Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,501
OK, i have not made any major mod so far, but i managed to ADD a few units using civ3edit and the modified nib file. The bic does not crash the game and the units can be produced normally.
It's only small changes so far, but it works.
The way i see it, the editor CAN handle additional units, techs ... but firaxis does not support this, so neither does macplay. The developpers disabled those features by reoving the interface buttons. Some good soul made a modified interface to give us the fully functional editor
I created the bic with an install of civIII 1.21 but played it with 1.29.
The modified nib is here be sure to d/l the file frow DiaondzandGunz (scroll down a bit), the file from senecasax is for a previous built of the editor.
Trabpukcip, maybe you did a "wrong" change. I know for instance that changing the number of entryes in the barbarian city-names list crashes the game. Silly isn't it . Maybe we can discuss in PM in order not to "spam" this thread, i'm not i will be able to help you, but i could try
It's only small changes so far, but it works.
The way i see it, the editor CAN handle additional units, techs ... but firaxis does not support this, so neither does macplay. The developpers disabled those features by reoving the interface buttons. Some good soul made a modified interface to give us the fully functional editor
I created the bic with an install of civIII 1.21 but played it with 1.29.
The modified nib is here be sure to d/l the file frow DiaondzandGunz (scroll down a bit), the file from senecasax is for a previous built of the editor.
Trabpukcip, maybe you did a "wrong" change. I know for instance that changing the number of entryes in the barbarian city-names list crashes the game. Silly isn't it . Maybe we can discuss in PM in order not to "spam" this thread, i'm not i will be able to help you, but i could try