@Startaff:
Yes, I am still interested in developing stuff, hence the list of utilities in my signature. If you'll give me some feedback on the suggestions I made, I'll even try to make them compatible with your OS
There are some suggestions that are just too complex for the amount of time I can spend on them - full Saved Game Editors for example.
Other options that have come up are mainly simpler saved game editors to provide cheat modes. I could do them, I guess, but I can't get very motivated because I can't really see the point of them. It seems to me there are already cheat modes available - Chieftain and Warlord levels give you an easy time and should be beatable by any half decent player. Either you want to compete against the game as it is designed, with the possibility of defeat, or you play at an easier level to guarantee victory.
The timeline recorder is something I am interested in as well, as I try to record a QSC timeline for each GOTM and it's very time consuming. However, I would rather take code that has been developed in Windows-land and port it to Mac OS. I have been in touch with developers doing this stuff, and they seem to be stalled currently. Either they have no time to complete the task or they have found problems with the implementation.
Actually, having recently played a couple of Succession Games, I have come to realise that the most important timeline data is not capable of being collected automatically. Because it's what goes on inside your head ... the decisions you make and why ... when you make war or peace or choose the next tech to research and the speed to do it at ... or when you irrigate that tile before you road it, or before you mine the other tile ... or what trade deals you negotiate, in what order. Those are the things that most affect how well you play, and you get the most benefit from producing a timeline if you write them down and justify them to yourself. In a Succession Game you are forced to do so because you need to defend your decisions to your team.
If you really want to reach beyond Regent then read some of the SG timelines and the key strategy articles, and apply the principles.
So at the moment I don't have any specific projects in progress, but I'm still open to suggestions. I'm toying with the idea of converting the GOTM starts into scenarios that can be used for random games playing the extra civs and units, but I've been a bit busy playing SGs and GOTM25 for the last few weeks.
@senecasax: As I moved to v1.29 almost as soon as I knew the rules of Civ3 I have never really found out what iEditCiv does, but I seem to recall it allows starting location (SLOC) definition? I know I've seen requirements for that, and I can see that, coupled with a 1.29 compatible Civ3Edit, it would give opportunities for doing the sort of analysis that people like Bamspeedy and Alexman have done on corruption, attitude, war weariness, flips and so on.
There's actually already a hidden .BIC or .SAV file decompressor available in JMapStat. When you Open a compressed file in JMapStat it creates a temporary decompressed version of the file in its home directory that gets deleted once you have run the mapstat analysis. So copy that file while it exists and bingo.
I also have an Objective C conversion of the Java code that's used for decompresssion in JMapStat, but I haven't incorporated it into any completed utility yet.