snapple232
Warlord
- Joined
- Aug 1, 2007
- Messages
- 101
An interesting component to warfare could be the maintenance of supply lines. It doesn't have to be anything overly complicated that requires a lot of micromanagement. In fact the implementation could be pretty simple. If anybody has played Rise of Nations, this will be familiar.
Basically you have one unit, say 'supply wagon', that affects all units within a circular radius such as 15 tiles. Each supply wagon in enemy territory needs to be within range of another supply wagon to function. Every military unit in enemy territory in range of a supply wagon would receive some sort of bonus. If you want to make it a harsh system, maybe all units suffer attrition by default in enemy territory and require supply wagons to negate that. Under a more lenient system, maybe the supply wagons simply speed up healing. This could be tweaked as the developers see fit. The basic idea is that, as an aggressor, you need to link together a supply chain as part of your invading force. This opens up new strategic possibilities for both the defender and attacker.
In later ages the radius could be expanded through better technology ('supply truck', etc). Nearby airfields in later ages can also provide supply. This is also an opportunity for unique civilization bonuses. For example, the Mongols could be able to fight without supply lines giving them a strategic edge.
Basically you have one unit, say 'supply wagon', that affects all units within a circular radius such as 15 tiles. Each supply wagon in enemy territory needs to be within range of another supply wagon to function. Every military unit in enemy territory in range of a supply wagon would receive some sort of bonus. If you want to make it a harsh system, maybe all units suffer attrition by default in enemy territory and require supply wagons to negate that. Under a more lenient system, maybe the supply wagons simply speed up healing. This could be tweaked as the developers see fit. The basic idea is that, as an aggressor, you need to link together a supply chain as part of your invading force. This opens up new strategic possibilities for both the defender and attacker.
In later ages the radius could be expanded through better technology ('supply truck', etc). Nearby airfields in later ages can also provide supply. This is also an opportunity for unique civilization bonuses. For example, the Mongols could be able to fight without supply lines giving them a strategic edge.