SVN Update Log

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New commit:
- adjusted starting culture in 600 AD and 1700 AD to create reasonable borders
- fixed Canadian flip
 
New commit:
- fixed river bonus for plot culture costs
- culture coverage is now correctly updated when a new resource is revealed

I also reverted the changes to the culture progress bar for the moment, I will display border expansion differently there soon.
 
New commit:
- culture coverage is now updated when a nearby bonus appears or is removed
- fixed prediction of the next covered tile (already covered plots will never be circled)
 
New commit: Fixed 1700 AD start.
 
New commit: Plots can only be covered if at least one adjacent plot can be covered (exception: resources)
 
New commit: Fixed recent coverage rule for connected plots.
 
New commit: Fixed introductory message of congresses after a war that the player was not involved in.
 
New commit:
- added some tick marks to the culture bar to show when tiles will be covered
- fixed the interface notification on when new plots will be covered
 
New commit:
- building a fort on a tile allows you to take control of it
- turns until the next border expansion are displayed in the culture bar tooltip again
 
New commit: additional improvement yields for city tiles now only apply for cities on small islands
 
New commit:
- fixed a potential crash in the city flip code
- moved resources around Moscow so that settling south becomes less appealing
- changed requirements to cut contact so that contacts cannot be lost if any of the two civs can currently see the other's territory
- adjusted AI behavior so that it doesn't disband its starting army
- vassal stability level is reset to shaky (if lower) on vassalization
 
New commit:
- fixed premature expiration of the Colombian UHV
- Canada now does not flip Labrador and Newfoundland as intended
 
New commit: WARNING: This revision will break savegame compatibility.
- reduced food yield from Ocean tiles by 1
- fishing boats on Ocean require Compass
- fishing boats on Ocean produce +1 food
- increased food from whale by +1
- replaced Coast tiles across the map with Ocean
- reduced the size of the Falklands
- units only receive double movement on Ocean when they are able to enter Ocean tiles
- new terrain feature: Island (+1 production on water tiles)
- new resource: Pearls (+1 happiness, expires with Plastics)
- Pearls contribute to Luxury Industry
- Pearls added in the East China Sea, near Tamil Nadu, the Persian Gulf and the Venezuelan coast
- replaced Marsh graphics so that they will not appear in the resource map mode anymore
- resources in the second ring of a city are prioritized during border expansions
 
New commit: WARNING: this revision will break savegame compatibility.
- fixed a crash triggered by great people discovering technologies
- entering an islands tile now causes a seagull animation instead of a crash
- collapses are now timed instead of immediate and happen at the beginning of the subsequent turn
- reduced food from whales and increased food from whaling boats
 
New commit:
- fixed island size threshold for improvement on city bonus
- fixed Canadian embassy button
- fixed some art defines for LHs to prevent possible crashes
 
New commit:
- fixed a crash triggered by hovering over the city culture bar
- the option to broker peace deals with or declarations of war against minor civs (like independents) will not appear in the diplo interface anymore
 
New commit:
- fixed text keys
- black pearl event now requires pearls instead of clams
 
New commit: removed constant collapse messages.
 
New commit:
- reduced computation time for collapses
- majority culture instead of owner decides city style
- units on impassable feature can still be attacked (but advancing into the tile after a victory is still impossible)
- all foreign culture in cities is flipped on spawn
- increased overall costs for techs from the Industrial and Modern eras
- fixed a bug that decreased costs for all techs in later scenarios
 
New commit: WARNING: this revision breaks savegame compatibility.
- city art style is cached instead of constantly recalculated to save turn time

That was necessary to save time introduced by the new "majority culture" rule, but it should also speed up Varietas Delectat a bit.
 
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