@Milarqui: We'll do it by PMs; i.e. not fast.
Ships are done in the format Owner:type:current HP:notes
For reference under the new speed rules the Cogs, Wraiths, and have speed 2, the Hellebore, Basilisk and Phoenix have speed 3, and the Aconite has speed 4.
Round 1
LONG RANGE=========
Kation:Hellebore:15

roviding Command
Kation:Hellebore:15

roviding Command
Kation:Aconite:9
Kation:Aconite:9
Kation:Aconite:9
Kation:Aconite:9
Kation:Cog:8:Transporting Troops
Kation:Cog:8:Transporting Troops
Kation:Cog:8:Transporting Troops
Kation:Cog:8:Transporting Troops
Kation:Wraith:5
Kation:Wraith:5
Kation:Wraith:5
Vazan:Basilisk:16
Vazan:Basilisk:16
Vazan

hoenix:11
Vazan:Badger:6
Vazan:Badger:6
Vazan:Badger:6
Vazan:Badger:6
=================
<end battle stuff>
What I want from you is where each ship should move out of the options a) escape, b) hold long range, c) close with ship X and d) interception ships which attempt to close with ship X. Then tell me what each ship should be shooting at with its long range weapons.
This has the potential to be over quite fast if the Kations get some lucky shots in but we'll see.