Big Bopper
Prince
Muslim civs will no longer have their own tech tree nor unique buildings (except for the mosque).
I'll definitely will need playtesters, I suspect I won't want to play this for couple months after its finished. I'm not sure when I'll reach this stage, but hopefully sometime this summer.Yoda Power said:If you need any help with playtesting, I'm interested.![]()
I might join in for testing, assuming others don't get their scenarios finished first.I'll definitely will need playtesters, I suspect I won't want to play this for couple months after its finished. I'm not sure when I'll reach this stage, but hopefully sometime this summer.If you need any help with playtesting, I'm interested.![]()
Eeek! This has got the interest of girls. So successful!
Big Bopper: You might find deepwater harbours interesting if you want to establish separate (blockadable) trade routes and/or invasion paths.
Make their parents a marriage offer on my behalf.
Good to know, since you're one of many unknowing contributors to this scenario. I've already made good use of your renaissance coastal battery (guarding the entrance to the Baltic) and will be taking a look at your cities too, once I'm finished with all the stats.Im also very interested in this one![]()
Might not be a bad idea to put this in some how. Looks a little complicated though and I'm not too sure what I would use it for right now, so I'll probably take a closer look after I have a playable version.Takhisis said:Big Bopper: You might find deepwater harbours interesting if you want to establish separate (blockadable) trade routes and/or invasion paths.
Let's hope so, I'm sure you'll be able to give me a few good pointers.timerover51 said:If I can get my Windows laptop or box running, I would be interested in playtesting it as well. I will give it a try on my Mac, but it does tend to be touchy about exact file location.
They aren't old enough to decide, we only have the parents to deal with and I have more time to put together the dowry!Hmm, might be a tiny problem here. Both are in 6th grade in the US so about 12 years of age. However, they do signify that there is hope for your finding someone slightly older.
You can use it for navigable fjords and estuaries and for having a distinction between 'coastal' vessels and 'deep sea' vessels.Might not be a bad idea to put this in some how. Looks a little complicated though and I'm not too sure what I would use it for right now, so I'll probably take a closer look after I have a playable version.
Bawwww.Big Bopper said:A few updates...
1. I've decided to not use the spaceship victory.
I don't know about water VP locations, but I presume it'd be easy to test.Big Bopper said:2.The Victory point system has been changed a bit. Instead of bringing tribute to the capital like in 'Age of Heroes', 5 civs (Denmark, England, France, Netherlands and Spain) will be able to build trading companies that auto-produce a flag unit that will have to be transported to 4 or 5 locations on the western edge of the map (Do water VP locations work?). This way it should cause more wars between these countries and make England more interesting to play. Sweden will be able to build the New Sweden co. The Crimean Khanate will have a unique unit that enslaves into flag units, that can be sent to Kaffa.
Makes sense, the Swedes didn't do anything in the East Indies that I can remember.Big Bopper said:3.Removed East India Co. as a wonder and replaced it with Musketeers of the Guard which can only be built by the French.
One of the things I'm not sure about with the deep water harbors, is that the AI would build ships that will not be able to move.You can use it for navigable fjords and estuaries and for having a distinction between 'coastal' vessels and 'deep sea' vessels.
See below for another idea: sea resources.
The unit is in the scenario, but will only do the cry if you do the voice over.Takhisis said:Will there be the cry of HAAKKA PÄÄLLE! in this scenario?
Just tried it in the medieval conquest, it works fine.Takhisis said:I don't know about water VP locations, but I presume it'd be easy to test.
Didn't know about this, I've been thinking of a way to make herring and whales a luxury.Takhisis said:As I said above, sea resources. You can't build roads at sea but you can preplace roads to strategic or luxury resources on the sea. As (rail)roads don't work there, you can use the railroad gfx for a 'sea lane' to a fishery or a strategic location, and thus you should have an incentive to defend a given location on sea.
Yeah I couldn't find anything for them until the 18th century, so I left the East India Co. to the more western nations.Takhisis said:Makes sense, the Swedes didn't do anything in the East Indies that I can remember.
Hmm, I have been thinking about Wonders, and Lloyd's of London began in about 1689. Given their continued existence, and the fact that they were the first ship classification society, Lloyd's should qualify as a Wonder.