sweet nasty combos

DarkxL0rd

Warlord
Joined
Mar 26, 2008
Messages
264
Location
Houston
ok, ive been playing as the svaltafar, and ive found a pretty sweet combo. first off, Alazkan the assassin is disgusting. with mov 4 and blitz its 8 attacks a turn against weak units first...nasty! put him with 4 mages w/fireballs, 5 assassins, and a couple of hitters for defense, and its a combo that just destroys stacks from the bottom up. also, theyre getting exp points out the yinyang cuz they get kills every turn. I've killed 3 civs with this stack of 13 without losing any units. also, its not that far up the tech tree to get these units. i havent used many other civs, and id like to know if there are any other combos that you guys have found that just own, and arent "end of game" units.
 
I generally like the hippus all-out mounted approach. Promote flanking first, and you'll hardly ever lose a unit on the offence. This is effective with Tasunke expecially, since you're capable of attacking an opposing city starting in your own city, moving 4 tiles, attacking the city, and moving back the 4 tiles back to your town. The moment they come out of their cities, it becomes even easier.

Any summoner leader will become deadly with AV. Using the ritualist summons, you can rip entire nations to shreads. Once you have those, going mages (and later archmages) maxing out death magic will make sure your summons stay powerfull during lategame (if you ever let it ocme that far).

There are plenty of other ones out there, even though most come a tad later than poisons + sorcery though.
 
Big fan of Goblin + Wolf on turn 10 -15, personally.

The 'freak' combo, which starts with building Freaks (Belseraphs) in a city with an Arena. If the mutations are good, upgrade it to a swordsmen for 5 gold. If not, throw it in the arena until it is either worth the Army slot due to great XP, or dies horribly.

Course, that route often ends up with people doing cruel and unusual things with Wonders... but I think this starting bit is a pretty decent army building strat for the Bels. Mutants for the win!
 
Assasin is overkill, agree 200%
 
Put him with Chalid! Put him with Chalid! :)

Teching Honor + Religious Law is not too much later than elementalism + sorcery. Especially with forest cottage spam. It's true though, the air mages is an easier and safer route.

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Balseraph druids + kithra + yvain (commune) is pretty awesome. You just steal all the buff units from a city with the druids, send the dominated units in as fodder (with a round of pit beasts), and then hit with blitzing kithra. The nice thing about pits is that they stay if they get a kill and they can promote city raider - so they keep getting kills as long as an enemy city is in range. A couple assassins are always nice to clean up the mess.

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Despite not having Alaz, Amurites make the best poisons -> sorcery run in the game. Their assassins are amazing at defense, since they can hit anything in range and then teleport home to avoid being stuck outside city. And the world spell insures you get mages as soon as you get sorcery (even if you build your adepts late).

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Lanun + OO ?

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Vampires are fun, but getting them upgraded to paladins or eids takes forever.

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Vampires are fun, but getting them upgraded to paladins or eids takes forever.

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forgoing the normal vampire route and focus on their hero unit for gifting allows you to get vampiric paladins/eidolons a lot earlier though, you'd just need 4 units capable of upgrading to paladins/eidolons at lvl 6 (or moroi at 4 if you're going bronze working early).
 
if you do it right, golems with fireball ability (I used iron golems) backed up by a couple cannon, and supporting repair adepts, can act like a massive artillery barrage. The key though is to have stacks of many golems together, that way the fireballs are released en masse.

You can virtually decimate a defending army in a city while some tiles away

Honestly though, I find it a little strange that wooden golems can throw fireballs, and yet be vulnerable to fire itself.
 
if you do it right, golems with fireball ability (I used iron golems) backed up by a couple cannon, and supporting repair adepts, can act like a massive artillery barrage. The key though is to have stacks of many golems together, that way the fireballs are released en masse.

You can virtually decimate a defending army in a city while some tiles away

Honestly though, I find it a little strange that wooden golems can throw fireballs, and yet be vulnerable to fire itself.

yea, golems + elementalism is a ridiculous combo. Its cheap in terms of :science: and ridiculously powerful. Its even more powerful if you cast their world spell early and settle the engineers and bulb/settle the great engineers for added awesomeness. There isn't much that can stand up to a huge barrage of fireballs, and the golems are far from weak in and of themselves.
 
Setting wise though, the other golems make more sense with the fireball ability. It fits even the mud golems because you could easily say that they were baked in a kiln to resist the flames.
 
Maybe the wood golems are obediently setting their fingers on fire and hurling them at the enemy? Yeah, it's a stretch. But the visual is hilarious!
 
forgoing the normal vampire route and focus on their hero unit for gifting allows you to get vampiric paladins/eidolons a lot earlier though, you'd just need 4 units capable of upgrading to paladins/eidolons at lvl 6 (or moroi at 4 if you're going bronze working early).

This is interesting, I hadn't thought of it. Considering that eids depend on alignment and not religion, you could go straight to malevolent and avoid feud, col (perhaps needed for fanaticism?), religion, etc.

hmmm
 
there was a strat on it in the strategy section i think, and it works quite well. Since they're disciple units, they get free exp (i think, this works for priests, but not sure about the crusaders/paladins/eidolons), so they don't need to go to war to get the level 6 units. A religion is recommended though, for the happiness, the priests, and (usually) a religious vampiric hero.

edit: here's the link : vampires, the musical
 
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