up asking for peace. I stacked the deal with Espionage and got Free Artistry and an alliance against the Koreans out of him. I obviously redeclared war immediately...
Workers on Uberisle are focusing on nothing but railroads so I can preprare for repositioning and milking. I'm keeping the offshore towns I invade and setting them all to their own workers. As islands become milkable I'll just tweak Uberisle as needed.
1375ad:
12:59 AM 4/18/2004
Definitive turning point in the game from my perspective. While combat still ensues offshore, I got the last AI city off of Uberisle. Considering that my 395 Cavalry and 70 Artillery are hitting Spearmen slightly more often than Riflemen, I've decided to end military unit construction and gone entirely for a batch of Settlers followed by Workers.
I do hope one of the AI talks to me soon so I can sign (and break) a peace treaty to get out of Mobilization. I've decided to do a Palace jump with MGL2.
1380ad:
11:50 AM 4/18/2004
Signed a peace deal with Korea to end Mobilization. Now I can use MGL2 on a Palace.
1385ad:
9:13 PM 4/18/2004
Used MGL2 to rush a Palace where Germany used to be. I also loaded a bunch of workers onto boats to land on Deux. Since not everything is railed together there (slacker Persians and Koreans) my superior forces are taking longer than I care to wait. Having a road crew will expedite the violence.
1390ad:
9:13 PM 4/18/2004
Waiting between turns was kind of fun. Some of my units had a front row seat to the Persian-Korean border war. The Persians
lost two cities that the Koreans will likely lose now from me!
9:32 PM 4/18/2004
The Palace jump reduced waste an appreciable amount where Germany and Sumeria used to be.
9:34 AM 4/19/2004
Turn only took an hour. Not bad!
1395ad:
10:31 AM 4/19/2004
Generated MGL3 on Deux! Time to jump the Forbidden Palace! Likely location is somewhere in Greece.
10:57 AM 4/19/2004
Acquired my seventh luxury while going deep into Korea.
12:14 PM 4/19/2004
My Korean campaign ran out of Settlers, so I reset almost every town in the Empire to make just those. Hopefully I can generate enough before Uberisle is ready for reposition. There's only a few dozen tiles to be cleared and railed. Well, only a few dozen tiles of flat terrain to be railed. I'm not bothering with mountains or tundra.
Finished Scientific Method, projection on Atomic Theory is eight turns, but that may vary depending on when I reposition. I'm going to quit research with Electronics. I already have a prebuild of Hoover's on Uberisle.